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Author Topic: Everlasting Mecha War (Accept List Up, Still Open)  (Read 11532 times)

Trapezohedron

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Re: Everlasting Mecha War (Accept List Up, Still Open)
« Reply #105 on: April 28, 2012, 04:07:55 am »

Spoiler: Char Sheet (click to show/hide)

Taking on:

[Assassinate Political Figure]
[TeamVsWave:3:15:Medium:Sparse:Rare:Evil]

Sending out 4 of my mechas:

Spades - M. Kasugano
Sever - Greg L. Enfield
Snake Eyes - A. Luckfield
Susanoo - A. Teng

((Is my formatting right?))

E: You might want to update the OP, to show who's playing and stuff, as well as showing the available missions. And maybe link to their character sheets?
« Last Edit: April 28, 2012, 04:14:42 am by New Guy »
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RAM

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Re: Everlasting Mecha War (Accept List Up, Still Open)
« Reply #106 on: April 28, 2012, 04:30:31 am »

This is what I have so far for a rewrite of the rules. It is basically re written as an F.A.Q.... It isn't complete, but I hope it will explain enough that anyone who hasn't followed the official rules can play through their turn.
Also, Verbossitude to the max! So don't get lost in there...
And standard disclaimer material, I am perfectly capable of being wrong, so just because this says something doesn't mean that the game actually works that way...

Spoiler: Current Missions (click to show/hide)

Spoiler: Mission legend (click to show/hide)
Spoiler: application form (click to show/hide)

Base Design
I am going to assume that all players have an unlimited supply of the starting equipment and can freely build new mechs.
Defence seems a bit awkward to me. It is useless unless attacked and has rather specific requirements. if 5 mechs with 2 ERMS-01s each attack an undefended wall then it needs, on average, 38.25*10*5=1912.5damage=20 defence blocks, and damage is likely to increase faster than wall hit points. Obviously a battle would deplete time, ammunition, and the number of attacking mechs, but it is quite possible that the defender could win and not need a wall at all, especially if they placed their resources towards getting more or better mechs. Perhaps defence could add mech component storage, maybe twenty items plus five per point of defence, to give it more frequent value, and a role within battles, perhaps as a barrier that blocks weapons and only defenders can move through, or it could grant a small accuracy bonus to mechs that remain still behind it. A 100 hit point wall could be relatively easily destroyed, while an attacker might be more inclined to accept the disadvantage than spend ammunition destroying a 500 HP wall. And, of course, if the defender is stuck at the wall then the attacker is free to choose what range they engage at.
Spoiler: buildings (click to show/hide)

Quote
-Engineer: They can repair a unit once per turn, and can use a Research point to increase one of your mech's stats.
I will just remove this for now, as it was slated for removal
How much exactly can an engineer do over a given day? For now I will just assume that engineers can do one thing per day and are required for everything that requires an empty hangar.
Spoiler: Crew (click to show/hide)


mech specifications
Spoiler: Shell Hit Points (click to show/hide)


Spoiler: Shields (click to show/hide)

Spoiler: energy (click to show/hide)

Spoiler: speed (click to show/hide)

Can mods be removed from one mech and then added to another? Yes
Spoiler: mods (click to show/hide)

Spoiler: general weapons (click to show/hide)

Spoiler: rifles (click to show/hide)

Spoiler: launchers (click to show/hide)


Spoiler: Blades (click to show/hide)
Still needs a section on mech maintenance, starting equipment, and probably something detailing combat sequence.

P.S.
I'll, umm, put a link to this and the current missions listing on my first post(reply #12, the one with the red writing.). No promises about keeping it up to date though...
« Last Edit: May 11, 2012, 06:11:01 am by RAM »
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Tsuchigumo550

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Re: Everlasting Mecha War (Accept List Up, Still Open)
« Reply #107 on: April 28, 2012, 09:27:59 am »


A 50% rifle at a range of 2 would have 40 accuracy. You would multiply accuracy by 0.8
So an 80 and an 85 would have 64 and 68, respectively.

A shield can be regenerated by reducing a mech's energy reserve. This increases the mech's shield hit points by an amount equal to the shields regeneration value or five, whichever is higher, and reduces the mech's energy reserve by the same amount plus five for every previous time this action has been performed by the mech in the current battle.

-Nope. It's per turn. Otherwise, that's spot on.

To that question 1...

The only thing that makes a mech a mech is it's name. Shells, cores, weapons, and mods make up a mech, and you can change these out any time not in a battle- even if you had a base attack during your mission- because time is relative.

Meaning if you got a rifle, shell, and mod as loot...
You could choose any mech, and replace it's parts with those, only some of those, or you can leave the parts alone. Once you get some, if you could kindly place "Leftover Parts" under your mech list and list the parts (c+p) there, it would be nice. If you use a part without replacing something, add it to the mech list. If you replace a shell, move the shell you want (and all related data) to the mech and whatever you have for the original shell to "leftover parts."

If you have a core, a shell, and a weapon, you can create another mech.

Weapons can be used before or after moving.

All is correct, and your mod suggestion is noted- I had plans for one that allowed you to have a chance to "switch" weapons and fire again if you had two of the same kind of weapon- like a Mantis and an Anubis rifle.

I think it's a pretty low chance, like 3 or 5 %.
« Last Edit: April 29, 2012, 08:30:17 am by Tsuchigumo550 »
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Alright you two. Attempt to murder each other. Last one standing gets to participate in the next test.
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Tsuchigumo550

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Re: Everlasting Mecha War (Accept List Up, Still Open)
« Reply #108 on: April 28, 2012, 09:28:33 am »

Updates will come in bulk later today- hopefully my laptop battery will be replaced today.
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Alright you two. Attempt to murder each other. Last one standing gets to participate in the next test.
DIRK: Pelvic thrusts will be my exclamation points.

Spinal_Taper

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Re: Everlasting Mecha War (Accept List Up, Still Open)
« Reply #109 on: April 28, 2012, 02:56:50 pm »

Work Order:Bastion of Freedom
[Stop Company Surveillance Op]
Mechs: Liberty and Justice
Did I format this right?
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Tsuchigumo550

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Re: Everlasting Mecha War (Accept List Up, Still Open)
« Reply #110 on: April 28, 2012, 04:33:22 pm »

Yeah, although work orders are for after there's no missions to take on... I really can't do many updates today, sorry. I've got a lot to do.
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There are words that make the booze plant possible. Just not those words.
Alright you two. Attempt to murder each other. Last one standing gets to participate in the next test.
DIRK: Pelvic thrusts will be my exclamation points.

Luke_Prowler

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Re: Everlasting Mecha War (Accept List Up, Still Open)
« Reply #111 on: April 28, 2012, 04:38:30 pm »

Just in case you did see it, I did accept a mission:
[Attack Rouge Factory]
[TeamVsWave:3:15:Medium:Lavish:Uncommon:Good]
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Spinal_Taper

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Re: Everlasting Mecha War (Accept List Up, Still Open)
« Reply #112 on: April 28, 2012, 05:46:08 pm »

Oh. I though work orders were how you accept missions.
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RAM

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Re: Everlasting Mecha War (Accept List Up, Still Open)
« Reply #113 on: April 28, 2012, 09:43:01 pm »

Work orders are how you request new missions, which you are not supposed to do until you have played all the extant missions in your region.

Can you play missions from other regions?
Maybe you could start with lower energy /shield reserves and/or ammunition on account too much travel and not enough maintenance...

P.S.
 I added missions to my post...
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Vote (1) for the Urist scale!
I shall be eternally happy. I shall be able to construct elf hunting giant mecha. Which can pour magma.
Urist has been forced to use a friend as fertilizer lately.
Read the First Post!

Tsuchigumo550

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Re: Everlasting Mecha War (Accept List Up, Still Open)
« Reply #114 on: April 29, 2012, 08:26:53 am »

RAM's right. I may introduce that, but firstly I'd have to make a map. I never get any work done in class, so it might be in a few weeks.

All right. All accepted missions are noted, the previous ones are now closed to new applicants, and five new missions have appeared!
South:
[Defeat Rouge Squad]
[TeamvTeam:1:3:Easy:Few:Uncommon:Good]
 (This game mode is 3 on 3.)
North:
[Stop Transport Convoy]
[TeamvWave:1:10:Medium:Lavish:Uncommon:Evil]

[[STOP MISSILE LAUNCH]]
(This is a Crisis mission. They're a little different...)
[Grid:Medium:All:All]
(There is no mech limit, many teams can collaborate (Just say "I'm working with whomever, whomever, and whomever)
(The first All means that anyone can apply. The second All means that the results affect everyone.

East:
All was quiet on the Eastern front. I'm sure someone has something for you to do somewhere...

West:
[Stop Riot]
[TeamvPilot(s)(More than one.):1:10:Medium:Few:Rare]
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There are words that make the booze plant possible. Just not those words.
Alright you two. Attempt to murder each other. Last one standing gets to participate in the next test.
DIRK: Pelvic thrusts will be my exclamation points.

Tsuchigumo550

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Re: Everlasting Mecha War (Accept List Up, Still Open)
« Reply #115 on: April 29, 2012, 09:01:00 am »

Ok, update #1 of the morning. I'm aiming for at least 5 updates today.
((Got excited and hit "Post." Darn.))

RC to K11: Fire ERMS-01 at FreeCthulhu(pirate ship). lose 35 energy, 3 ammo
AB to K8: Fire ERMS-01 at FreeCthulhu. lose 35 energy, 3 ammo
Medusa(which looks great) to M8: Fire ERMS-01 at F8. Lose 30 energy, 3 ammo
Lf to J9: Fire ERMS-01 at FreeCthulhu. lose 40 energy, 3 ammo
Lu to J10: Fire ERMS-01 at FreeCthulhu. lose 40 energy, 3 ammo

My god. Energy conservationists everywhere hate you right now.

One problem...
I forgot to mention that only Vertical or Angled All missiles could clear a path over something in the way.
Luckily you didn't try to shoot the thing.

Your mech's boosters flare!
Energy conservationists shiver, sensing a disturbance...
Your blatant disregard for the forerunner pirates makes them sad!
You fire ALL the missiles!
My god, it's a massacre! A missile massacre! From Macross!
I bet they randomly change direction too.
you register 10 hits.
The Pirate ship's auxiliary engine has taken irreparable damage!
The pirate ship will not take off. If you destroy it, you may lose loot, but if you don't, the pirates can keep their ship. Mission time does not allow for both.

Sad Pirate 1 and 2 get stabby with Medusa!
They miss...
Sad Pirates are sad.

The other pirates advance! Although they could all fire, only 6 seem to fire their rifles...
Three fire upon each Harpy!
WHO TRAINED THESE PIRATES.
AB takes 8 Metal shots.
They do 160 total damage! You calculate that each shot does 20 damage.
RC takes 3 metal shots.
The shield absorbed 60 damage.

(( Holy hell. I realize that I got a weird set of numbers but a 65 accuracy, 20 damage rifle should not be making such an amazing appearance. I guess the other one didn't do as well...))

Pirates have new denominations:
Sad Pirate A and B
Trigger Happy Pirates A-F
Slow Pirate A and B

« Last Edit: April 29, 2012, 09:07:06 am by Tsuchigumo550 »
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There are words that make the booze plant possible. Just not those words.
Alright you two. Attempt to murder each other. Last one standing gets to participate in the next test.
DIRK: Pelvic thrusts will be my exclamation points.

RAM

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Re: Everlasting Mecha War (Accept List Up, Still Open)
« Reply #116 on: April 29, 2012, 11:04:43 am »

Whoops, I vaguely half-remembered the bit about shooting through allies and just sort of assumed that it applied to everything without ever actually thinking about it, my bad.

M8 to N8: Fire Mantis-I at slow eh: +15 energy, -1 Ammo.
K8 to P10: ERMS-01 to H10: -5 energy, -shields, -10 HP, -3 ammo.
K11 to K12: ERMS-01 to H10: 20 energy to quick charge shields: -15 energy, -20 shield, -3 ammo.
J9 to I9: Fox fang to H10(if in range, H9 otherwise): +5 energy
J10 to I10: Fox Fang to H10: +5 energy

Spoiler: mech status (click to show/hide)

P.S.
 I can't quite make out which mech is which at that size, but I have their movement records so it isn't an issue.

P.P.S.
 Going to sleep now, so don't rush my update.
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Vote (1) for the Urist scale!
I shall be eternally happy. I shall be able to construct elf hunting giant mecha. Which can pour magma.
Urist has been forced to use a friend as fertilizer lately.
Read the First Post!

Tsuchigumo550

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Re: Everlasting Mecha War (Accept List Up, Still Open)
« Reply #117 on: April 29, 2012, 04:34:13 pm »

I'm going to have to postpone this project until my school sessions end. Next week is review, and that's going to be even worse than the one project. When i say "postpone", I simply mean I won't have the free time to do much more than one or two updates a day. I'm going to answer all the questions from RAM's FAQ, and if he's willing, I'll give the controls to him for a while.

I want this to work as much as you do, but I really launched this too soon. If this really must die, then I'm going into hermitude and working on a rule system that we can all use and understand until the day it rises from the ashes.
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There are words that make the booze plant possible. Just not those words.
Alright you two. Attempt to murder each other. Last one standing gets to participate in the next test.
DIRK: Pelvic thrusts will be my exclamation points.

Tsuchigumo550

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Re: Everlasting Mecha War (Accept List Up, Still Open)
« Reply #118 on: April 29, 2012, 09:41:27 pm »



[Unknown]: We're detecting a lot of signatures from the south.
[Unknown]: I want to know if you have any idea as to what this is. No jammer has that pattern.
[Unknown]: It's headed this way, and could be here in 4 turns.
[Unknown]: We could call a truce, and in exchange, we give you the info. I don't want to deal with you and whatever it is on it's way.
[Unknown]: By the way, my name is Sanya. Sanya A. Smirnov.
[Sanya]: Do I have your support? If not, i understand, but...

No one fired for the rest of the turn. The next enemy turn relies upon this event.
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There are words that make the booze plant possible. Just not those words.
Alright you two. Attempt to murder each other. Last one standing gets to participate in the next test.
DIRK: Pelvic thrusts will be my exclamation points.

Powder Miner

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Re: Everlasting Mecha War (Accept List Up, Still Open)
« Reply #119 on: April 29, 2012, 11:32:29 pm »

Wait, was I even even accepted, let alone had my mission request handled?
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