Sector C 27: Aboard the Godsplitter
Rezavres EthedelLocation: Near Airlock A-6(+1 Attack/ defense bonus)
You order the teams to start salvaging, and for the jump preparations to be made. The salvage teams depart quickly, and manage to store one of the dropships, while keeping the fightershield of the other. They seem to be in good state, and should fix you a nice price on the market. With most of it's systems offline, The Godsplitter is shedding a descent amount of heat, as it heads to it's next destination.
The current storage of the fighters is untenable however, as they leave no place for any missiles and even obstruct important passage ways, which could lead to disastrous things happening. You should also remember what to do with the prisoners, as they can't stay on your ship for long.
Raelin Tal'dirLocation: Near Airlock A-6(+1 Attack/ defense bonus)
You remotely activate the Treasuries autopilot, before activating the ship's jump sequence. After that you head down to the med bay, where the Captain has ordered you to somehow replace his foot. Overriding the safeties goes well, and the rest of the procedure is just routine work. Sure in the hand of an amateur replacing limbs was dangerous, but you knew what you were doing.
Arrod WerinLocation: Front section(+1 attack bonus to defender/ +1 armor bonus to defender)
Health: 38/40
You begin gathering the enemies weaponry. Sadly, however, a lot of it has been damaged, this is what you managed to salvage.
- Heavy Laser Blaster. (Designed as an antitank weapon, notoriously unstable and very power hungry. If operated correctly it can cut through a ship's hull in minutes.
- 2 laserrifles + ammo
- 2 Dented electrosabers
They are all marked as Conglomerate equipment though, so selling it might be hard, even on the black market.
Jack DendyLocation:Front section(+1 attack bonus to defender/ +1 armor bonus to defender)
You and your team start fixing up the mess, and you soon got the airlock repaired. Fixing the hull damage will require more advanced equiment though.
The ships charges it's jump drives, and jumps away, towards Galven V.
The ship enters Galven V sector without problems. It doesn't look very impressive, just a gas giant orbited by a few small stations and a basic shipyard. But that's not all there's about this place. You know there's an extensive black market going on here, hosted on many refineries half submerged in the gas giants atmosphere. You also know, that to protect this trade, that there are several orbital defense platforms hidden there, which are probably tracking you right now. Suddenly the ship is hailed:
"Here, Galven V orbital control, please state your ships name, rank and intent?"
Others:
6 captured boarders
-Galven V docking station
-Galven V orbital refuel and repair station
Suggestions ?
-Galven V: Smuggler/Pirate sector
-Commercial Hub
[/spoiler]
Name: Rezavres Ethedel
Race: Human
Role: Captain
Ship: Godsplitter
Inventory: -Captain's Clothing (I'll use it as Light Armor and say it is made from a bulletproof synthetic fiber, or say it is underneath the clothing, whatever) - 250 credits;
-Good quality melee weapon (Original Fabrication Chainsword - Eviscerator) - 750> All that it took for Rez to convince a weapon smith to assist the captain in the creation of his own, characteristic weapon, were 750 credits. He proudly carries the enormous, unforgiving sword on his back on a diagonal sheath. It is a black sword with eerie skeletal-patterned details in silver metal. There is no blade, for it is replaced with a whirring set of chains which form a "double-edge". The two-handed sword is actually so great it is a testimony to the captain's mastery of melee weaponry.
Traits:
Ex-slave of the Trade ConfederationEnemy of the Intergalactic Trade Confederation(-1 with legitimate traders, +1 to black market)Appearance: A little taller than average but stronger than his looks suggest; thigh-length straight black hair tied in a braid, young face and light-green eyes with gray speckles. He is usually seen in a black commander longcoat trimmed red reaching the top of his feet and also donning a black officer cap of similar design and trim.
Skills:
Close combat skill: 4+13
Ranged combat skil: 4-2
Ship combat/Heavy weaponry skill: 4+13
Medical skill: 4-2
Mechanics skill: 4-2
Engineering skill: 4-2
Social skill: 4-2
Driving: 4+6
Piloting(Fighters): 4-2
Piloting( Large ships): 4-2
Race: Batarian
Role: Ship Security/Mercenary Commander
Traits:
Scum of societyFormer Terran soldierSkills:
Close combat skill: 4+7=11
Ranged combat skill: 4+7=11
Ship combat/Heavy weaponry skill: 4-2=2
Medical skill: 4
Mechanics skill: 4+1=5
Engineering skill: 4+1=5
Social skill: 4-2=2
Driving: 4+4=8
Piloting(Fighters): 4+4=8
Piloting( Large ship): 4
Inventory:
Medium Quality Melee Weapon:
Vibro-Cutlass 500Medium quality Ranged weapon:
M-96 Mattock Assault Rifle 500 6x Assault Rifle Clips
0 Creds remain
Race:Genetically Superior Human
Role: Tactical Officer
Traits:
GenemodifiedProject secrecyInventory:
Good Quality Ranged Weapon (6 ammo clips)
EVA suit
Close combat skill: 10
Ranged combat skill: 10
Ship combat/Heavy weaponry skill:7
Medical skill: 2
Mechanics skill: 3
Engineering skill: 2
Social skill: 3
Driving: 4
Piloting(light): 6
Piloting(heavy): 5
Race: Teleri
Role: Ship Helmsman/Tactical Officer
Ship: -
Traits:
Backwater planetMoonwolf fang[spoiler=Skills]
Close combat skill: 4 + 4 = 8
Ranged combat skill: 4 + 11 = 15
Ship Weaponry skill: 2
Medical skill: 4 + 6 = 10
Mechanics skill: 2
Engeneering skill: 2
Social skill: 4 + 4 = 8
Driving: 2
Piloting(Fighters): 2
Piloting(Large ships): 4 + 5 = 9
Portable field hospital (500) |
|
Medium quality ranged weapon: |
| | [spoiler] |
| |
0 Credits Remaining.
Race: Human
Role: Engineer
Inventory:
Traits: No bio, no traits unfortunately. You can get more of these later
EVA Suit
Advanced tool kit
Simple Ranged weapon (8 ammo)
[spoiler=Skillz]
Close combat skill: 4
Ranged combat skil: 10
Ship combat/Heavy weaponry skill: 4
Medical skill: 4
Mechanics skill: 11
Engineering skill: 11
Social skill: 4
Driving: 4
Piloting(Fighters): 4
Piloting( Large ships): 4
Godsplitter, B Class Custom Frigate
Length: 300 Total size: 1230
Shield:140/140
14/15 crew.( You can give these orders)
Front section: 41/41
Deck 1: 100/100
Lifesupport: 30 (-150)
Medbay: 20 (-200)
Heatsinks: 19 (-190)
Bridge: 31 (-0)
Deck 2: 5/140
Heatsinks: 5 (-50)
Cargo:135
Deck 3: 170/170 (Heavy armor, 55/60hp)
Liquid cooling: 20 (-50)
Missile launcher: 50sizex3 (-150)
7xBarracuda Missiles
0xArmor Cracker Missiles
Midsection: 41/41
Deck 1: 100/100:
Jumpdrive: 50 (-2500)
Active radar: 50 (-250)
Deck 2: 140/140
Shield generator: 140 (-2100)
Deck 3: 170/170 (Heavy armor, 60hp)
Docks: 136 (-1360) [Holds up to size 122,4 - One docked Haymaker Modular Bomber]
External docking clamp: 14 (-350) [Holds up to size 140]
Flakturret: 5 (-500)
Laserdefense: 5 (-250)
Liquid cooling: 10 (-25)
Aftsection: 41/41
Deck1: 100/100:
Battery: 30 (-300)
Heatsink: 10 (-100)
Cargo: 60
Deck2: 140/140
Fusion generator: 40 (-2400)
Cargo:100
Deck3: 169/170 (Heavy armor, 60hp)
VASIMIR engines: 123 (-1230)
Liquid cooling: 36 (-90)
Flakturret: 5 (-500)
Laserdefense: 5 (-250)
Power management:
Lifesupport: -60
Medbay: -100
Heatsinks: -14.5
Bridge: -31
Radar: -250
Shield: -700
_____________
1155.5 (2600/3000 stored)
+ 1600 (Fusion generator) -0.8 fuel
OFFLINE
Vasimir: -123
Jumpdrive: -150 (50% charge)
Flakturrerts:- 50
Laser defense: -200
Missile launcher: -150
Heat management:
+577.75
+16
-51
-660( Liquid cooling) (-6.6 cooling fluid/turn)
________
-117.25
(Heatsinks 0/1450)
Cargo: 92/295
12 fusion fuel
60 cooling liquid
20 flak rounds
1 Dropship
1 Bomber
Size 5 fighter shield.
Treasury, Custom Support Ship - Length: 300 Total size: 750
Total Cost: 6220
Section 1: HP(75)
Deck 1: 300/300
Lifesupport: 14 (-70)
Medbay: 10 (-100)
Follower jumpdrive: 30 (-300)
Bridge: 19 (-0)
Heat sink: 20 (-200)
Shield generator: 50 (-750)
Fusion generator: 15 (-900)
Barracuda/Armor Cracker MissilesX10 (5-piece stack=45): 90
Cargo space: 52
Deck 2: 450/450 (-1000) (40hp, Medium armor -1800)
VASIMIR: 75 (-750)
Laserpoint defense: 5x2=10 (-500)
Flakturret: 5 (-500)
Battery: 15 (-150)
Liquid cooling: 40 (-100)
Cargo space: 305
Energy
Life support -28
Medbay -50
Bridge -19
Heat sink -10
Shield generator: -250
Laser point defense: -40
Flakturrets: -5
-402
+450 (Fusion generator) (-0.225 fuel)
_________
(1500/1500 storage)
Offline
Jumpdrive -60 (50%)
Vasimir -75
Heat:
201
+4.5
-45
-160
____
+0.5(19/1000 storage)
Cargo: 357
Fusion fuel: 38.325
Cooling liquid: 269.2
Flak ammo: 37
2*Strongbox: 1
2*Scrap: 1
1*Missile launcher: 10
Total Cost=1365
Size:122
Health: 12,2
Armor: 20 - Medium armor (-488)
Shields: 10
Components (122/122)
Bridge: 3 (-0)
Remote control: 3 (-60)
Simple lifesupport: 2 (-5)
VASIMIR: 15 (-150)
Fighter shield: 5 (-250)
Battery: 15 (-150)
Heatsinks: 24 (-240)
Lifeguard escape pod: 5 (-26)
>Size without armaments: 72
Missile launchers: 50 (-50)
-4 Barracudas
Energy:
-3 Bridge
-2 lifesupport
-10 fighter shield
-12 heatsinks
-50 missile launcher
_____
-77 (1085/1500 stored)
-15 VASIMIR
Heat:
46
-12.2
______
161.5/1200storage
Size:150
Health: 15
Armor: 20
Shields: 10
Components (146/150)
Bridge(4)
Simple lifesupport (2)
VASIMIR engine(15)
Fighter shield(5)
5*Missile bay(11)
Battery (20)
Heatsinks (24)
Cargo space:25
Energy:
-101
____________
1500/ 2000 storage
Heat:
73
-15
_____
+0
/1200 storage
Armament:
40 Bombardier missiles (20 loaded)
1 escape pod
Size:150
Health: 15
Armor: 25
Shields: 10
Components (150/150)
Bridge(4)
Simple lifesupport (20)
Vasimir engine(15)
Fighter shield(5)
Battery (30)
Heatsinks (31)
Cargo space:25
Boarding drill:20
Energy:
-I don't want to calculate this
2750/3000 storage
Heat:
0/1550 storage
1hp
-Booster(1)
-Conventional warhead(9) 5-10 damage 25% Piercing chance
Total Cost=26
1 Booster (-1)
2 Simple lifesupport (-5)
1 Battery (-10)
1 Heatsink (-10)
-Barracuda Missiles : Total Price (-142)
Size: 45
batteries: 2 (-20)
Heatsink: 1 (-10)
Conventional warhead: 25 [0-19 shield damage, 0-15 armor damage] (-5)
Vasimir:10 (-100)
Booster:7 (-7)
:Conventional warhead:
Price: 0.2*25 = 5
Weapon points: 5 * 25 = 125
Piercing chance: 1 point for 5%
Damage vs shields: 5 point to increase max dam by 1, 9 to increase min damage by one - 125-95 = 30 \ 0-19
Damage vs armor: 2 point to increase max dam by 1, 4 to increase min damage by one - 30-30 = 0 \ 0-15
-Armor Cracker Missiles : Total Price (-142)
Size: 45
batteries: 2 (-20)
Heatsink: 1 (-10)
Conventional warhead: 25 [0-1 shield damage, 0-50 armor damage, 100% Piercing] (-5)
Vasimir:10 (-100)
Booster:7 (-7)
:Conventional warhead:
Price: 0.2*25 = 5
Weapon points: 5 * 25 = 125
Piercing chance: 1 point for 5% - 125-20 = 105 \ 100%
Damage vs shields: 5 point to increase max dam by 1, 9 to increase min damage by one - 105-5 = \ 0-1
Damage vs armor: 2 point to increase max dam by 1, 4 to increase min damage by one - 100-100 = 0 \ 0-50
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