Sector C 27: Aboard the Godsplitter
Rezavres EthedelLocation:Missile batteries
You try to fix the missiles trajectories. The Barracuda missile begins to turn slowly towards the Achilles and regains it's lock.Arrod WerinLocation: Haymaker Modular bomber
You await the impact of the missiles, watching the show with interest. You also grip the control and prepare yourself when you see the Achilles launching all five of it's docked craft. It looks like there are 2 boarding ships and 3 escorting fighters.Sai'oda FresaLocation: Front section(+1 attack bonus to defender/ +1 armor bonus to defender)
You order your security team to take up their positions, making sure they are standing at the right side of the shields and not holding their guns the wrong way around. The Godsplitter seems to be holding quite wel under the enemies barrage.Raelin Tal'dirLocation: Bridge
You deliver the ultimatum. Their captain is not impressed , at all. He laughs loudly before explaining:
Citing Interstellar code: D1I2E3 section 13: The following hygienic rules apply for any foodproducing bussines outside Planetary orbit... His crew doesn't seem to be expressed either, though some are grumbling about the bad quality of the food.Jack DendyLocation: Section 1/Deck 2(+1 attack bonus to defender/ +1 armor bonus to defender)
You wait.TC Achilles(-10% accuracy on Laser 1) (1 turn)
(Radar array damaged, No communications) (2 turns)
The Achilles fires it's weapons again. (Acc: 50-5+10=55) One of the shots misses but the other one hits. It then deploys it's fighters and boarding vessels, before attempting a final evasion manoever at the miselles, which follow perfectly. (7,0,13,10,12,7) The shields goes down without a problem. The point defenses fire, taking down one missile and damaging another.The remaining six missiles fly through the schrappnel as 2 more missiles are taken down.(0;1;3;2;3;4)Ultimately 3 Baracuddas and 1 cracker reach the hull. The Barracudas hit first, and everyone is a bit disappointed when they turn out to be duts, doing minimal damage, but then the Cracker strikes, obliterating the ships armor and flying all the way through.(0,0,4,46).
Now that their shields are down you can clearly see the ships internals and are able to follow the missile on it's way through the ship. You can see it damaging the Laser targetting algoritms, continuing through the radar and comms array, missing the bridge by only a few inches and then hitting the other laser on it's way out, without repercussions this time. You can also see that the ship has been preparing it's jumpdrives. (Note, I think I'm going to modify the internal damage rolls a bit).
-Treasury: 194.7 distance away(North and up(Not that's there a north in space)) (Speed - 30)
-Godsplitter: 0 distance (Speed 0)
-Haymaker 16.5 Distance away (Speed: 6)
-Achilles Boarding squardon: 237 distance away( 3 fighters, 2 boarders) Speed: 163
-CIC: 240 distance away(Z) (Speed 160)
Suggestions ?
-Galven V: Smuggler/Pirate sector
-Commercial Hub
EnemiesLength: 350
Total size: 800
Shield:0/40 (+4)
Section 1: HP(70/80)
Deck 1: 360/360
Lifesupport 60
Jumpdrive: 32
Shield generator:40
Bridge:20
Active sensors: 50
Heat sink: 20
Fusion reactor: 20
Battery:18
Cargo:100
Deck 2: 440/440 Armor 0/40
Conventional engine: 80
2 Laserpointdefenses: 10
1 flakpointdefense:5
5*external docking clamp(15)60
Liquid cooling:100
Cargo:50
5 batteries
2 Laser: 40(50% acc, 0-8 shield, 0-8 damage )(80)
Energy use:
-120(Lifesupport)
-200(Shield)
-192(Jumpdrive) (50%)
-20 Bridge
-250(Active sensors)
-10 heatsinks
-40( Pointdefenses)
-5 flak poindefense
-400 (Lasers)
_____________
-962
+1000 (Fusion reactor)
(2300 storage)
-400 (conventional engines)
Heat:
+481
+10
-45
-1000
_____
Heatsinks( 2000)
Cargo:
-Supplies to last 37 turns
-20 flak ammo
Size:150
Health: 15
Armor: 20
Shields: 10
Components (146/150)
Bridge(4)
Simple lifesupport (2)
VASIMIR engine(15)
Fighter shield(5)
5*Missile bay(11)
Battery (20)
Heatsinks (24)
Cargo space:25
Energy:
-156
____________
1854/ 2000 storage
Heat:
73
-15
_____
+58
58/1200 storage
Armament:
40 Bombardier missiles (20 loaded)
1 escape pod
Size:150
Health: 15
Armor: 25
Shields: 10
Components (150/150)
Bridge(4)
Simple lifesupport (20)
Vasimir engine(15)
Fighter shield(5)
Battery (30)
Heatsinks (31)
Cargo space:25
Boarding drill:20
Energy:
-156
2844/3000 storage
Heat:
73
-15
_____
+58
58/1550 storage
1hp
-Booster(1)
-Conventional warhead(9) 5-10 damage 25% Piercing chance
1 Booster
2 simple lifesupport
1 battery
1 heatsink
Name: Rezavres Ethedel
Race: Human
Role: Captain
Ship: Godsplitter
Inventory: -Captain's Clothing (I'll use it as Light Armor and say it is made from a bulletproof synthetic fiber, or say it is underneath the clothing, whatever) - 250 credits;
-Good quality melee weapon (Original Fabrication Chainsword - Eviscerator) - 750> All that it took for Rez to convince a weapon smith to assist the captain in the creation of his own, characteristic weapon, were 750 credits. He proudly carries the enormous, unforgiving sword on his back on a diagonal sheath. It is a black sword with eerie skeletal-patterned details in silver metal. There is no blade, for it is replaced with a whirring set of chains which form a "double-edge". The two-handed sword is actually so great it is a testimony to the captain's mastery of melee weaponry.
Traits:
Ex-slave of the Trade ConfederationEnemy of the Intergalactic Trade Confederation(-1 with legitimate traders, +1 to black market)Appearance: A little taller than average but stronger than his looks suggest; thigh-length straight black hair tied in a braid, young face and light-green eyes with gray speckles. He is usually seen in a black commander longcoat trimmed red reaching the top of his feet and also donning a black officer cap of similar design and trim.
Skills:
Close combat skill: 4+13
Ranged combat skil: 4-2
Ship combat/Heavy weaponry skill: 4+13
Medical skill: 4-2
Mechanics skill: 4-2
Engineering skill: 4-2
Social skill: 4-2
Driving: 4+6
Piloting(Fighters): 4-2
Piloting( Large ships): 4-2
Race: Batarian
Role: Ship Security/Mercenary Commander
Traits:
Scum of societyFormer Terran soldierSkills:
Close combat skill: 4+7=11
Ranged combat skill: 4+7=11
Ship combat/Heavy weaponry skill: 4-2=2
Medical skill: 4
Mechanics skill: 4+1=5
Engineering skill: 4+1=5
Social skill: 4-2=2
Driving: 4+4=8
Piloting(Fighters): 4+4=8
Piloting( Large ship): 4
Inventory:
Medium Quality Melee Weapon:
Vibro-Cutlass 500Medium quality Ranged weapon:
M-96 Mattock Assault Rifle 500 10x Assault Rifle Clips
0 Creds remain
Race:Genetically Superior Human
Role: Tactical Officer
Traits:
GenemodifiedProject secrecyInventory:
Good Quality Ranged Weapon
EVA suit
Close combat skill: 10
Ranged combat skill: 10
Ship combat/Heavy weaponry skill:7
Medical skill: 2
Mechanics skill: 3
Engineering skill: 2
Social skill: 3
Driving: 4
Piloting(light): 6
Piloting(heavy): 5
Race: Teleri
Role: Ship Helmsman/Tactical Officer
Ship: -
Traits:
Backwater planetMoonwolf fang[spoiler=Skills]
Close combat skill: 4 + 4 = 8
Ranged combat skill: 4 + 11 = 15
Ship Weaponry skill: 2
Medical skill: 4 + 6 = 10
Mechanics skill: 2
Engeneering skill: 2
Social skill: 4 + 4 = 8
Driving: 2
Piloting(Fighters): 2
Piloting(Large ships): 4 + 5 = 9
Portable field hospital (500) |
|
Medium quality ranged weapon: |
| | [spoiler] |
| |
0 Credits Remaining.
Race: Human
Role: Engineer
Inventory:
Traits: No bio, no traits unfortunately. You can get more of these later
EVA Suit
Advanced tool kit
Simple Ranged weapon
[spoiler=Skillz]
Close combat skill: 4
Ranged combat skil: 10
Ship combat/Heavy weaponry skill: 4
Medical skill: 4
Mechanics skill: 11
Engineering skill: 11
Social skill: 4
Driving: 4
Piloting(Fighters): 4
Piloting( Large ships): 4
Godsplitter, B Class Custom Frigate
Length: 300 Total size: 1230
Shield:123/140
15/15 crew.( You can give these orders)
Front section: 41/41
Deck 1: 100/100
Lifesupport: 30 (-150)
Medbay: 20 (-200)
Heatsinks: 19 (-190)
Bridge: 31 (-0)
Deck 2: 140/140
Heatsinks: 5 (-50)
Barracuda MissilesX7/15 (5-piece stack=45): 135
Deck 3: 170/170 (Heavy armor, 60hp)
Liquid cooling: 20 (-50)
Missile launcher: 50sizex3 (-150)
7xBarracuda Missiles
1xArmor Cracker Missiles
Midsection: 41/41
Deck 1: 100/100:
Jumpdrive: 50 (-2500)
Active radar: 50 (-250)
Deck 2: 140/140
Shield generator: 140 (-2100)
Deck 3: 170/170 (Heavy armor, 60hp)
Docks: 136 (-1360) [Holds up to size 122,4 - One docked Haymaker Modular Bomber] [Launched]
External docking clamp: 14 (-350) [Holds up to size 140]
Flakturret: 5 (-500)
Laserdefense: 5 (-250)
Liquid cooling: 10 (-25)
Aftsection: 41/41
Deck1: 100/100:
Battery: 30 (-300)
Heatsink: 10 (-100)
Cargo: 60
Deck2: 140/140
Fusion generator: 40 (-2400)
Cargo:100
Deck3: 169/170 (Heavy armor, 60hp)
VASIMIR engines: 123 (-1230)
Liquid cooling: 36 (-90)
Flakturret: 5 (-500)
Laserdefense: 5 (-250)
Power management:
Lifesupport: -60
Medbay: -100
Heatsinks: -14.5
Bridge: -31
Missile launcher: -150
Radar: -250
Shield: -700
Flakturrerts:- 50
Laser defense: -200
_____________
1555.5 (2243/3000 stored)
+ 1600 (Fusion generator) -0.8 fuel
OFFLINE
Vasimir: -123
Jumpdrive: -150 (50% charge)
Heat management:
+777.75
+16
-51
-660( Liquid cooling) (-6.6 cooling fluid/turn)
________
+82.75
(Heatsinks 454/1450)
Cargo:160
17.6 fusion fuel ( Enough for 18 turns)
100.2 cooling liquid (Enough for 16 turns)
20 flak rounds
Treasury, Custom Support Ship - Length: 300 Total size: 750
Total Cost: 6220
Section 1: HP(75)
Deck 1: 300/300
Lifesupport: 14 (-70)
Medbay: 10 (-100)
Follower jumpdrive: 30 (-300)
Bridge: 19 (-0)
Heat sink: 20 (-200)
Shield generator: 50 (-750)
Fusion generator: 15 (-900)
Barracuda/Armor Cracker MissilesX10 (5-piece stack=45): 90
Cargo space: 52
Deck 2: 450/450 (-1000) (40hp, Medium armor -1800)
VASIMIR: 75 (-750)
Laserpoint defense: 5x2=10 (-500)
Flakturret: 5 (-500)
Battery: 15 (-150)
Liquid cooling: 40 (-100)
Cargo space: 305
Energy
Life support -28
Medbay -50
Bridge -19
Heat sink -10
Shield generator: -250
Laser point defense: -40
Flakturrets: -5
-402
+450 (Fusion generator) (-0.225 fuel)
_________
(1500/1500 storage)
Offline
Jumpdrive -60 (50%)
Vasimir -75
Heat:
201
+4.5
-45
-160
____
+0.5(18/1000 storage)
Cargo: 357
Fusion fuel: 39.1
Cooling liquid: 274
Flak ammo: 37
Total Cost=1365
Size:122
Health: 12,2
Armor: 20 - Medium armor (-488)
Shields: 10
Components (122/122)
Bridge: 3 (-0)
Remote control: 3 (-60)
Simple lifesupport: 2 (-5)
VASIMIR: 15 (-150)
Fighter shield: 5 (-250)
Battery: 15 (-150)
Heatsinks: 24 (-240)
Lifeguard escape pod: 5 (-26)
>Size without armaments: 72
Missile launchers: 50 (-50)
-4 Barracudas
Energy:
-3 Bridge
-2 lifesupport
-10 fighter shield
-12 heatsinks
-50 missile launcher
_____
-77 (1239/1500 stored)
-15 VASIMIR
Heat:
46
-12.2
______
93.9/1200storage
Total Cost=26
1 Booster (-1)
2 Simple lifesupport (-5)
1 Battery (-10)
1 Heatsink (-10)
-Barracuda Missiles : Total Price (-142)
Size: 45
batteries: 2 (-20)
Heatsink: 1 (-10)
Conventional warhead: 25 [0-19 shield damage, 0-15 armor damage] (-5)
Vasimir:10 (-100)
Booster:7 (-7)
:Conventional warhead:
Price: 0.2*25 = 5
Weapon points: 5 * 25 = 125
Piercing chance: 1 point for 5%
Damage vs shields: 5 point to increase max dam by 1, 9 to increase min damage by one - 125-95 = 30 \ 0-19
Damage vs armor: 2 point to increase max dam by 1, 4 to increase min damage by one - 30-30 = 0 \ 0-15
-Armor Cracker Missiles : Total Price (-142)
Size: 45
batteries: 2 (-20)
Heatsink: 1 (-10)
Conventional warhead: 25 [0-1 shield damage, 0-50 armor damage, 100% Piercing] (-5)
Vasimir:10 (-100)
Booster:7 (-7)
:Conventional warhead:
Price: 0.2*25 = 5
Weapon points: 5 * 25 = 125
Piercing chance: 1 point for 5% - 125-20 = 105 \ 100%
Damage vs shields: 5 point to increase max dam by 1, 9 to increase min damage by one - 105-5 = \ 0-1
Damage vs armor: 2 point to increase max dam by 1, 4 to increase min damage by one - 100-100 = 0 \ 0-50
[/quote]