Mission Lists:
North:
[Investigate Crash Site]
[Grid:1:10:Easy:Lavish:Common:Neutral]
[Hijack Carrier]
[Grid:3:15:Medium:Great:Uncommon:Evil]
[Attack Rouge Agricultural Site]
[TeamVsWave:1:10:Easy:Little:Uncommon:Good]
East:
[Destroy Local Rouge Op]
[TeamVsWave:3:15:Medium:Average:Rare:Good]
[Destroy Queen Bee]
[TeamVersusPilot:1:3:Medium:Sparse:Rare:Neutral]
[Capture Rouge Intel]
[Grid:1:15:Easy:Average:Uncommon:Neutral]
South:
[Stop Pirate's Ship Launch]
[Grid:3:15:Medium:Great:Uncommon:Good]
[Destroy Local Rouge Op]
[TeamVsWave:3:15:Medium:Average:Rare:Good]
[Attack Company Factory]
[TeamVsWave:3:15:Medium:Lavish:Rare:Evil:AffectTrade]
West:
[Assassinate Political Figure]
[TeamVsWave:3:15:Medium:Sparse:Rare:Evil]
[Stop Company Surveillance Op]
[Grid:1:10:Easy:Average:Common:Evil]
[Attack Rouge Factory]
[TeamVsWave:3:15:Medium:Lavish:Uncommon:Good]
Each of these missions are different, but here's an explanation of the [tags.]
[Grid, TeamVsPilot, TeamVsWave]
Determines what the battle looks like. Grid is played on a map (which are being created as we speak.) and TeamVs is played on a number line. TeamVsWave allows you to switch out pilots at will but only between waves, and there are three number lines in this mode- you can jump to one adjacent to you (Move to 8c from 8b costs 5 energy)
TeamVsPilot is your team (which is much smaller in these modes, only allowing a maximim of 5 ever, mostly only 3) takes on a rouge, company, or lone wolf pilot leader. They often don't drop a lot but what they do is worthwhile. This mode also lets you switch mechs at any time.
BrawlPilot is a mode not shown yet. This is the numberlines of TeamWave, with one enemy. This lets you dispatch all your mechs at once... You'll notice the differences when it comes around.
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The next two numbers are the minimum mechs you can take with you and the maximum you can take with you. Minimum is rarely above 3.
After that is Difficulty, shown as:
Easy- The easiest missions, early missions
Medium- Difficulty is ramped up a bit but nothing that's very hard
Hard- This takes some skill, and good equipment.
Crazy- This is some pretty hard stuff. These missions generally lose their edge because teams are allowed to collaborate on these.
Insane- Like the hard version of Crazy.
OMGWTFBBQ- A challenge for everyone! MWAHAHAHA
Rarely will you see a mission above Crazy, and at that difficulty and above, multiple bases can work together. They also get separate loot.
Next up is the Loot Amount. This is a general guideline to the amount of loot you'll see- but depending on how you do or what conditions are met, you may end up with more, or less than expected.
From least to most:
Sparse- You might get 2 items, rarely 3.
Few- You're looking at about 4 things.
Average- A grand total of about 6 things.
Great- A good spread of 8 things.
Lavish- 10+ drops.
Exceptional- 15 items+. This is never given by a mission alone, only by clearing it without taking damage, or meeting some other hidden insane requirements. Lavish is enough. These are also given in Crisis Missions to players who did more than their part.
Next is Loot Grade, which determines not the average loot but rather the highest possible loot grade in the mission.
Common stuff is generally at the level of your mechs or lower. These quickly lose value.
Uncommon stuff is a little better, and they aren't replaced as soon.
Rare stuff is generally slightly above what you're used to and fetches a nice market price... not that you'd really want to sell.
Very Rare is something that you'll hold on to for a long, long time.
Unique is not something ever handed out in missions, they are given to prototype weapons, weapons a base has developed and not sold nor lost in combat, some drops from mission pilots, and has no real indication of quality- it's just a weapon that is super hard to find.
Lastly is Morality and Affect.
Only one mission has an Affect right now (Yes. That should be an E, but in the mission context, it Affects something. If you reeeealy want this changed, tell me.)
That mission says "Affects Trade" with an "Evil" morality.
Morality is Good, which makes people and the capital like you
Neutral, which does little but builds credibility and exp
and Evil, which makes people and the imperial capital hate you
Missions will slowly sway in the direction of whatever the theatre's morality is. If everyone is acting evil, then more evil missions open up.
Affects depend on morality and change things.
If you attack a company in a mission with [AffectsTrade], then they won't like you and you'll suffer not being able to buy anything from them- if they're a Rifle-making company, for instance, and you want high-grade barrels, it will take longer to get, more research points to get, or research will fail. Try not to make companies you like too angry with you.
The mission in question has the option of attacking three companies:
Sakata Inc, a syndicate owned-and-operated Core-producing company,
Laplace LTD, which manufactures Launchers at the target location, and
Rigel Araments, which makes rifles.
-Repeating a Mission-
Repeating a mission is not an option. Only different bases may take on the same mission.
However, complete all your missions and want more? Submit a Work Order-
in which you can ask for preferred tags-
and three more missions will be given to you! Tags will not always match, but the Imperial Capital will do their best!
(Work orders are simple. Just post "Work Order: (Base Name)"
then under it in bold any tags, even conflicting ones, you want.
For instance, if you wanted anything evil:
Work Order: ExampleBase
Evil
Lets say you wanted to take on a pilot or take on a grid mission.
Work Order: I'mABase!
TeamVsPilot, BrawlPilot, Grid
No mission would have all three, but that weeds out TeamVsWave missions.
You could also do this by doing like so:
Work Order: WeHaveFancyText
Evil, Rare
TeamVsWave, Common, Uncommon
That says "I want an evil mission with rare loot, and won't like any TeamVsWave missions or any with Common or Uncommon loot."
Again, it won't always match.
tl;dr? Missions are almost out. Going to start accepting, and you can go ahead and start asking for missions or PvP missions once you're accepted.