Sector C 27: Aboard the Godsplitter
Rezavres EthedelLocation: Near Airlock A-6(+1 Attack/ defense bonus)
Health: 38/40 (
Missing left foot( -2 to movement)
You give a encompassing speach and are relieved to find out that the medical emergency doesn't hurt at all. Oh wait, it seems it hadn't started yet. A few minutes later you can confirm that it does hurt, but at least you are no longer bleeding to death now. Walking with a stump is probably a bit harder, but you're sure you could get a replacement at the black market.
((Or you could buy a peg leg, an eye patch and a parrot and become a Space Pirate))
Raelin Tal'dirLocation: Near Airlock A-6(+1 Attack/ defense bonus)
You leave the captain be for some time, checking your surroundings for alternate entries and such. You are pleased to find that the only way in or out the corridor is the elevator, and then less pleased to find out that it has been shutdown when the section was locked down. Seems like you'll have to use the maintenance shaft. You then proceed to have a short discussion with the captain, before continuing with more pressing matters, like the captain bleeding out on the ground.
You expertly remove the armor, and then take the cauterization laser out of the medkit and close the bleeding arteries. You then disinfect the wound, closing it with a layer of Hide-O-gell. The pink blob settles on the wound, keeping it away from filth and making it look quite silly. You then packup the medkit, content with an succesfull operation. According to the instructions he should limit movement and physical activity for as much as possible for half an hour, but you doubt he'll keep to that.
Jack DendyLocation: Aft section
You try to repressurize the room, but find that you are unable to do so. It seems that the airlocks emergency was damaged in the blast, and it now refuses to close. The attempt to get the outdoor camera's only works better though and you can see that only 2 of the boarders didn't survive the explosions. You can also see how they are making a beeline to the now destroyed airlock. It's probably going to be a mean fight there. You then skip to the inside cameras to see what they are doing, and find out that they are preparing to cover the airlock with an emergency seal. The ships automated procedures will then repressurize the room, and unlock the doors.Arrod WerinLocation: Front section(+1 attack bonus to defender/ +1 armor bonus to defender)
You try to reinforce the barricades. You do your best by stacking crates and such, but you doubt it will have any noticable impact. At least there's plenty of cover, and the crew has got themselves installed neatly. You are however happy to see back up arrive.
Crew:
Alpha: 4/5
Beta: 5/5
Gama: 5/5
Sai'oda FresaLocation: Front section(+1 attack bonus to defender/ +1 armor bonus to defender)
You quickly arrive at your allies position, in order to find out that they've build themselves quite a nice fort. Your three men team has followed you through the maintenance shaft, having found some other crewmember to look after the prisoners.
Crew: 3 crew following( Delta,epsilon, čta[/i]
6 Unconcious enemy boarders.
TC Achilles Boarding squadronNothing news here.
-Treasury: 224.7 distance away(North and up(Not that's there a north in space)) (Speed - 30) (Picking up loot: 2*Strongbox,2*Scrap,1*Missile launcher)
-Godsplitter: 0 distance (Speed 0)
-Debris: All around you.
Suggestions ?
-Galven V: Smuggler/Pirate sector
-Commercial Hub
Enemies[/spoiler]
Size:150
Health: 15
Armor: 20
Shields: 10
Components (146/150)
Bridge(4)
Simple lifesupport (2)
VASIMIR engine(15)
Fighter shield(5)
5*Missile bay(11)
Battery (20)
Heatsinks (24)
Cargo space:25
Energy:
-101
____________
1753/ 2000 storage
Heat:
73
-15
_____
+58
58/1200 storage
Armament:
40 Bombardier missiles (20 loaded)
1 escape pod
Size:150
Health: 15
Armor: 25
Shields: 10
Components (150/150)
Bridge(4)
Simple lifesupport (20)
Vasimir engine(15)
Fighter shield(5)
Battery (30)
Heatsinks (31)
Cargo space:25
Boarding drill:20
Energy:
-I don't want to calculate this
2750/3000 storage
Heat:
73
-15
_____
+58
58/1550 storage
1hp
-Booster(1)
-Conventional warhead(9) 5-10 damage 25% Piercing chance
1 Booster
2 simple lifesupport
1 battery
1 heatsink
Name: Rezavres Ethedel
Race: Human
Role: Captain
Ship: Godsplitter
Inventory: -Captain's Clothing (I'll use it as Light Armor and say it is made from a bulletproof synthetic fiber, or say it is underneath the clothing, whatever) - 250 credits;
-Good quality melee weapon (Original Fabrication Chainsword - Eviscerator) - 750> All that it took for Rez to convince a weapon smith to assist the captain in the creation of his own, characteristic weapon, were 750 credits. He proudly carries the enormous, unforgiving sword on his back on a diagonal sheath. It is a black sword with eerie skeletal-patterned details in silver metal. There is no blade, for it is replaced with a whirring set of chains which form a "double-edge". The two-handed sword is actually so great it is a testimony to the captain's mastery of melee weaponry.
Traits:
Ex-slave of the Trade ConfederationEnemy of the Intergalactic Trade Confederation(-1 with legitimate traders, +1 to black market)Appearance: A little taller than average but stronger than his looks suggest; thigh-length straight black hair tied in a braid, young face and light-green eyes with gray speckles. He is usually seen in a black commander longcoat trimmed red reaching the top of his feet and also donning a black officer cap of similar design and trim.
Skills:
Close combat skill: 4+13
Ranged combat skil: 4-2
Ship combat/Heavy weaponry skill: 4+13
Medical skill: 4-2
Mechanics skill: 4-2
Engineering skill: 4-2
Social skill: 4-2
Driving: 4+6
Piloting(Fighters): 4-2
Piloting( Large ships): 4-2
Race: Batarian
Role: Ship Security/Mercenary Commander
Traits:
Scum of societyFormer Terran soldierSkills:
Close combat skill: 4+7=11
Ranged combat skill: 4+7=11
Ship combat/Heavy weaponry skill: 4-2=2
Medical skill: 4
Mechanics skill: 4+1=5
Engineering skill: 4+1=5
Social skill: 4-2=2
Driving: 4+4=8
Piloting(Fighters): 4+4=8
Piloting( Large ship): 4
Inventory:
Medium Quality Melee Weapon:
Vibro-Cutlass 500Medium quality Ranged weapon:
M-96 Mattock Assault Rifle 500 9x Assault Rifle Clips
0 Creds remain
Race:Genetically Superior Human
Role: Tactical Officer
Traits:
GenemodifiedProject secrecyInventory:
Good Quality Ranged Weapon (8 ammo clips)
EVA suit
Close combat skill: 10
Ranged combat skill: 10
Ship combat/Heavy weaponry skill:7
Medical skill: 2
Mechanics skill: 3
Engineering skill: 2
Social skill: 3
Driving: 4
Piloting(light): 6
Piloting(heavy): 5
Race: Teleri
Role: Ship Helmsman/Tactical Officer
Ship: -
Traits:
Backwater planetMoonwolf fang[spoiler=Skills]
Close combat skill: 4 + 4 = 8
Ranged combat skill: 4 + 11 = 15
Ship Weaponry skill: 2
Medical skill: 4 + 6 = 10
Mechanics skill: 2
Engeneering skill: 2
Social skill: 4 + 4 = 8
Driving: 2
Piloting(Fighters): 2
Piloting(Large ships): 4 + 5 = 9
Portable field hospital (500) |
|
Medium quality ranged weapon: |
| | [spoiler] |
| |
0 Credits Remaining.
Race: Human
Role: Engineer
Inventory:
Traits: No bio, no traits unfortunately. You can get more of these later
EVA Suit
Advanced tool kit
Simple Ranged weapon
[spoiler=Skillz]
Close combat skill: 4
Ranged combat skil: 10
Ship combat/Heavy weaponry skill: 4
Medical skill: 4
Mechanics skill: 11
Engineering skill: 11
Social skill: 4
Driving: 4
Piloting(Fighters): 4
Piloting( Large ships): 4
Godsplitter, B Class Custom Frigate
Length: 300 Total size: 1230
Shield:132/140
15/15 crew.( You can give these orders)
Front section: 41/41
Deck 1: 100/100
Lifesupport: 30 (-150)
Medbay: 20 (-200)
Heatsinks: 19 (-190)
Bridge: 31 (-0)
Deck 2: 140/140
Heatsinks: 5 (-50)
Barracuda MissilesX3/15 (5-piece stack=45): 135
Deck 3: 170/170 (Heavy armor, 55/60hp)
Liquid cooling: 20 (-50)
Missile launcher: 50sizex3 (-150)
4xBarracuda Missiles
0xArmor Cracker Missiles
Midsection: 41/41
Deck 1: 100/100:
Jumpdrive: 50 (-2500)
Active radar: 50 (-250)
Deck 2: 140/140
Shield generator: 140 (-2100)
Deck 3: 170/170 (Heavy armor, 60hp)
Docks: 136 (-1360) [Holds up to size 122,4 - One docked Haymaker Modular Bomber] [Launched]
External docking clamp: 14 (-350) [Holds up to size 140]
Flakturret: 5 (-500)
Laserdefense: 5 (-250)
Liquid cooling: 10 (-25)
Aftsection: 41/41
Deck1: 100/100:
Battery: 30 (-300)
Heatsink: 10 (-100)
Cargo: 60
Deck2: 140/140
Fusion generator: 40 (-2400)
Cargo:100
Deck3: 169/170 (Heavy armor, 60hp)
VASIMIR engines: 123 (-1230)
Liquid cooling: 36 (-90)
Flakturret: 5 (-500)
Laserdefense: 5 (-250)
Power management:
Lifesupport: -60
Medbay: -100
Heatsinks: -14.5
Bridge: -31
Radar: -250
Shield: -700
_____________
1155.5 (2281.5/3000 stored)
+ 1600 (Fusion generator) -0.8 fuel
OFFLINE
Vasimir: -123
Jumpdrive: -150 (50% charge)
Flakturrerts:- 50
Laser defense: -200
Missile launcher: -150
Heat management:
+577.75
+16
-51
-660( Liquid cooling) (-6.6 cooling fluid/turn)
________
-117.25
(Heatsinks 378/1450)
Cargo:160
14.4 fusion fuel
80.4 cooling liquid
20 flak rounds
Treasury, Custom Support Ship - Length: 300 Total size: 750
Total Cost: 6220
Section 1: HP(75)
Deck 1: 300/300
Lifesupport: 14 (-70)
Medbay: 10 (-100)
Follower jumpdrive: 30 (-300)
Bridge: 19 (-0)
Heat sink: 20 (-200)
Shield generator: 50 (-750)
Fusion generator: 15 (-900)
Barracuda/Armor Cracker MissilesX10 (5-piece stack=45): 90
Cargo space: 52
Deck 2: 450/450 (-1000) (40hp, Medium armor -1800)
VASIMIR: 75 (-750)
Laserpoint defense: 5x2=10 (-500)
Flakturret: 5 (-500)
Battery: 15 (-150)
Liquid cooling: 40 (-100)
Cargo space: 305
Energy
Life support -28
Medbay -50
Bridge -19
Heat sink -10
Shield generator: -250
Laser point defense: -40
Flakturrets: -5
-402
+450 (Fusion generator) (-0.225 fuel)
_________
(1500/1500 storage)
Offline
Jumpdrive -60 (50%)
Vasimir -75
Heat:
201
+4.5
-45
-160
____
+0.5(19/1000 storage)
Cargo: 357
Fusion fuel: 38.325
Cooling liquid: 269.2
Flak ammo: 37
Total Cost=1365
Size:122
Health: 12,2
Armor: 20 - Medium armor (-488)
Shields: 10
Components (122/122)
Bridge: 3 (-0)
Remote control: 3 (-60)
Simple lifesupport: 2 (-5)
VASIMIR: 15 (-150)
Fighter shield: 5 (-250)
Battery: 15 (-150)
Heatsinks: 24 (-240)
Lifeguard escape pod: 5 (-26)
>Size without armaments: 72
Missile launchers: 50 (-50)
-4 Barracudas
Energy:
-3 Bridge
-2 lifesupport
-10 fighter shield
-12 heatsinks
-50 missile launcher
_____
-77 (1085/1500 stored)
-15 VASIMIR
Heat:
46
-12.2
______
161.5/1200storage
Total Cost=26
1 Booster (-1)
2 Simple lifesupport (-5)
1 Battery (-10)
1 Heatsink (-10)
-Barracuda Missiles : Total Price (-142)
Size: 45
batteries: 2 (-20)
Heatsink: 1 (-10)
Conventional warhead: 25 [0-19 shield damage, 0-15 armor damage] (-5)
Vasimir:10 (-100)
Booster:7 (-7)
:Conventional warhead:
Price: 0.2*25 = 5
Weapon points: 5 * 25 = 125
Piercing chance: 1 point for 5%
Damage vs shields: 5 point to increase max dam by 1, 9 to increase min damage by one - 125-95 = 30 \ 0-19
Damage vs armor: 2 point to increase max dam by 1, 4 to increase min damage by one - 30-30 = 0 \ 0-15
-Armor Cracker Missiles : Total Price (-142)
Size: 45
batteries: 2 (-20)
Heatsink: 1 (-10)
Conventional warhead: 25 [0-1 shield damage, 0-50 armor damage, 100% Piercing] (-5)
Vasimir:10 (-100)
Booster:7 (-7)
:Conventional warhead:
Price: 0.2*25 = 5
Weapon points: 5 * 25 = 125
Piercing chance: 1 point for 5% - 125-20 = 105 \ 100%
Damage vs shields: 5 point to increase max dam by 1, 9 to increase min damage by one - 105-5 = \ 0-1
Damage vs armor: 2 point to increase max dam by 1, 4 to increase min damage by one - 100-100 = 0 \ 0-50
[/quote]