Exit VR then look for someone to talk to.
Well, it looks like there are are a few other people in the VR machines next to you. You could talk to them if you could snap them out of their stupor.
((A piton(spike driving) type, that can be mounted on the forearm. A step up from a wrist mounted one.))
There's gonna be some str requirements for such a thing, keep in mind. Firing a big metal spike with one hand isn't terribly easy after all. Now, how powerful you want this thing to be? Powerful enough to put that spike into solid metal or just enough to get it through softer materials. More powerful means more str requirements obviously.
Clear both rooms while wielding my gauss rifle. Once that's done, listen at the next door.
((Get well soon!))
You open the left door. Nothing. You open the door in front of you. Nothing. Hmm. You move to the door on the other side of the forward room and press your ear to it. You hear movement and mumbling. Sounds like more then one, maybe even more then two.
((@piecewise Sorry to hear about the sickness. I hope you get well soon! ))
Compare the Mobility and the Melee variants of the Battle suit to the Mk III suit. How much heavier and more well-armored are those two? What about the manoeuvrability and flight capability conferred by the rocket pods? Finally, compare the prices.
Well, the prices of all Battlesuits are the same, regardless of type. In terms of standard MK III armor, the Power suits, even the most lightly armored ones, are by far more protected. As per weight, the battle suit is over ten times heavier then the Mk III: the MK III is a suit, the Battle suit is, in reality, more of a vehicle then anything else. When it comes to the maneuverability of a Maneuverability type battle suit vs a MK III the MK III is faster and more maneuverable by far, zipping about like a fly to the battlesuit's ponderous, if awe inspiring, flight.
(Thanks everyone:) )