"No it's just so I know their names. Also, do you think that something isn't right about the mission?"
Finish food then go back onto VR. Spawn a armour shrike, a ramp and several passive immobile mechs then try to use ramp to jump above the other mechs and drop kick one.
Assuming you're rolling fives you can pretty easily do a flying kicking sorta thing into those poor immobile bastards.
Zephyris went over to the guy while tieing her hair into a simple ponytail.
"Define 'stuff', what do you have?"
"I've got a box full of these capsules, see? They're research materials, alien artifacts, prototypes, random junk, all sorts of stuff. And I'm selling them. 3 for a small capsule, 5 for a medium, 8 for a large. You can chose your own or I can chose one at random. I don't really care."
"Okay, thanks."
Victor walks to the VR machines, after examining the available options, he selects Tinker and loads up a Crystalline Projector. Leaving that aside for now, he spawns eight dummy targets. Two of them are wearing MkII, two are wearing MkII MkIII, two are wearing police-issued bullet-proof vests, the last two are robots. He then spawns one fired crystalline projector shot for each of the units. For each armor type, one of the shots is traveling at normal speeds, the other is traveling at the speed it would be if it was propelled by some sort of directed explosion (i.e. fired out of a gun by the detonation of a propellent). Each shot is flying towards their respective target's chest at the same angle from the same distance. Analyze the results, specifically in regards to whether there is any significant damage difference between the two speeds.
Do the above.
Well, considering the Projector does it's damage via the growing of the crystal, not the impact of the "seed" crystal, how you're firing these things really doesn't seem to change anything in terms of the damage they deal, assuming that where they're hitting is held steady.
((@Harry Baldman: the field manipulator I believe that you are thinking of is the UFM, that requires 20 int to use thus putting it far out of my range it is also extremely expensive, although the vector feild can be highly destructive if used along with advanced quantum theory namely by ascertaining the exact position of the particles in an object causing it to spontaneously desintegrate, this is also true for the reverse this is caused by the speed or position of the particle becoming more unknown the more precisely the other is ascertained.))
Ok, Ill hook the shunt into the armour (Mk II) and have an additional battery stored in the armour that can be exchanged with a used battery.
Then attach an amplifier to allow for the energy to go further thus allowing less hits to produce more kinetic energy, Then remove the battery from the shunt and separate it with a CPU inbetween that only allows a flow of electricity into the shunt when a force of over 2500 newtons and under 10 000 000 newtons is detected.
By battery I assume you mean the battery that the shunt and indeed all manipulators use, correct? Because you can't recharge those, though its not exactly obvious why you can't. Their schematic is locked too.
(( Yes, exactly. Also, minus those won by pure luck and not even partially the commander's tactical skill. ))
Hmm. Well there haven't been many "hard fought" space battles in a long time really. Humanity isn't really fighting itself in any real meaningful way, by which I mean that no one can scrape together the forces needed to even mildly annoy the UWM as a whole. And 95% of humanity's interaction with aliens is either to ignore them or kineticly bombard them into extinction about the time they start being capable of interstellar travel. Lemme think here. Well, before the Altered wars, back during the first expansion era, there were fights between the nations of man using kinetic bombardment, however this was all before Field manipulators so we're talking planet based mass drivers half rocket, half "warhead" style projectiles designed to intercept planets, not ships, or more traditional "rod from god" style relatively low speed bombings.
Not to mention space fighting isn't like you see in star wars or star trek. You never even see the other guy, it's more akin to having your computer throw a handful of ball bearings out at the right time and then sitting around and waiting to see if they hit. That or firing a laser and waiting significantly less time. Of course, there are times when they'll want to capture a vessel and then, oh god help the poor bastards who have to try and do that. Thats worse then a hot drop. I mean, most ships have automated point defense weapons for debris and stuff and those things rip the hell out of boarding craft, so they have to send tons of them in at really high speeds. So if you don't die from being shot down, or from the impact because something went wrong somewhere, THEN you have to fight off the crew.
And I completely forgot what the original question was at this point. Sorry, the cough syrup appears to be kicking in.
((This is why Amps and Manipulators are dumb. Try conventional weapons instead, cuz those shoot and turn living stuff into not living stuff.))
Says the man-lady with a manipulator.
Test my range of motion and discover just how flexible I am. See if I can (safely) turn my head all the way around (without dying :C).
Oh yeah, you can do that. Hell, you can morph ball this shit. You can fold yourself in half. You're like a super yoga master. If you still had genitals you could jerk off with your shoulder blades.