Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Author Topic: science experiment idea  (Read 2925 times)

wierd

  • Bay Watcher
  • I like to eat small children.
    • View Profile
science experiment idea
« on: April 23, 2012, 03:22:29 pm »

I'l just blurt this out.

I know you can selectively breed animals.  Has anyone attempted to selectively breed dwarves?

Right now I am woking my dwarves practically to death, so I only have one married couple, and 4 kids running around. No migrants show up to contaminate the experiments...


The deal is, I only have 24 dwarves to start with, and dwarves refuse to inbreed, or so I recall reading.  Further complications involve the "spores" method of conception.

How should I arrange a dwarf breeding experiment for fun and profit?
Logged

FritzPL

  • Bay Watcher
  • Changing avatar text since 2013
    • View Profile
Re: science experiment idea
« Reply #1 on: April 23, 2012, 03:29:16 pm »

It was discussed not so much time ago, actually.

Easiest and the most dwarfy way to do it is to put two dwarves of different sexes in the same room, with few years worth of booze and food. Since they will have nothing to do, they will just chat, lie, throw parties and all. Eventually they will fall in love in eachother or form a grudge. If the latter happened, free them fill the room with red warm liquid. If former, wait for them to get married, get a baby, and there you go.

wierd

  • Bay Watcher
  • I like to eat small children.
    • View Profile
Re: science experiment idea
« Reply #2 on: April 23, 2012, 03:38:51 pm »

So, just lock two candidates in the "honeymoon suite" until they shack up?

How much space between suites should I allocate, to prevent "long distance" relationships? (I know liasons can talk through walls...)
Logged

FritzPL

  • Bay Watcher
  • Changing avatar text since 2013
    • View Profile
Re: science experiment idea
« Reply #3 on: April 23, 2012, 04:00:04 pm »

Never did any SCIENCE on that field, but I think it's alright if you just put them in rooms that are next to eachother, shouldn't be a problem.

blue sam3

  • Bay Watcher
    • View Profile
Re: science experiment idea
« Reply #4 on: April 23, 2012, 04:34:55 pm »

So, just lock two candidates in the "honeymoon suite" until they shack up?

How much space between suites should I allocate, to prevent "long distance" relationships? (I know liasons can talk through walls...)

I haven't noticed any issues with socialisation through walls. Putting a gap in wont hurt, though.
Logged

KodKod

  • Bay Watcher
  • Fond of despair and alcoholism.
    • View Profile
Re: science experiment idea
« Reply #5 on: April 23, 2012, 04:35:06 pm »

Dwarf Fortress needs Stockholm Syndrome. You can never have too many syndromes.
Logged
/人‿‿人\
Tell me what you see. It's a mortal wretched cacophony!
KodBlog: A rage in progress. Updated 20/04/12

wierd

  • Bay Watcher
  • I like to eat small children.
    • View Profile
Re: science experiment idea
« Reply #6 on: April 23, 2012, 04:48:05 pm »

Stockholm syndrome would rock.

My bottled goblins would all fall in love with my fortress. It would be a real treat to send goblins out agans more goblins.
Logged

Sadrice

  • Bay Watcher
  • Yertle et al
    • View Profile
Re: science experiment idea
« Reply #7 on: April 23, 2012, 07:15:37 pm »

It might be best to remove [MULTIPLE_LITTER_RARE] and set children to mature at a very young age, to make it easier to get lots of data quickly.
Logged

wierd

  • Bay Watcher
  • I like to eat small children.
    • View Profile
Re: science experiment idea
« Reply #8 on: April 23, 2012, 07:36:31 pm »

Construction of the major fortress system is nearly completed.

Subfloor 2 will be adapted to contain the "honeymoon suites".

Every resident of the fortress will be given a nickname that is a human readable alphanumeric code for their gender, generation series, and baseline attributes. As children are produced, data will be recorded in a logbook.  An active attempt at producing "das ubermensch" will be in effect, by crossing weak atribute dwarves against strong ones, and eliminating weak offspring. Weak offspring will be recorded for statistical reasons before culling.

Nietche would be proud.
Logged

Spinal_Taper

  • Bay Watcher
  • The sparkles are because I'm fabulous, of course.
    • View Profile
Re: science experiment idea
« Reply #9 on: April 23, 2012, 07:40:09 pm »

Dwarf Fortress needs Stockholm Syndrome. You can never have too many syndromes.
Stockholm syndrome would rock.

My bottled goblins would all fall in love with my fortress. It would be a real treat to send goblins out agans more goblins.
Gobbos do it, why not us? If it's some "morals" stuff, just look at boatmurded. See morals?
Logged

Urist Da Vinci

  • Bay Watcher
  • [NATURAL_SKILL: ENGINEER:4]
    • View Profile
Re: science experiment idea
« Reply #10 on: April 23, 2012, 09:02:08 pm »

Stockholm syndrome would rock.

My bottled goblins would all fall in love with my fortress. It would be a real treat to send goblins out agans more goblins.

Re-education camps?

...
How should I arrange a dwarf breeding experiment for fun and profit?

Isolate dwarves that you don't want, and atom-smash them with a drawbridge while no-one can see them. They will go missing. Once you get the "missing for a week" announcement, create a slab for them before the ghost appears. They will remain missing forever and no-one will feel unhappy about it. You'll need to do this alot to get rid of unideal children (use wall deconstruction as bait), migrants who don't get married, and parents who routinely don't produce good quality children.

Obviously, change the child cap to allow lots of breeding.

wierd

  • Bay Watcher
  • I like to eat small children.
    • View Profile
Re: science experiment idea
« Reply #11 on: April 23, 2012, 09:06:46 pm »

Having read the terror of this world's legends mode, I think my dwarves represent the entirety of dwarf kind.

Rather than destroy "undesireable" offspring, I shall attempt to find ways to selectively marry them off to maximize beneficial characteristics instead.

The sheer number of horrors in this world is staggering. (The legends mode xml dump is literally 500mb, and is simply a liturgy of "death by $creature" over and over again.)

I am thinking that once the megaproject and ubermensch projects are complete, this will make a fantastic seed for a community game.
Logged

Loud Whispers

  • Bay Watcher
  • They said we have to aim higher, so we dug deeper.
    • View Profile
    • I APPLAUD YOU SIRRAH
Re: science experiment idea
« Reply #12 on: April 24, 2012, 02:27:40 pm »

Has anyone attempted to selectively breed dwarves?

Yeah I did it in .31, got bored and just abandoned it :|

Physical traits inherited are rounded closer to average. Mental traits appear random. Skin colour and eye colour is inherited. Physical size, body fat and muscle appears to be picked from the parents at random.