Sector C 27: Aboard the Godsplitter
Rezavres EthedelLocation:Missile batteries
You send another salvo of missiles at the advancing Corvette. Three of the misselles lock on properly, but again the fourth one fails to achieve a lock. You're pretty sure you could try to get the missiles to lock on properly using the remote control, but the Corvette hasn't even tried to dodge yet. After setting right some errors relating to the armament of the ship.( Those tiny lasers are Point defenses)Arrod WerinLocation: Haymaker Modular bomber
You check the fuel and heat meters. Everything seems to be in order. At the moment you have power for about 13 more turns. You 're still pretty close to the Godsplitter, and at will profit from their point defenses.Sai'oda FresaLocation: Front section
The crewmember just completly freezes and goes to sit in a corner, refusing to do anything useful. You order the remaining crewmembers to fix up the barricades, and they more or less comply, though you can't see much noticable differences.Raelin Tal'dirLocation: Bridge
You try to check the radar, but the thing just doesn't seem to want to work properly. However, you're pretty sure that this sector is an empty swath of spaces, populated only by your ships, the Interceptor Corvette and some bits of small and mostly harmless debris.Jack DendyLocation: Section 1
You have some minor succeses in setting up the defenses. Most of the shields are facing the right way now, at last.( +1 bonus to defender)
TC AchillesThe Achilles continues it's current course, firing at the missiles again( 50-20+9). One of the shots misses, but the second one takes out one of the missiles. The Achilles also attempts some evasive manoevres, but completly fails, resulting in the ship spinning around it's own axis.( -5 accuracy).
-Treasury: 134.7 distance away(North and up(Not that's there a north in space)) (Speed - 15)
-Godsplitter: 0 distance (Speed 0)
-Haymaker 4.5 Distance away (Speed: 3)
-Missiles: 72 distance away: 3 Barracudas, 1 Cracker(1 barracuda failed to lock on)( Speed 72, +2) Power for 8 turns
-Missiles: 144 distance away. 2 locked, one dumbfired.Barracudas. (Aimed at CIC) Current speed 74(+2 turn, power for 7 turns).
-CIC: 560 distance away(Z) (Speed 80)
Suggestions ?
-Galven V: Smuggler/Pirate sector
-Commercial Hub
EnemiesLength: 350
Total size: 800
Shield:40(+4)
Section 1: HP(80)
Deck 1: 360/360
Lifesupport 60
Jumpdrive: 32
Shield generator:40
Bridge:20
Active sensors: 50
Heat sink: 20
Fusion reactor: 20
Battery:18
Cargo:100
Deck 2: 440/440 Armor 40/40
Conventional engine: 80
2 Laserpointdefenses: 10
1 flakpointdefense
5*external docking clamp(15)60 (3 Conglomerate bombers,2 boarding ships)
Liquid cooling:100
Cargo:50
5 batteries
2 Laser: 40(50% acc, 0-8 shield, 0-8 damage )(80)
Energy use:
-120(Lifesupport)
-200(Shield)
-192(Jumpdrive)
-20 Bridge
-250(Active sensors)
-10 heatsinks
-40( Pointdefenses)
-5 flak poindefense
-400 (Lasers)
_____________
-962
+1000 (Fusion reactor)
(2300 storage)
-400 (conventional engines)
Heat:
+481
+10
-45
-1000
_____
Heatsinks( 2000)
Cargo:
-Supplies to last
38 turns
-20 flak ammo
Size:150
Health: 15
Armor: 20
Shields: 10
Components (146/150)
Bridge(4)
Simple lifesupport (2)
VASIMIR engine(15)
Fighter shield(5)
5*Missile bay(11)
Battery (20)
Heatsinks (24)
Cargo space:25
Energy:
-156
2000 storage
Heat:
73
-15
_____
+58
1200 storage
Armament:
40 Bombardier missiles (20 loaded)
1 escape pod
Size:150
Health: 15
Armor: 25
Shields: 10
Components (150/150)
Bridge(4)
Simple lifesupport (20)
Vasimir engine(15)
Fighter shield(5)
Battery (30)
Heatsinks (31)
Cargo space:25
Boarding drill:20
Energy:
-156
3000 storage
Heat:
73
-15
_____
+58
1550 storage
1hp
-Booster(1)
-Conventional warhead(9) 5-10 damage 25% Piercing chance
1 Booster
2 simple lifesupport
1 battery
1 heatsink
Name: Rezavres Ethedel
Race: Human
Role: Captain
Ship: Godsplitter
Inventory: -Captain's Clothing (I'll use it as Light Armor and say it is made from a bulletproof synthetic fiber, or say it is underneath the clothing, whatever) - 250 credits;
-Good quality melee weapon (Original Fabrication Chainsword - Eviscerator) - 750> All that it took for Rez to convince a weapon smith to assist the captain in the creation of his own, characteristic weapon, were 750 credits. He proudly carries the enormous, unforgiving sword on his back on a diagonal sheath. It is a black sword with eerie skeletal-patterned details in silver metal. There is no blade, for it is replaced with a whirring set of chains which form a "double-edge". The two-handed sword is actually so great it is a testimony to the captain's mastery of melee weaponry.
Traits:
Ex-slave of the Trade ConfederationEnemy of the Intergalactic Trade Confederation(-1 with legitimate traders, +1 to black market)Appearance: A little taller than average but stronger than his looks suggest; thigh-length straight black hair tied in a braid, young face and light-green eyes with gray speckles. He is usually seen in a black commander longcoat trimmed red reaching the top of his feet and also donning a black officer cap of similar design and trim.
Skills:
Close combat skill: 4+13
Ranged combat skil: 4-2
Ship combat/Heavy weaponry skill: 4+13
Medical skill: 4-2
Mechanics skill: 4-2
Engineering skill: 4-2
Social skill: 4-2
Driving: 4+6
Piloting(Fighters): 4-2
Piloting( Large ships): 4-2
Race: Batarian
Role: Ship Security/Mercenary Commander
Traits:
Scum of societyFormer Terran soldierSkills:
Close combat skill: 4+7=11
Ranged combat skill: 4+7=11
Ship combat/Heavy weaponry skill: 4-2=2
Medical skill: 4
Mechanics skill: 4+1=5
Engineering skill: 4+1=5
Social skill: 4-2=2
Driving: 4+4=8
Piloting(Fighters): 4+4=8
Piloting( Large ship): 4
Inventory:
Medium Quality Melee Weapon:
Vibro-Cutlass 500Medium quality Ranged weapon:
M-96 Mattock Assault Rifle 500 10x Assault Rifle Clips
0 Creds remain
Race:Genetically Superior Human
Role: Tactical Officer
Traits:
GenemodifiedProject secrecyInventory:
Good Quality Ranged Weapon
EVA suit
Close combat skill: 10
Ranged combat skill: 10
Ship combat/Heavy weaponry skill:7
Medical skill: 2
Mechanics skill: 3
Engineering skill: 2
Social skill: 3
Driving: 4
Piloting(light): 6
Piloting(heavy): 5
Race: Teleri
Role: Ship Helmsman/Tactical Officer
Ship: -
Traits:
Backwater planetMoonwolf fang[spoiler=Skills]
Close combat skill: 4 + 4 = 8
Ranged combat skill: 4 + 11 = 15
Ship Weaponry skill: 2
Medical skill: 4 + 6 = 10
Mechanics skill: 2
Engeneering skill: 2
Social skill: 4 + 4 = 8
Driving: 2
Piloting(Fighters): 2
Piloting(Large ships): 4 + 5 = 9
Portable field hospital (500) |
|
Medium quality ranged weapon: |
| | [spoiler] |
| |
0 Credits Remaining.
Race: Human
Role: Engineer
Inventory:
Traits: No bio, no traits unfortunately. You can get more of these later
EVA Suit
Advanced tool kit
Simple Ranged weapon
[spoiler=Skillz]
Close combat skill: 4
Ranged combat skil: 10
Ship combat/Heavy weaponry skill: 4
Medical skill: 4
Mechanics skill: 11
Engineering skill: 11
Social skill: 4
Driving: 4
Piloting(Fighters): 4
Piloting( Large ships): 4
Godsplitter, B Class Custom Frigate
Length: 300 Total size: 1230
Shield:140/140
15/15 crew.( You can give these orders)
Front section: 41/41
Deck 1: 100/100
Lifesupport: 30 (-150)
Medbay: 20 (-200)
Heatsinks: 19 (-190)
Bridge: 31 (-0)
Deck 2: 140/140
Heatsinks: 5 (-50)
Barracuda MissilesX7/15 (5-piece stack=45): 135
Deck 3: 170/170 (Heavy armor, 60hp)
Liquid cooling: 20 (-50)
Missile launcher: 50sizex3 (-150)
7xBarracuda Missiles
1xArmor Cracker Missiles
Midsection: 41/41
Deck 1: 100/100:
Jumpdrive: 50 (-2500)
Active radar: 50 (-250)
Deck 2: 140/140
Shield generator: 140 (-2100)
Deck 3: 170/170 (Heavy armor, 60hp)
Docks: 136 (-1360) [Holds up to size 122,4 - One docked Haymaker Modular Bomber] [Launched]
External docking clamp: 14 (-350) [Holds up to size 140]
Flakturret: 5 (-500)
Laserdefense: 5 (-250)
Liquid cooling: 10 (-25)
Aftsection: 41/41
Deck1: 100/100:
Battery: 30 (-300)
Heatsink: 10 (-100)
Cargo: 60
Deck2: 140/140
Fusion generator: 40 (-2400)
Cargo:100
Deck3: 169/170 (Heavy armor, 60hp)
VASIMIR engines: 123 (-1230)
Liquid cooling: 36 (-90)
Flakturret: 5 (-500)
Laserdefense: 5 (-250)
Power management:
Lifesupport: -60
Medbay: -100
Heatsinks: -14.5
Bridge: -31
Missile launcher: -150
Radar: -250
Shield: -700
Flakturrerts:- 50
Laser defense: -200
Vasimir: -123
_____________
1678.5 (2243/3000 stored)
+ 1700 (Fusion generator) -0.85 fuel
OFFLINE
Jumpdrive: -150 (50% charge)
Heat management:
+839.25
+16
-51
-660( Liquid cooling) (-6.6 cooling fluid/turn)
________
+144.25
(Heatsinks 371.25/1450)
Cargo:160
18.4 fusion fuel ( Enough for 19 turns)
106.8 cooling liquid (Enough for 17 turns)
20 flak rounds
Treasury, Custom Support Ship - Length: 300 Total size: 750
Total Cost: 6220
Section 1: HP(75)
Deck 1: 300/300
Lifesupport: 14 (-70)
Medbay: 10 (-100)
Follower jumpdrive: 30 (-300)
Bridge: 19 (-0)
Heat sink: 20 (-200)
Shield generator: 50 (-750)
Fusion generator: 15 (-900)
Barracuda/Armor Cracker MissilesX10 (5-piece stack=45): 90
Cargo space: 52
Deck 2: 450/450 (-1000) (40hp, Medium armor -1800)
VASIMIR: 75 (-750)
Laserpoint defense: 5x2=10 (-500)
Flakturret: 5 (-500)
Battery: 15 (-150)
Liquid cooling: 40 (-100)
Cargo space: 305
Energy
Life support -28
Medbay -50
Bridge -19
Heat sink -10
Shield generator: -250
Laser point defense: -40
Flakturrets: -5
Vasimir -75
-477
+450 (Fusion generator) (-0.225 fuel)
_________
(1456/1500 storage)
Offline
Jumpdrive -60
Heat:
238.5
+4.5
-45
-190
____
+8.3(17.5/1000 storage)
Cargo: 357
Fusion fuel: 39.325
Cooling liquid: 275.6
Flak ammo: 37
Total Cost=1365
Size:122
Health: 12,2
Armor: 20 - Medium armor (-488)
Shields: 10
Components (122/122)
Bridge: 3 (-0)
Remote control: 3 (-60)
Simple lifesupport: 2 (-5)
VASIMIR: 15 (-150)
Fighter shield: 5 (-250)
Battery: 15 (-150)
Heatsinks: 24 (-240)
Lifeguard escape pod: 5 (-26)
>Size without armaments: 72
Missile launchers: 50 (-50)
-4 Barracudas
Energy:
-3 Bridge
-2 lifesupport
-15 VASIMIR
-10 fighter shield
-12 heatsinks
-50 missile launcher
_____
-92 (1316/1500 stored)
Heat:
46
-12.2
______
67.6/1200storage
Total Cost=26
1 Booster (-1)
2 Simple lifesupport (-5)
1 Battery (-10)
1 Heatsink (-10)
-Barracuda Missiles : Total Price (-142)
Size: 45
batteries: 2 (-20)
Heatsink: 1 (-10)
Conventional warhead: 25 [0-19 shield damage, 0-15 armor damage] (-5)
Vasimir:10 (-100)
Booster:7 (-7)
:Conventional warhead:
Price: 0.2*25 = 5
Weapon points: 5 * 25 = 125
Piercing chance: 1 point for 5%
Damage vs shields: 5 point to increase max dam by 1, 9 to increase min damage by one - 125-95 = 30 \ 0-19
Damage vs armor: 2 point to increase max dam by 1, 4 to increase min damage by one - 30-30 = 0 \ 0-15
-Armor Cracker Missiles : Total Price (-142)
Size: 45
batteries: 2 (-20)
Heatsink: 1 (-10)
Conventional warhead: 25 [0-1 shield damage, 0-50 armor damage, 100% Piercing] (-5)
Vasimir:10 (-100)
Booster:7 (-7)
:Conventional warhead:
Price: 0.2*25 = 5
Weapon points: 5 * 25 = 125
Piercing chance: 1 point for 5% - 125-20 = 105 \ 100%
Damage vs shields: 5 point to increase max dam by 1, 9 to increase min damage by one - 105-5 = \ 0-1
Damage vs armor: 2 point to increase max dam by 1, 4 to increase min damage by one - 100-100 = 0 \ 0-50