Load battle of hexbarax. Spawn a Arms fort and 100 normals and 150 MTs to assist UWM. Spawn on front lines in a Bolo. Then start.
Is there any particular reason you keep using out of universe stuff? Just curious.
"Woah. That... that is a big gun. I wonder."
Search for more information on the field manipulators for the cannon. Do they need to be set every time the cannon fires, or is it automated?
They look to be automated.
"Uh..Steve? I may be missing something here..how would one look up mission summaries using the VR?"
>Try Duel and just search for them.run to rec room and enter vr pods
boot tinker
Load 2 gauss rifles and 2 gauss ap rounds
Modify second gauss rifle to include a motorised barrel that imparts a massive spin on the round
Modify second round to have the drilltip of a self tapping screw and threads.
Bring up a list of magnetic materials listed in order of density/impact tolerance
So, attempting to make a gun that shoots drills eh? Fairly awesome, but there are already some problems with it.
Main one is that, as a drill, it probably won't work very well. Against soft targets it's gonna do fine, but thats mostly because of the fact the its just gonna be a chunk of metal going at a ballistic speed. But against harder targets whats gonna happen is that that sharp tip is either gonna gonna blunt itself or, if it's hard enough, hit and immediately deflect to one side or the other, causing the drill to hit sideways. And even if you hit just right, perfectly straight and it actually gets some bite into that armor, all thats gonna happen is that the bullet is gonna lose that spin really freaking quick. And admittedly, the act of losing that spin by imparting the energy into the armor will do a good deal of damage; probably more sort of explosive force then true drilling. Assuming the round just doesn't tear itself apart.
Also, it would have very shitty aerodynamics thanks to the grove of the drill. Things gonna wobble itself all to hell.
((Well then lets try and fix that civilian 'mow-down' function))
-For the armour, scince I'm poor Ill have to go with mounting it on a set of Mk II for now
-For the launch system Ill mount them in vertical launch tubes mounted on the back of the armor
-For construction, chopped up and clapped together
-For the weapons Ill just use the stock lasers but two per drone due to the increased size
-And for the 1 Kg estimate, have it guess approx density of the object
-For enemy recognition, It will recognise as an enemy if they are firing at us or we are firing at them
-Ok
-OK
-Ok, keep in mind the limitations of that, but ok.
-Ok.
-Robots aren't known for their intuition so telling them to fire if it "looks dense" is gonna mean they'll fire depending on how opaque something is to them. And most things are pretty opaque.
-That works. May want to include an option in there to override their decisions, lest an incident of friendly fire turn into a hellstorm of lasers going everywhere.
HOLY FUCK!
Super Metroid my way to the armoury to show the Armoury Master.
I think you missed my action. ._.
You roll to the armory,
humming as you go.
So what I'm seeing from my reading of your past posts and current ones is that you basically want to make a tommy gun that fires these ClF3 bullets and has a drum magazine that doubles as what amounts to a claymore mine. Is that the general idea?
((More or less, except it can also be deployed as a remotely operated turret and it's scope can broadcast what it sees to myself and other teammates, it can be remotely fired by other teammates if they have the required firing codes. So it's essentially a multi-purpose suppressive fire weapon.))
Modify the ammunition to have two mechanisms, both of which activate when the bullet is fired. The first one is the safety mechanism, when it's timer runs out, the bullet can burst upon impact, the timer will only have short amount of time, just enough for the bullet to get 4 to 5 meters away from the user. The second one is a detonation mechanism, it is activated upon impact and designed to reduce the chance of the bullet exiting what it hit; when activated, it will detonate if the safety mechanism's timer has elapsed.
((i.e. if someone is shot and the safety is still active, the round won't burst until the safety's timer elapses; if someone is shot and the safety is not active, the round will burst the moment the detonation trigger has been triggered.))
((Hm, seems Tinker is infectious even when essentially everyone aboard is new. Interesting...))
((Perhaps we should work on a way to infect enemies with it to make them kill each other from VR-withdrawal induced psychosis.))
I assume that turret application will be based on the rifle itself, not just the magazine. Because claymore is fine but those bullets firing individually out of the magazine is gonna be prone to suddenly having them all go off at once.
As per your detonation system, I'll tell you that it will increase the size of the individual bullets a good deal, probably actually double them, since you're gonna need to pack explosive and electronics in there.