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Author Topic: Space Mecha Turn Based Game [Mission 1: Welcome to Tau Ceti!]  (Read 47541 times)

adwarf

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Re: Space Mecha Turn Based Game [Mission 1: Welcome to Tau Ceti!]
« Reply #180 on: May 12, 2012, 12:23:36 pm »

Shoot the same drone again!
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Haspen

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Re: Space Mecha Turn Based Game [Mission 1: Welcome to Tau Ceti!]
« Reply #181 on: May 12, 2012, 04:04:53 pm »

Mission 1, Turn 13: At the Border of Life and Death

Quote from: Initiative
Tsuchi: 5 + 3 = 8

Laser and missiles it is, then.

(70+5-20=55>44, hit! Dmg: 74 -> 37 shields, hull) //laser
(30-20=10<20, miss!) //scatterers

The laser nibbled away on the drone, as Tsuchi moved away to safety at I7... or did he?

Quote from: Initiative
Harpe: 5 + 3 = 8

Harpe moved, then laser and missiles away at closest drone, which happens to be VDF IX.

(70+10-20=60>31, hit! Dmg: 80 -> 40 shields, hull) //lazor
(30-20=10<52, miss!)

Missiles were evaded, but laser shot wasn't.

Quote from: Initiative
Valkyrie Suit: 3 + 4 = 7

The Tsuan suit quickly noticed Tsuchi's attempt to run away. Shooting lasers at him, the Valkyrie approached him and then slashed at him with the sword.

(60-25=35<45, miss!) //lasers
(50+20-25=45>19, hit! Dmg: 90 -> 15 shields down, 75 hull) //laser sword

Laser bolts missed, but the blade crashed the generator's functions and rended at the hull. Tsuchi could hear the crackling of metal and sizzling of energy even in his cockpit, seeing pieces of metal from his suit floating in front of his windows, as well as eyes of his enemy's suit, blue and cold.

"Shield generator down. Restarting shield generator. Hull integrity limits reaching critical level. Tactical retreat is advised." The computer spoke as coldly as always, several yellow and red lights blinking at Tsuchi's console.

Quote from: Initiative
CobraDrone1: 6 + 0.5 = 6.5
ViperDrone6: 6 + 0.5 = 6.5

Two drones shot their laser bolts at Kira, with a missile going right behind them.

(60-30=30<45, miss!)
(60-30=30<83, miss!)
(50-30=20>1, hit! Dmg: 58 shields)

The missile was the only one to smash against Kira's shields.

Quote from: Initiative
Erava: 3 + 3 = 6

*zap*

(70+10-20=60>35, hit! Dmg: 63 -> 32 shields, 31 hull)

*blazzzm*

Quote from: Initiative
Dylan: 1 + 4.5 = 5.5

The triple laser bolt was shot at the Drone.

(60+20-20=60>48, hit! Dmg: 10+14+16=40 -> 20 shields, hull)

Quote from: Initiative
Kira: 3 + 1.5 = 4.5

As VDF I was gone already, CDF I has been targeted by the slug rifle and devastator launcher.

(70+20-20=70>16, hit! Dmg: 57 shields) //heavy slug
(40+10-20=30>25, hit! Dmg: 61 shields) //devastator

Both managed to slam against the drone's shields and deal severe damage to them.

The radio static was cut suddenly.

"--pilots, please respond! We are under heavy bombardment! This is TLC Scylla, I repeat, we are--"

The radio went quiet again, and the static interference suddenly grow louder.

Quote from: Initiative
CobraDrone3: 4 + 0.5 = 4.5
ViperDrone7: 4 + 0.5 = 4.5
ViperDrone9: 4 + 0.5 = 4.5
CobraDrone2: 3 + 0.5 = 3.5
ViperDrone8: 2 + 0.5 = 2.5
CobraDrone4: 1 + 0.5 = 1.5
CobraDrone5: 1 + 0.5 = 1.5

Six of seven drones moved closer. Tsuchi then could see the barrage thrown at him - the brightly shining laser bolts, and the smoke behind few missiles directed at him.

Lasers:
(60-25=35<85, miss!)
(60-25=35<59, miss!)
(60-25=35>22, hit! Dmg: 22+27=49 hull)
(60-25=35<73, miss!)
(60-25=35<86, miss!)
(60-25=35>17, hit! Dmg: 33+24=57 hull)
(60-25=35<38, miss!)
Missiles:
(50-25=25<64, miss!)
(50-25=25<28, miss!)
(50-25=25<75, miss!)
(50-25=25<50, miss!)

The bolts and missiles flew past him during his clumsy acrobatic manuevers, but he haven't managed to avoid them all.

"Major integrity failures detected. Left leg motor conduit broken. Hull breach at abdomen module. Secondary air tank breached. Estimated oxygen reserves, one hour six minu--" Suddenly the damage control computer went silent, no dobut it's conduits got damaged as well. How Tsuchi's suit was still standing, is propably a miracle or a great deal of luck. Next minute will require at least twenty miracles if he is going to survive, though...

The hum returned to Tsuchi's cockpit out of nowhere.

"Congratulations. At postponing. Your death. For another seven milics. However. This is all. For nothing. Embrace your death." The cold, feminine voice boomed across his cabin.

//Turn ends, shields regen'd

Spoiler: Suits' Status (click to show/hide)
Spoiler: Map (click to show/hide)
« Last Edit: May 12, 2012, 04:27:21 pm by Haspen »
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Twi

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Re: Space Mecha Turn Based Game [Mission 1: Welcome to Tau Ceti!]
« Reply #182 on: May 12, 2012, 04:17:43 pm »

((I said move to N4.... o_O Haspen, y u no read whole post?!? :P))
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Haspen

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Re: Space Mecha Turn Based Game [Mission 1: Welcome to Tau Ceti!]
« Reply #183 on: May 12, 2012, 04:21:32 pm »

Hmm. Give me a moment, then, I will redo your turn.

EDIT: Done. You scored a hit with laser.
« Last Edit: May 12, 2012, 04:27:36 pm by Haspen »
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Truly, we have the most uniquely talented spy network in all existence.
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Please tell me the Royal Physician didn't go to the same college as the Spymaster.

Taricus

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Re: Space Mecha Turn Based Game [Mission 1: Welcome to Tau Ceti!]
« Reply #184 on: May 12, 2012, 04:36:10 pm »

Keep firing at Cobra 3 with the laser.
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Twi

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Re: Space Mecha Turn Based Game [Mission 1: Welcome to Tau Ceti!]
« Reply #185 on: May 12, 2012, 05:18:05 pm »

Continue ze lazoring. THEN move to N7 again.
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Tsuchigumo550

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Re: Space Mecha Turn Based Game [Mission 1: Welcome to Tau Ceti!]
« Reply #186 on: May 12, 2012, 05:24:11 pm »

Tsuchi's coms were silent for a moment...
FUUUUUUUUUUCK!

I won't let you get away with this! Not now- Not EVER!
I have people to AVENGE, damn you! People who you killed! People... that I LOVED!
Tsuchi punches his weapons control system as hard as he can, trying to launch every last missile he still had at Val.
I may only be one drop of blood to you, one to spill in the tide of war, but this drop refuses to spill so easily!
Tsuchi is preparing to do something REALLY ballsy. He makes one last check over his suit, detaching one oxygen tank and preparing to evacuate. He punches a code into his core, and just hopes to god the fried system can take the orders.
Do me a favor, Tsuan bitch of war. Wait for me in hell.



Tsuchi is trying for -three rolls- here, in an act of desperation.
Roll One: Activating all remaining missiles in one huge hellstorm of fire.
Roll Two: How much oxygen he manages to take with him. He's trying to use the explosion from Roll Three to drift to the mothership.
Roll Three: Attempting to get the selfdestruct protocol and the boosters to work together to ram Val on auto.

After that, it's just all in how well he can drift into the mothership and get to an airlock. The chances of that probably arent too good and he'll probably be injured as hell.

Or, if all of that's too game breaking or complicated as a dying soldier's last move, just have me fire at Val in any way possible, then escape-pod (If podding away won't work, then run to K9.)

Tsuchi coughs audibly on comms.
Fuck... Not looking good, is it guys? Heh... Thought it wouldn't be this early... Sorry.
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There are words that make the booze plant possible. Just not those words.
Alright you two. Attempt to murder each other. Last one standing gets to participate in the next test.
DIRK: Pelvic thrusts will be my exclamation points.

Tiruin

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Re: Space Mecha Turn Based Game [Mission 1: Welcome to Tau Ceti!]
« Reply #187 on: May 13, 2012, 04:48:01 am »

Fire at VAL I with all my Rifles/Missiles!

Then Boost right into Tsuchi to knock her backwards and out of range from dem enemies!


:I < Kira's face at the onslaught right now.

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adwarf

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Re: Space Mecha Turn Based Game [Mission 1: Welcome to Tau Ceti!]
« Reply #188 on: May 13, 2012, 08:29:05 am »

Use the spear, and destroy that drone already!
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Tsuchigumo550

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Re: Space Mecha Turn Based Game [Mission 1: Welcome to Tau Ceti!]
« Reply #189 on: May 13, 2012, 08:44:51 am »

??? "Tsuchi" "her"

Tsuchi was thankful enough not to correct his probable savior.
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There are words that make the booze plant possible. Just not those words.
Alright you two. Attempt to murder each other. Last one standing gets to participate in the next test.
DIRK: Pelvic thrusts will be my exclamation points.

Tiruin

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Re: Space Mecha Turn Based Game [Mission 1: Welcome to Tau Ceti!]
« Reply #190 on: May 13, 2012, 08:56:21 am »

((Eheh, heh.

Oops. Just hope the conservation of force applies. Let's call that an IC mistake.  :P))
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Tsuchigumo550

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Re: Space Mecha Turn Based Game [Mission 1: Welcome to Tau Ceti!]
« Reply #191 on: May 13, 2012, 09:54:13 am »

((Techincally, if I boost right after you do...
I'm thinking I'd go two spaces in the direction that you knock me and then the one my boosters would carry me.))
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There are words that make the booze plant possible. Just not those words.
Alright you two. Attempt to murder each other. Last one standing gets to participate in the next test.
DIRK: Pelvic thrusts will be my exclamation points.

Haspen

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Re: Space Mecha Turn Based Game [Mission 1: Welcome to Tau Ceti!]
« Reply #192 on: May 13, 2012, 10:03:04 am »

Turn 14: Downhill

Quote from: Initiative
Erava: 6 + 3 = 9

Zaaap!

(70+10-20=60>57, hit! Dmg: 58 -> 29 shields, hull)

Erava is on sniping roll it seems.

Quote from: Initiative
Valkyrie Suit: 5 + 4 = 9

The Valkyrie suit swung it's blade at Tsuchi's suit, firing the lasers as well just to be sure.

(50+20-25=45>28, hit! Dmg: 74 -> 15 shields down, 59 hull) //sword
(60-25=35<99, miss!) //lasers

The blade cut deep into his hull, but miraculously, he was still not exploding. His console was flashing all yellow and red lights now.

Quote from: Initiative
Dylan: 4 + 4.5 = 8.5

Another thrust with trusty lance...

(50+10-20=40>6, hit! Dmg: 81 hull)

The thrust was hard that it split the drone into two large chunks without making it explode. Firing little electrical arcs, the two large peices soon began falling apart into several chunks of debris.

Dylan: Yet Another Kill (+1)

Quote from: Tsuchi
Tsuchi: 5 + 3 = 8

Missiles have been launched - six of them, as the launchers couldn't manage more per volley, the launcher signal beeping at him amongst all other beeps and flashes.

(30-25=5<38, miss!)

They missed.
"Self-destruct sequence, code D: on impact, initiated." Then the autopilot took Tsuchi toward the Valkyrie.

(special roll: 50<71, failed)
Just second before that Tsuchi could hear something else coming from his computer...
"Escape pod latches jammed, plea--"

(100-25=75<6, hit! Dmg: (Base is 100-half of max HP) 246 shields) //I actually have to remember that mechanic. This way, larger suits will deal more damage on self-destruct. Please don't turn into kamikaze squad, though ;v

Tsuchi's suit and the Valkyrie were engulfed in massive explosion and flash of light coming from shields' layer being assaulted with ton of particles. When the cloud dissipated, the enemy suit was still there - whilst Tsuchi's wasn't.

Tsuchi has been killed in action.

Quote from: Initiative
Harpe: 5 + 3 = 8

Blast of laser particles swished noiselessly through the space...

(70+10-20=60>34, hit! Dmg: 65 -> 33 shields, 32 hull)

And it slammed against the drone, damaging it's shields and hull. Radio static in the suits' cockpits was broken, but signal was partially grabled.

"--repelled the bom----ment with h--- of TLC Odysseus. We're engaging our im---se engines and we shall provide artill--- cover, but this will take a ----e. Please reply to this messa-- and co---rm that the suit of pilot Tsuchi Kitori has been ------yed. First Officer out."

Quote from: Initiative
Kira: 4 + 1.5 = 5.5

Slug and missile, again, this time at Valkyrie.

(70+20-25=65>12, hit! 67 shields) //heavyslug
(40+10-25=25>16, hit! 82 shields) //missile

Both managed to hit the Tsuan suit. Despite this, its shields were still holding. Sadly, there was no more Tsuchi's to rescue at this point.

Quote from: Initiative
CobraDrone4: 5 + 0.5 = 5.5
CobraDrone5: 4 + 0.5 = 4.5
ViperDrone6: 4 + 0.5 = 4.5
ViperDrone9: 4 + 0.5 = 4.5
ViperDrone7: 3 + 0.5 = 3.5
ViperDrone8: 3 + 0.5 = 3.5
CobraDrone2: 2 + 0.5 = 2.5
CobraDrone3: 2 + 0.5 = 2.5
CobraDrone1: 1 + 0.5 = 1.5

Eight (as CDF V got obliterated) drones split their forces - four turned to Kira, and other four to Erava, before simultaneously releasing a barrage of laser bolts and missiles at them.

At Kira, lasers:
(60-30=30>19, hit! Dmg: 27+25=52 -> 26 shields, hull)
(60-30=30<78, miss!)
(60-30=30<42, miss!)
(60-30=30<36, miss!)
At Kira, missiles:
(50-30=20<79, miss!)
(50-30=20<90, miss!)
At Erava, lasers:
(60-25=35<36, miss!)
(60-25=35<88, miss!)
(60-25=35<9, hit! Dmg: 32+35=67 -> 34 shields, 33 hull)
(60-25=35<30, hit! Dmg: 31+23=54 -> 27 shields, hull)
At Erava, missiles:
(50-25=25<24, hit! Dmg: 51 shields)
(50-25=25<85, miss!)

Whilst Kira only got hit once, Erava had less luck and her suit was damaged somewhat hard.

//Turn ends, shields regen.
//Dead soldier is more of an inspiration than wounded soldier :P The RNG was on your side with self-destruct, though. You both managed to avoid the sword-death (3 points of damage more and you would hit the dust 'prematurely'), and the self-destruct explosion was just 4 points shy of maximum damage. I also made a roll on your escape - sadly, RNG decided to troll you that one time.
Spoiler: Suits' Status (click to show/hide)
Spoiler: Map (click to show/hide)
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Quote from: mightymushroom@Spamkingdom#
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Taricus

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Re: Space Mecha Turn Based Game [Mission 1: Welcome to Tau Ceti!]
« Reply #193 on: May 13, 2012, 10:11:22 am »

Fire the Laser at Cobra 3 one more time, then start falling back to the south!
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Tiruin

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Re: Space Mecha Turn Based Game [Mission 1: Welcome to Tau Ceti!]
« Reply #194 on: May 13, 2012, 10:12:12 am »

((Aw great. Tsuchi, I have failed my momentary velocity of you.))

"Tsuchi!"

Kira swore as she saw the explosion in the HUD-peripheral port, she didn't know the woman as good as she'd bet. Or was he a man?...Nevertheless, he went out in style, much like...her old friend did.

And she wasn't to let it go to waste.

FIRE ALL RANGED WEAPONRY POINT BLANK AT VAL I

Then boost SE to as far as my capacity can.
« Last Edit: May 13, 2012, 10:15:24 am by Tiruin »
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