how expensive would this be?
price check?
((shielding isn't free, and i'm trying to keep the price as low as i can. i'll just suffer with it while i'm in a MK1 suit, but i know i'll need to do something about it if i get a MK2 or MK3))
Well, here's the thing Automanips have a low end cost of about 5-6 tokens. And then there's the 3 or so for the power system, the 3-4 for the magnetic field projectors, and the 2-3 for assembly and misc parts. So it's already not cheap.
O.o
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((i'll edit this when i come up with something))
((EDIT: 10 hours later, and i've got nothin. i've got a couple ideas for removing the automanip, but the other sources of the pricetag are too big of a problem for me to handle.))
...
Such is the problem with these sorts of designs. Tinker lets you make whatever you want but there's no guarantee you'll be able to afford it.
"~I'm not entirely sure why, but I feel filthy watching this!"
Quick, change the channel! Watch something wholesome.
Topless book burning it is!
Punch Space Pope.
[dex:3]
[str:3]
You give him a light punch in the arm and call him "Bro-lizard"
Hmm. Approaching velocity is the problem, it seems. Will solve.
Enter Tinker.
Attempt to create a Kinetic Shunt paired up with a system that detects all incoming objects and creates a protective bubble when something is very fast by activating an said Kinetic Shunt, then sending the objects in a direction of the user's choice. Essentially the bullet catcher thing from District 9; automatic rather than activated; works basically like a mixture of a Vector Manipulator and a ... actually just an automated Vector Manipulator.
Modify a Vector Manipulator Amp to automatically detect incoming projectiles by hooking up to the user's suit/something (maybe puts out an electromagnetic wall that detects when an object is moving sufficiently fast to injure user; can also be activated by thought) and halting them, retaining their kinetic energy using Kinetic Shunt tech, and then directs the projectiles toward a direction of the user's choice (indicated by eye movement/blinking), making the projectiles go in that direction with the same velocity they moved toward the user with. To put it succinctly, the bullet catcher thing the mech had in District 9.
You know we have a automanip like that already right? No one ever bought it though. You could get one that either just stops projectiles or one that reflects them.
Get bored. Wonder why the OP doesn't contain a list to all the programs, or a link to such a list. Pull up a list of those programs, looking for the ones I haven't tried.
Because vr is just a side thing. If I listed every option for everything on the ship the OP would be massive.
Battle of Hexbarax
poacher
punch many things
tinker
duel
Captain Tinbeard's space mariner text adventure
((PW: I can't find your answer to how much armor the Scout Eye could be given without hampering its movement speed substantially.))
A thought occurs to Celeste. "Hmm... Could the Scout Eye perhaps be used for other things if properly equipped?"
Pull up the Scout Eye specs. In addition, pull up 3D models of the Scout Eye, the laser from a hand laser, a coagulant booster capsule, a cutting torch, and the medicine injection port from a suit. Attempt to find spots on the Scout Eye where the following items could be attached without obscuring its vision or hampering its movement (not all at once, of course; one spot for one item, to be used with one Scout Eye):
-The hand laser.
-A slot or container, similar to the slot that a medicine capsule is inserted into on a suit, in which a medicine capsule can be carried and dispensed from.
-A cutting torch.
((I may not be able to have pokemon, but dammit I'm going to have something working at my beck and call!))
Making yourself a drone eh? Well, I can tell you that it can't really be armored if you attach all this stuff to it; unless of course you increase the force of it's thrusters. But your plans of a cutting, med dispensing, weak laser firing drone work fine. Easily even.
Spawn in a random current HRMC member as a spotter. Create camoflague. Line up a shot, then fire on the leader..
Are you really sure you want to say randomly? Because I will pick the worst one. You know I will.
After spending some time staring at the AM's reply, Exit tinker and VR, sigh, look around the room, shake myself slightly and stretch for a moment to remove stiffness, and finally amble off to the barracks, hands held behind my back, looking down and to the right. upon arrival, look around the room, then go stand in front of Feyri, and lean forwards slightly while looking up at her, hands still held behind my back, with my head tilted to the left. make and hold eye contact.
You mosey to the barracks. It's a lot like ambling, but with more swagger.
Walk out of the strip club like the energy killing badass i am, while insulting physicists.
"Fucking Niel Bohr's university of theoretical getting your ass kicked!"
You walk outside, over near the space cycles. Hmm. Now what?
Is there a way to make an anti-amp? Like an automatic amp that detects the effects of an amp in a very small area, where the user is, and proceeds to create opposite effects, for example a microwave amp that stops the heating from a microwave amp attack by using cold to keep the temperature.
Ask.
"Such things exist, yes. Automanips mostly. Microwave ones that cheap things at a certain temperature, for instance. Useful for countering a specific threat you know is coming.