"I know the barest basics, I guess. It can be used for disarming... probably literally if we're not careful. It's harder if I want the weapon or I want to disarm multiple opponents. It is no good for flight, but could do to augment a jump - though if it's a jump to get something, it would likely be safer to retrieve it via the amp. In conjunction with the microwave amp, it can replicate a bomb, but I haven't tested the range very well yet. Wouldn't be a good bomb if it's too close to me or my teammates."
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Str 3; Dex 3; End 3; Cha 5; Int 4; Wil 12//Spe 0; Int 1; Han 0 (-1); Con 1; Unc 0; Exo 8; Aux 1 (+1); Med 0
2 tokens; Mk II Suit; Microwave PK Amp; normal cigarettes; blue smokes; datapad (with platformer shooter); nanoghosts
Appearance: 5'11'', 170 pounds in a rather unmuscular frame, shoulder-long brown hair, short goatee, brown eyes, a rather long chin that earned him his nickname. Age 32
Half a robot foot. Robot right arm.
"Not a damn thing, ma'am. I got it put into my skull and I was shipped to root around inside of a ghostship mere moments later."
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"Well, mass manipulators are basically what you would call telekinesis. They let you move stuff around. Useful for doing all sorts of things, from creating invisible barriers to block bullets to lifting heavy things or applying pressure to stop bleeding, even internal bleeding. It's hands for when your hands can't reach or aren't strong enough.
Now, if you were trying to kill a man with this, how would you do it? Keep in mind that the more material you try to move the harder it is, but also that very precise or very large movement of more then one thing is harder."
Well, I want in on this. I figure I just post this right now and wait till I join. I may change the backstory a bit during the wait though.
Name: Ryan Clarke
Age: 48
Gender: Male
Appearance: Standing at 6'3" with slightly greying hair and a hardened empty look on his face.
Personal information: An extremely determined man willing to do almost anything to get out alive. He was a Physimancer , Drawn to power. Wanting more of it. When the mayor of his colony threatened his family he did the only thing he thought could solve the problem, murdering him. Hardened through his training of the use of exotic weaponry. He is serious and prone to violence.
Reason assigned to HMRC: Murder of the mayor of his small colony. (They figured he would suffer more if sent to HMRC).
Stats:
Strength: 6
Dexterity: 2
Endurance: 2
Charisma: 0
Intelligence: 5
Willpower: 5
Skills:
Speech: 0
Intuition: 3
Handiwork: 0
Conventional Weapons: 0
Unconventional Weapons: 0
Exotic weapons: 2
Auxiliary systems: 0
Medical tech: 0
Profession: Physimancer
Looks good to me. Do you know how it starts on board the ship or you want the full newbie intro?
Probably the full newbie intro. But I wouldn't really mind if my character boarded the ship being clueless.
Edit: I did read the weapon and equipment descriptions though.
You flop out of a stasis pod and land, naked and covered in goo, in what looks like a barracks. You spend the next several minutes coughing up the stasis fluid that still coats your lungs before standing up and looking around. There's a box of clothing next to you and the barracks- a long room full of beds hanging from the wall- ends in a doorway that leads into a hall with several signs painted on it's walls. There's no one around.
"I vaguely remember you having those installed?" She says, looking up at the ceiling in thought. "Remember you didn't want to have them protruding?"
((Hurr hurr, I have to admit I simply don't remember. I'll check my notes and see if they are updated (they probably aren't).))
"...That may have been the case. I may be growing dumber from getting my head bashed around and I haven't been in my suit for a little while already." Milno says, squinting his eyes and trying to remember about that purchase himself. "Well, what about those missions you mentioned, by the way?"
Keep chatting.
"The ones for you or the ones I was on?"
Open the door and look inside, if it appears safe then go in.
You pry the panel open and kick it into the room. As it skids across the ground you can make out arcs of electrical discharge between it and the floor.
OK i have figgured out my character
Name: Astra (last name withheld)
Age: 23
Gender: Female
Appearance: Exactly one and a half meters tall, with fairly pale skin and Grey eyes, her hair is naturally black, however she dyes it Ocean blue, she is in good shape but not athletic
Personal information: Astra lived in an industrial sector of the planet Atlantis 2, a prominently water planet with the cities built to float. She was part of the crews that checked on the floatation devices and made sure that they kept running. However she eventually got sick of the constant hazards (leaks, field manipulator failures etc.) and the low pay, so when a protest for worker’s rights formed, she joined without thinking of the consequences. As a result she was shipped of the HMRC along with most of her fellow protesters
Reason assigned to HMRC: Participating in a Protest
Stats:
Strength: 3
Dexterity: 3
Endurance: 3
Charisma: 3
Intelligence: 5
Willpower: 3
Skills:
Speech:
Intuition: 1
Handiwork: 1
Conventional Weapons:
Unconventional Weapons: 1
Exotic weapons:
Auxiliary systems: 1
Medical tech: 1
Profession: Physimancer (+1 Unconventional, -1 Intuition)
(Yes I don’t tend to min-max often, I like to remove most negatives before focusing)
I may still take a while to catch up however, but it is eating mup most of my free time so i dont see it taking much more than another week
edit: realized i can only afford Microwave Manipulator anyway, moved points so I have no -ve stats
Looks good to me. Feel free to join Ryan (havingphun's character) on the ground, naked and covered in goo.
"Alright, well thank you for your time ma'am"
STEPHEN HAWKING then goes to do other stuff.
Other stuff eh? Well, since you left that vague:
You wander into the hall and begin doing the mexican hat dance very poorly while also doing a horribly racist Mexican impression.