Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 4 5 [6] 7 8 ... 24

Author Topic: Space Mecha Turn Based Game [Mission 1: Welcome to Tau Ceti!]  (Read 47534 times)

Tsuchigumo550

  • Bay Watcher
  • Mad Artificer
    • View Profile
Re: Space Mecha Turn Based Game [Mission 1: Welcome to Tau Ceti!]
« Reply #75 on: April 26, 2012, 03:13:10 pm »

Move to L 13, firing the Slug Rifle if in range. He aims at Drone VI.
"I'm going to strafe to the right. It dosen't look like asteroids will be a problem, and I can divert fire. I feel lucky today."

Tsuchi levels his Slug Rifle and fires once, hoping to catch an early hit, while strafing away from his team in an aggressive fashion.

((Not sure how much longer I have. If nothing else, if I don't respond in an hour, my battle plan is to get to about P8 without using anything but the Slug Rifle and a few shots from the launcher, then hover there and play merry hell with the drones with the laser rifle, strafing between those asteroids when i need cover. If I get to about ~80% damage, back further into the asteroid feild, at ~90%, run for your life. I may or may not be able to use the internets for a while.))
« Last Edit: April 26, 2012, 03:38:46 pm by Tsuchigumo550 »
Logged
There are words that make the booze plant possible. Just not those words.
Alright you two. Attempt to murder each other. Last one standing gets to participate in the next test.
DIRK: Pelvic thrusts will be my exclamation points.

Taricus

  • Bay Watcher
    • View Profile
Re: Space Mecha Turn Based Game [Mission 1: Welcome to Tau Ceti!]
« Reply #76 on: April 26, 2012, 03:24:47 pm »

Move to J12, Open fire on Drone 3 with the Heavy Laser.
Logged
Quote from: evictedSaint
We sided with the holocaust for a fucking +1 roll

Twi

  • Bay Watcher
  • ✨heterotemporality✨
    • View Profile
Re: Space Mecha Turn Based Game [Mission 1: Welcome to Tau Ceti!]
« Reply #77 on: April 26, 2012, 03:30:44 pm »

Move to L14 ((I can do that, right?)) and fire on Drone 3 with Heavy Laser.
"...I get the sinking feeling I'm not going to hit anything from here..."
Logged

Haspen

  • Bay Watcher
  • Cthuwu
    • View Profile
Re: Space Mecha Turn Based Game [Mission 1: Welcome to Tau Ceti!]
« Reply #78 on: April 26, 2012, 03:32:22 pm »

//Fine, fine. I'm changing the rules - diagonal movement is possible now, will update the pattern. Tsuchi, and you still cannot reach L12, it's just too far away :P
Logged
SigFlags!
Quote from: Draignean@Spamkingdom+
Truly, we have the most uniquely talented spy network in all existence.
Quote from: mightymushroom@Spamkingdom#
Please tell me the Royal Physician didn't go to the same college as the Spymaster.

Tsuchigumo550

  • Bay Watcher
  • Mad Artificer
    • View Profile
Re: Space Mecha Turn Based Game [Mission 1: Welcome to Tau Ceti!]
« Reply #79 on: April 26, 2012, 03:39:18 pm »

((Fixed.))
Logged
There are words that make the booze plant possible. Just not those words.
Alright you two. Attempt to murder each other. Last one standing gets to participate in the next test.
DIRK: Pelvic thrusts will be my exclamation points.

Tiruin

  • Bay Watcher
  • Life is too short for worries
    • View Profile
Re: Space Mecha Turn Based Game [Mission 1: Welcome to Tau Ceti!]
« Reply #80 on: April 26, 2012, 07:10:31 pm »

Boost to the North West and if possible, fire any weaponry in range of the drones at the farthest reachable drone.
Logged

Tsuchigumo550

  • Bay Watcher
  • Mad Artificer
    • View Profile
Re: Space Mecha Turn Based Game [Mission 1: Welcome to Tau Ceti!]
« Reply #81 on: April 26, 2012, 09:49:17 pm »

((I still don't get the movement system simply because I have no idea of how many points I have, nor the range of my weapons >.<
Boost up-right or, if I can't, Move two tiles to the right.
Logged
There are words that make the booze plant possible. Just not those words.
Alright you two. Attempt to murder each other. Last one standing gets to participate in the next test.
DIRK: Pelvic thrusts will be my exclamation points.

Haspen

  • Bay Watcher
  • Cthuwu
    • View Profile
Re: Space Mecha Turn Based Game [Mission 1: Welcome to Tau Ceti!]
« Reply #82 on: April 27, 2012, 12:55:54 am »

//You have already moved for this turn, Tsuchi :P And the movement pattern shows where you can move in one turn. We're waiting for adwarf.
Logged
SigFlags!
Quote from: Draignean@Spamkingdom+
Truly, we have the most uniquely talented spy network in all existence.
Quote from: mightymushroom@Spamkingdom#
Please tell me the Royal Physician didn't go to the same college as the Spymaster.

Tsuchigumo550

  • Bay Watcher
  • Mad Artificer
    • View Profile
Re: Space Mecha Turn Based Game [Mission 1: Welcome to Tau Ceti!]
« Reply #83 on: April 27, 2012, 10:16:32 am »

((I think I got it now.))
Tsuchi looks at his console and sees a strange error.

You can't transcend time, fool!

The message dissapears. Tsuchi throws his "secret stash" of cigs away, wondering what got into them.
Logged
There are words that make the booze plant possible. Just not those words.
Alright you two. Attempt to murder each other. Last one standing gets to participate in the next test.
DIRK: Pelvic thrusts will be my exclamation points.

adwarf

  • Bay Watcher
    • View Profile
Re: Space Mecha Turn Based Game [Mission 1: Welcome to Tau Ceti!]
« Reply #84 on: April 27, 2012, 02:02:46 pm »

Move to I11, and fire on Drone 1 with the Missile Launcher
Logged

Haspen

  • Bay Watcher
  • Cthuwu
    • View Profile
Re: Space Mecha Turn Based Game [Mission 1: Welcome to Tau Ceti!]
« Reply #85 on: April 27, 2012, 02:50:35 pm »

Mission 1, Turn 1 (The Strangest of Dice Rolls)

Quote from: Initiative
Tsuchi: 6 + 3 = 9

Tsuchi's suit moved unhindered to it's position, but no drones were in range.

Quote from: Initiative
Dylan: 1 + 4.5 = 5.5

Because of Kira's sluggish movements, Dylan had to manuever above her with his boosters, almost hitting her headpiece with his suit's feet. (to I 12).

And the enemy was too far for the launcher to get a positive lock, thus missiles weren't fired.

Quote from: Initiative
ViperDrone4: 5 + 0.5 = 5.5

One of the drones glided toward the suits, through the void.

Quote from: Initiative
Erava: 2 + 3 = 5

Erava managed to get closer to the enemies, but wasn't in range to shoot...

Quote from: Initiative
Harpe: 2 + 3 = 5

...much like Harpe, who got behind Tsuchi.

Quote from: Initiative
ViperDrone1: 4 + 0.5 = 4.5
ViperDrone2: 4 + 0.5 = 4.5
ViperDrone3: 3 + 0.5 = 3.5
ViperDrone5: 3 + 0.5 = 3.5

The other drones moved closer as well in the meanwhile.

Quote from: Initiative
Kira: 1 + 1.5 = 2.5

Kira boosted to the position and pushed the launch button just as the missile launcher signaled a lock on one of the drones (II) - a missile flew from above her shoulder, just like in simulation...

(40+10-20=30>18, Hit! Dmg roll: 79)

This time it hit - the explosion engulfed the drone. Of course, it didn't damage the hull, but, the otherwise unseen shield was now getting milky spots and energy disruptions.

The generator quickly compensated for the loss. (end of turn&shield restoration)

Spoiler: Suits' Status (click to show/hide)
Spoiler: Map (click to show/hide)
« Last Edit: April 27, 2012, 02:59:39 pm by Haspen »
Logged
SigFlags!
Quote from: Draignean@Spamkingdom+
Truly, we have the most uniquely talented spy network in all existence.
Quote from: mightymushroom@Spamkingdom#
Please tell me the Royal Physician didn't go to the same college as the Spymaster.

adwarf

  • Bay Watcher
    • View Profile
Re: Space Mecha Turn Based Game [Mission 1: Welcome to Tau Ceti!]
« Reply #86 on: April 27, 2012, 02:53:04 pm »

Move to I9, and fire the Missile Launcher
Logged

Tiruin

  • Bay Watcher
  • Life is too short for worries
    • View Profile
Re: Space Mecha Turn Based Game [Mission 1: Welcome to Tau Ceti!]
« Reply #87 on: April 27, 2012, 08:46:50 pm »

Fire another Missile at the same drone I targeted earlier!

Or if said drone is within range of my rifle, use that instead.
Logged

Taricus

  • Bay Watcher
    • View Profile
Re: Space Mecha Turn Based Game [Mission 1: Welcome to Tau Ceti!]
« Reply #88 on: April 27, 2012, 08:55:47 pm »

Wait until a drone is in rangem then open fire with the Heavy Laser.
Logged
Quote from: evictedSaint
We sided with the holocaust for a fucking +1 roll

Tsuchigumo550

  • Bay Watcher
  • Mad Artificer
    • View Profile
Re: Space Mecha Turn Based Game [Mission 1: Welcome to Tau Ceti!]
« Reply #89 on: April 27, 2012, 09:38:29 pm »

Move to any square in range of the drones and open fire with anything not requiring energy

(Feel free to move the others first, ans my move pattern in this is less direct and more "dogged pursuit."

Or, if that's not possible...

Move to L 11 and open fire with all weapons possible that use no energy.

Can i move to a spot already and or soon to be occupied?

If that's still problematic, J 11. Keep the plan of using Slug/Missiles whenever possible
Logged
There are words that make the booze plant possible. Just not those words.
Alright you two. Attempt to murder each other. Last one standing gets to participate in the next test.
DIRK: Pelvic thrusts will be my exclamation points.
Pages: 1 ... 4 5 [6] 7 8 ... 24