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Author Topic: Space Mecha Turn Based Game [Mission 1: Welcome to Tau Ceti!]  (Read 47551 times)

Twi

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Re: Space Mecha Turn Based Game [Mission 1: Welcome to Tau Ceti!]
« Reply #195 on: May 13, 2012, 10:24:36 am »

Fire all the slug rifle and all the missiles at some enemy I can actually hit from here (assuming such a thing exists: if not, then no shooting for me, I suppose), then go south. Fast.
"..."
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adwarf

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Re: Space Mecha Turn Based Game [Mission 1: Welcome to Tau Ceti!]
« Reply #196 on: May 13, 2012, 12:46:55 pm »

Skewer another drone!
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Haspen

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Re: Space Mecha Turn Based Game [Mission 1: Welcome to Tau Ceti!]
« Reply #197 on: May 13, 2012, 01:45:31 pm »

Mission 1, Turn 15

Quote from: Initiative
Dylan: 5 + 4.5 = 9.5

Skewering!

(50+10-20=40>37, hit! Dmg: 50 hull)

Viper IX got impaled.

Quote from: Initiative
Kira: 6 + 1.5 = 7.5

With a thunk and hiss, slug and missile were launched at the enemy suit.

(70+20-25=65>69, hit! Dmg: 45 shields down, 20 hull) //slug
(40+10-25=25<33, miss!) //missile

Missile has missed, but the slug hit the shields, crashed through them and left scratches on the left metal shoulder. Tsuan turned to look at Kira, quite possily shocked that anyone could harm his/her suit.

Quote from: Initiative
Erava: 3 + 3 = 6

Bzzzzat!

(70+10-20=60<99, miss!)

The laser bolt missed a wide mark, whilst Erava boosted behind Kira.

Quote from: Initiative
Valkyrie Suit: 2 + 4 = 6

The Valkyrie moved closer to Kira, shooting lasers at her and swinging the deadly laser blade afterwards.

(60-30=30<48, miss!)
(50+20-30=40>30, hit! Dmg: 85 -> 43 shields, 42 hull)

The metal in Kira's suit cracked when the edge slashed through the shields and briefly dug into her chest section, just below her control room.

Quote from: Initiative
CobraDrone1: 5 + 0.5 = 5.5
ViperDrone8: 5 + 0.5 = 5.5

One of Cobras moved closer and shot a missile and lasers at Kira, whilst one of Vipers lasered at Dylan.

(60-30=30<58, miss!) //laser at Kira
(50-30=20<87, miss!) //missile at Kira
(60-25=35>29, hit! Dmg: 24+37=61 -> 31 shields, 30 hull) //laser at Dylan

Kira evaded the hits, Dylan did not.
"Warning. Percentage of hull armor damaged: 53%" The computer spoke with cold voice, just like several minutes ago.

Quote from: Initiative
Harpe: 2 + 3 = 5

Fortunately, from this angle, there was a viable target: Cobra IV.

(70+10-20=60>33, hit! Dmg: 17 shields) //slug
(30-20=10>3, hit! Dmg: 25+28+12+16+15+28=124 shields) //scatterers

The mixed barrage hit the drone hard, but didn't manage to knock off it's shields. Harpe moved away to safer safety.

Quote from: Initiative
CobraDrone2: 4 + 0.5 = 4.5
CobraDrone4: 4 + 0.5 = 4.5
CobraDrone3: 3 + 0.5 = 3.5
ViperDrone6: 3 + 0.5 = 3.5
ViperDrone9: 3 + 0.5 = 3.5
ViperDrone7: 1 + 0.5 = 1.5

Three drones moved closer to Dylan, forming a cluster with other three. Whole group then shot a barrage of dual lasers at Dylan's suit. Seems the Cobras finally ran out of missiles.

(60-25=35>20, hit! Dmg: 29+36=65 -> 33 shields, 32 hull)
(60-25=35<44, miss!)
(60-25=35<96, miss!)
(60-25=35<58, miss!)
(60-25=35>33, hit! Dmg: 26+21=47 -> 24 shields, 23 hull)
(60-25=35<64, miss!)

He managed to evade 2/3 of the bolts with some ease.

"Pilots!" THe voice of First Officer boomed in the radio. "Do you receive our messages? We sti-- -eed confirmation from your s---. Please respond!"

//Turn ends, shields regen.
Spoiler: Suits' Status (click to show/hide)
Spoiler (click to show/hide)
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SigFlags!
Quote from: Draignean@Spamkingdom+
Truly, we have the most uniquely talented spy network in all existence.
Quote from: mightymushroom@Spamkingdom#
Please tell me the Royal Physician didn't go to the same college as the Spymaster.

adwarf

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Re: Space Mecha Turn Based Game [Mission 1: Welcome to Tau Ceti!]
« Reply #198 on: May 13, 2012, 01:58:57 pm »

"That's it everyone pull back, pull back to the ship!" Dylan yelled into his coms as he deftly began pressing buttons, and messing with the controls on the suit to shoot at the nearest drone, and fall back as far as possible.
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Twi

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Re: Space Mecha Turn Based Game [Mission 1: Welcome to Tau Ceti!]
« Reply #199 on: May 13, 2012, 02:04:03 pm »

Laser the Tsuan suit if possible. If not possible, laser the most injured drone in range. Either way, continue moving south.

"We copy, First officer. Tsuchi's suit has been destroyed. Falling back. "
Then at Dylan, with a severe amount of sarcasm: "You don't say."
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Tsuchigumo550

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Re: Space Mecha Turn Based Game [Mission 1: Welcome to Tau Ceti!]
« Reply #200 on: May 13, 2012, 02:13:53 pm »

((What happened to me? I don't see where anything hit me directly, who's plan went in action? Did I evacuate or am I just missing something?))
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There are words that make the booze plant possible. Just not those words.
Alright you two. Attempt to murder each other. Last one standing gets to participate in the next test.
DIRK: Pelvic thrusts will be my exclamation points.

Twi

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Re: Space Mecha Turn Based Game [Mission 1: Welcome to Tau Ceti!]
« Reply #201 on: May 13, 2012, 02:17:16 pm »

((What happened to me? I don't see where anything hit me directly, who's plan went in action? Did I evacuate or am I just missing something?))

((Basically, your selfdestruct happened but the escape pod failed. Apparently.))
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Tsuchigumo550

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Re: Space Mecha Turn Based Game [Mission 1: Welcome to Tau Ceti!]
« Reply #202 on: May 13, 2012, 02:28:15 pm »

((Well, time to get waitlisted as I re-sign up. This one's too fun to die.))

((What's funny is I think that being rammed out of the way could have killed me.))

((I didn't even kill anything. Which sucks. A lot.))

((Edited my original post to have my next character, hopefully I can get away with what I want :P ))
« Last Edit: May 13, 2012, 02:57:59 pm by Tsuchigumo550 »
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There are words that make the booze plant possible. Just not those words.
Alright you two. Attempt to murder each other. Last one standing gets to participate in the next test.
DIRK: Pelvic thrusts will be my exclamation points.

Taricus

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Re: Space Mecha Turn Based Game [Mission 1: Welcome to Tau Ceti!]
« Reply #203 on: May 13, 2012, 03:30:29 pm »

Fire the Laser at the Valkyrie, than continue falling back.

"Everyone, Fall back, let that Valk pursue us, I have a plan..."
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Quote from: evictedSaint
We sided with the holocaust for a fucking +1 roll

Haspen

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Re: Space Mecha Turn Based Game [Mission 1: Welcome to Tau Ceti!]
« Reply #204 on: May 13, 2012, 03:35:38 pm »

((Edited my original post to have my next character, hopefully I can get away with what I want :P ))

//*checks* Nope :v
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SigFlags!
Quote from: Draignean@Spamkingdom+
Truly, we have the most uniquely talented spy network in all existence.
Quote from: mightymushroom@Spamkingdom#
Please tell me the Royal Physician didn't go to the same college as the Spymaster.

Tsuchigumo550

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Re: Space Mecha Turn Based Game [Mission 1: Welcome to Tau Ceti!]
« Reply #205 on: May 13, 2012, 05:49:37 pm »

((Fixed. Instead of a rulebreaking Tsuchi clone, you now have his emotionally distraught, painfully reclusive girlfriend.))

((She's going to be a "recruit" in the intermissions as an NPC character-like that talks to people if that's OK with you, Haspen. I cannot contain my unbridled excitement. I want to remain slightly active, in the least.

Plus, she's on the verge of a mental blue-screen of death. She's a barrel of space pilot !!FUN!!))

((I'm still vying for a different weapon setup, but that one is less forced. A lot less forced. I might Aegis her later, but... Yep. Ranged motif.))
« Last Edit: May 13, 2012, 06:31:14 pm by Tsuchigumo550 »
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There are words that make the booze plant possible. Just not those words.
Alright you two. Attempt to murder each other. Last one standing gets to participate in the next test.
DIRK: Pelvic thrusts will be my exclamation points.

RAM

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Re: Space Mecha Turn Based Game [Mission 1: Welcome to Tau Ceti!]
« Reply #206 on: May 13, 2012, 07:22:11 pm »

((I didn't even kill anything. Which sucks. A lot.))

You were just saving your kills for the next life, in which your greater longevity will let you accumulate many more.
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Read the First Post!

Tiruin

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Re: Space Mecha Turn Based Game [Mission 1: Welcome to Tau Ceti!]
« Reply #207 on: May 13, 2012, 09:52:23 pm »

Boost as far south as my thrusters can muster.

Fire all weapons in range at the CDF I, because I hurt it earlier and the VAL I hates me.


Kira nodded at the transmission of her ally, she wouldn't let a sacrifice go to waste.
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Twi

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Re: Space Mecha Turn Based Game [Mission 1: Welcome to Tau Ceti!]
« Reply #208 on: May 13, 2012, 09:56:26 pm »

"Does the plan involve outflanking or artillery support?"

((:3))
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Tiruin

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Re: Space Mecha Turn Based Game [Mission 1: Welcome to Tau Ceti!]
« Reply #209 on: May 13, 2012, 10:04:55 pm »

((We have space artillery? It's a 2-D field! D:))
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