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Author Topic: Space Mecha Turn Based Game [Mission 1: Welcome to Tau Ceti!]  (Read 47543 times)

Taricus

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Re: Space Mecha Turn Based Game [Mission 1: Welcome to Tau Ceti!]
« Reply #210 on: May 13, 2012, 10:11:15 pm »

"No. It's more rushing it and hoping that one of us can start ripping out it's vital systems, maybe even the pilot. You know what command would do for a Tsuan suit to research?"
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Quote from: evictedSaint
We sided with the holocaust for a fucking +1 roll

RAM

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Re: Space Mecha Turn Based Game [Mission 1: Welcome to Tau Ceti!]
« Reply #211 on: May 13, 2012, 10:31:43 pm »

((You might get support fire if you withdraw to your ship, Or you might lead the enemy to their location...))
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Vote (1) for the Urist scale!
I shall be eternally happy. I shall be able to construct elf hunting giant mecha. Which can pour magma.
Urist has been forced to use a friend as fertilizer lately.
Read the First Post!

Haspen

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Re: Space Mecha Turn Based Game [Mission 1: Welcome to Tau Ceti!]
« Reply #212 on: May 14, 2012, 03:48:24 am »

Mission 1, Turn 16

Quote from: Initiative
Dylan: 4 + 4.5 = 8.5

Trio of energy bolts were shot at VDF IX

(60+20-20=60<74, miss!)

Dylan missed, and then he had to boost away.

Quote from: Initiative
Erava: 5 + 3 = 8

Another laser blast. Another hit?

(70+10-25=55>45, hit! Dmg: 55 -> 28 shields, 27 hull)

Yep. After that, boosters galore and Erava was far away from enemies' range.

Quote from: Initiative
Kira: 5 + 1.5 = 6.5

From her away position, only Devastator could get a lock.

(40+10-20=30>8, hit! Dmg: 58 shields)

It blasted some of the protective shield layer.

Quote from: Initiative
CobraDrone3: 6 + 0.5 = 6.5
ViperDrone7: 5 + 0.5 = 5.5
ViperDrone9: 5 + 0.5 = 5.5

Drones were now too far away to hit anyone. And only after they moved, one of Vipers got a lock at Dylan.

(60-25=35<76, miss!)

It missed anyway.

Quote from: Initiative
Harpe: 2 + 3 = 5

At this position, nothing was in range of Harpe's rifle.
So she flew away.

Quote from: Initiative
Valkyrie Suit: 1 + 4 = 5

Valkyrie boosted on position between Harpe and Kira, trying to shoot the latter with lasers.

(60-30=30<75, miss!)

She missed.

Quote from: Initiative
ViperDrone8: 4 + 0.5 = 4.5
CobraDrone1: 3 + 0.5 = 3.5
ViperDrone6: 3 + 0.5 = 3.5
CobraDrone2: 2 + 0.5 = 2.5
CobraDrone4: 1 + 0.5 = 1.5

The rest of drones moved as well, and one of Cobras managed to close enough to Kira to shoot lasers at her.

(60-30=30<44, miss!)

And missed.

//End of turn and obligatory shield regen.

Spoiler: Suits' Status (click to show/hide)
Spoiler: Map (click to show/hide)
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Taricus

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Re: Space Mecha Turn Based Game [Mission 1: Welcome to Tau Ceti!]
« Reply #213 on: May 14, 2012, 05:24:37 am »

Fire the Laser at the Valkyrie, than continue falling back.
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We sided with the holocaust for a fucking +1 roll

Twi

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Re: Space Mecha Turn Based Game [Mission 1: Welcome to Tau Ceti!]
« Reply #214 on: May 14, 2012, 06:06:01 am »

((Say, could I steal it's sword? :3))
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Haspen

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Re: Space Mecha Turn Based Game [Mission 1: Welcome to Tau Ceti!]
« Reply #215 on: May 14, 2012, 06:15:18 am »

((Say, could I steal it's sword? :3))

//You can try? I would have to make up some more dice rolls but that's not hard.
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SigFlags!
Quote from: Draignean@Spamkingdom+
Truly, we have the most uniquely talented spy network in all existence.
Quote from: mightymushroom@Spamkingdom#
Please tell me the Royal Physician didn't go to the same college as the Spymaster.

Tiruin

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Re: Space Mecha Turn Based Game [Mission 1: Welcome to Tau Ceti!]
« Reply #216 on: May 14, 2012, 06:22:50 am »

Missile > CDF I
Rifle > Anything within range
Kira > Taunt enemy with blasphemous words.
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Twi

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Re: Space Mecha Turn Based Game [Mission 1: Welcome to Tau Ceti!]
« Reply #217 on: May 14, 2012, 06:27:34 am »

((Woot! And if that doesn't work I'll just shoot in the back. :P))
Move to M11 and try to steal it's sword! And if that doesn't work, just shoot it with whatever weapons I can. (Which would probably be missiles, but a laser would also be nice.)
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adwarf

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Re: Space Mecha Turn Based Game [Mission 1: Welcome to Tau Ceti!]
« Reply #218 on: May 14, 2012, 02:32:51 pm »

Shoot, and Move Back! Shoot and Move Back!
« Last Edit: May 14, 2012, 03:29:27 pm by adwarf »
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Haspen

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Re: Space Mecha Turn Based Game [Mission 1: Welcome to Tau Ceti!]
« Reply #219 on: May 14, 2012, 02:43:06 pm »

Shoot, and Move! Shoot and Move!

//Move where? Also: Next turn will happen no earlier than Wednesday.
« Last Edit: May 14, 2012, 03:02:53 pm by Haspen »
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SigFlags!
Quote from: Draignean@Spamkingdom+
Truly, we have the most uniquely talented spy network in all existence.
Quote from: mightymushroom@Spamkingdom#
Please tell me the Royal Physician didn't go to the same college as the Spymaster.

Haspen

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Re: Space Mecha Turn Based Game [Mission 1: Welcome to Tau Ceti!]
« Reply #220 on: May 16, 2012, 09:19:31 am »

Mission 1, Turn 17:

Quote from: Initiative
Erava: 6 + 3 = 9

The rifle discharged with a 'shoosh'.

(70+10-25=55>7, hit! Dmg: 65 -> 33 shields, 32 hull)

The bolt of energy damaged the shields and hull of the enemy suit while Erava boosted away.

Quote from: Initiative
Valkyrie Suit: 3 + 4 = 7

Valkyrie boosted away - right toward Dylan! And then it swung the blade at him, shooting lasers as well.

(60-25=35>22, hit! Dmg: 34+40=74 -> 37 shields, hull) //lasers
(50+20-25=45<56, miss!) //sword

The bolts hit him but Dylan managed to evade the blade.
"Hull layers damaged in 68%." The computer announced coldly.

Quote from: Initiative
Kira: 5 + 1.5 = 6.5

As CDF I was the only enemy in range, it thus got both missile and a very large slug.

(70+20-20=70<95, miss!)
(40+10-20=30>11, hit! Dmg: 37 shields)

The slug missed, missile did not. It only damaged the shields, though.

Quote from: Initiative
Dylan: 2 + 4.5 = 6.5

//I was actually trying to guess where I should move Dylan as adwarf didn't specified it. 'Back', as in, going back to drones seemed illogical, so I took 'back' as 'toward starting position'.

Valkyrie suit proved to be just in right spot when Dylan wanted to shoot his rifle, and thus three bolts were directed at the enemy.

(60+20-25=55<98, miss!)

Sadly, he missed.

Quote from: Initiative
CobraDrone4: 6 + 0.5 = 6.5

One of drones moved closer and released it's dual lasers at Kira.

(60-30=30<54, miss!)

Pewpew, and a miss.

Quote from: Initiative
Harpe: 3 + 3 = 6

Harpe moved a bit, but Valkyrie was already away. Fortunately, CDF IV was just in range for lasers and missiles!

(70+10-20=60>45, hit! Dmg: 55 -> 28 shields, 27 hull) //lazor
(30-20=10>4, hit! Dmg: 27+25+23+10+16+28=129 -> 78 shields down, 51 hull)

The laser bolt and missile barrage knocked off the drone's shields and heavily damaged the hull.

Quote from: Initiative
CobraDrone2: 5 + 0.5 = 5.5
ViperDrone8: 5 + 0.5 = 5.5
CobraDrone3: 4 + 0.5 = 4.5
ViperDrone7: 4 + 0.5 = 4.5
CobraDrone1: 3 + 0.5 = 3.5
ViperDrone9: 2 + 0.5 = 2.5
ViperDrone6: 1 + 0.5 = 1.5

The rest of drones moved, and except one, all shot dual lasers at the suits - two at Kira, four at Harpe...

Kira:
(60-30>1, hit! Dmg: 34+34=68 -> 34 shields, hull)
(60-30>5, hit! Dmg: 40+21=61 -> 31 shields, 30 hull)
Harpe:
(60-25=35<64, miss!)
(60-25=35<46, miss!)
(60-25=35>6, hit! Dmg: 33+36=69 -> 35 shields, 34 hull)
(60-25=35<93, miss!)

...but it was Kira who was hit more times than her teammate.
"Hull damage exceeded 62%" The announcement was cold and emotionless, coming from Kira's suit computer.

//Shield regen at turn's end.

Spoiler: Suits' Status (click to show/hide)
Spoiler (click to show/hide)
« Last Edit: May 16, 2012, 02:34:07 pm by Haspen »
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SigFlags!
Quote from: Draignean@Spamkingdom+
Truly, we have the most uniquely talented spy network in all existence.
Quote from: mightymushroom@Spamkingdom#
Please tell me the Royal Physician didn't go to the same college as the Spymaster.

Tiruin

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Re: Space Mecha Turn Based Game [Mission 1: Welcome to Tau Ceti!]
« Reply #221 on: May 16, 2012, 09:58:01 am »

"Falling back! Does this thing have automated repairs?!"

Boost southwardly.

Fire missile at most damaged foe.

Swear incoherently.
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adwarf

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Re: Space Mecha Turn Based Game [Mission 1: Welcome to Tau Ceti!]
« Reply #222 on: May 16, 2012, 12:47:05 pm »

Continue supressive fire, and move as close to O15 as possible
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Taricus

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Re: Space Mecha Turn Based Game [Mission 1: Welcome to Tau Ceti!]
« Reply #223 on: May 16, 2012, 12:56:09 pm »

Boost to the east.

"Everyone, fall back onto me, now!"
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Quote from: evictedSaint
We sided with the holocaust for a fucking +1 roll

Twi

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Re: Space Mecha Turn Based Game [Mission 1: Welcome to Tau Ceti!]
« Reply #224 on: May 16, 2012, 02:32:50 pm »

(The suit status is a copy of the turn. :P )

"Well,drat."
Laser the most damaged drone in range and boost south.

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