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Author Topic: Space Mecha Turn Based Game [Mission 1: Welcome to Tau Ceti!]  (Read 47547 times)

Tsuchigumo550

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Re: Space Mecha Turn Based Game [Mission 1: Welcome to Tau Ceti!]
« Reply #135 on: May 04, 2012, 04:25:24 pm »

Tsuchi mumbles... something about vengeance?

"I'm killing what threatens us. You learn a lot when all you have is a gun and blind, arrogant hope.
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There are words that make the booze plant possible. Just not those words.
Alright you two. Attempt to murder each other. Last one standing gets to participate in the next test.
DIRK: Pelvic thrusts will be my exclamation points.

Tiruin

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Re: Space Mecha Turn Based Game [Mission 1: Welcome to Tau Ceti!]
« Reply #136 on: May 04, 2012, 10:46:17 pm »

"Target lock!"

Point blank Rifle shot at the VDF I drone!

Another Missile shot at the Cobra! The same one!

If any of the targets die before I act, retarget to the farthest opponent within range!
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Haspen

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Re: Space Mecha Turn Based Game [Mission 1: Welcome to Tau Ceti!]
« Reply #137 on: May 05, 2012, 05:50:16 pm »

Turn postponed for tomorrow morning, sorry.
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Quote from: mightymushroom@Spamkingdom#
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Haspen

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Re: Space Mecha Turn Based Game [Mission 1: Welcome to Tau Ceti!]
« Reply #138 on: May 06, 2012, 10:50:57 am »

//Of course I haven't mentioned which part of the world's morning I was referring to c:

Mission 1, Turn 8: (Of Some Ridiculous Failed Hits)

Quote from: Initiative
Tsuchi: 5 + 3 = 8

Rockets and slugs away!

(30-20=10<39, miss!) //scatterers
(70+5-20=55>11, hit! Dmg: 13 shields) //slug

The slug hit the drone, but the cobra variant skillfully strafed from the missiles, doing a barrel roll.

Quote from: Initiative
Kira: 6 + 1.5 = 7.5

*clunk*

(70+20-20=70>68, hit! Dmg: 62 shields)

*pshoooom*

(40+10-20=30<83, miss!)

Only the slug managed to hit it's target.

Quote from: Initiative
Dylan: 3 + 4.5 = 7.5

There goes another pair of deadly effective Vetan missiles.

(90+20-20=90<96, miss!)

They missed! Dylan boosted to the right, just in front of the viper drone.

"Missile bank empty." Computer loudly stated the obvious.

Quote from: Initiative
ViperDrone5: 6 + 0.5 = 6.5
CobraDrone4: 5 + 0.5 = 5.5

Two drones shot lasers at Dylan, and the Cobra launched a missile at Tsuchi.

(60-25=35<66, miss!)
(60-25=35<75, miss!) //laser rifles

(50-25=25<48, miss!) //missile

Everything missed the suits.

Quote from: Initiative
Harpe: 2 + 3 = 5

Slug and missile launched.

(70+10-20=60>34, hit! Dmg: 25 shields)
(30-20=10>8, hit! Dmg: 18+21+21+23+16+30=129 -> 78 shields down, 51 hull)

The mixed barrage pelted away the drone's shields and cratered it's hull.

Quote from: Initiative
CobraDrone5: 4 + 0.5 = 4.5

The Cobra moved closer and shot lasers AND missile at Dylan. Propably it noticed his attempt to escape.

(60-25=35<99, miss!) //rifle
(50-25=35<58, miss!) //rocket

He managed to evade them.

Quote from: Initiative
Erava: 1 + 3 = 4

Laser bolt go!

(70+10-20=60>11, hit! Dmg: 70 -> 35 shields, hull)

The drone shook from the hit, the shields crackling with white spots and sparks.

Quote from: Initiative
ViperDrone1: 3 + 0.5 = 3.5
CobraDrone1: 3 + 0.5 = 3.5
CobraDrone2: 2 + 0.5 = 2.5
ViperDrone4: 1 + 0.5 = 1.5
CobraDrone3: 1 + 0.5 = 1.5

Two drones turned their laser cannons at Kira, the Cobra moving closer and backing up with a missile. The rest assaulted Dylan without mercy with everything the drones had.

At Kira:
(60-30=30<84, miss!) //laser
(60-30=30>21, hit! Dmg: 32+23=55 -> 28 shields, 27 hull) //laser
(50-30=30<55, miss!) //missile

Kira got her first 'wound' from laser bolt.

At Dylan:
(lasers first):
(60-25=35<74, miss!)
(60-25=35<86, miss!)
(60-25=35<47, miss!)
(missiles):
(50-25=25<30, miss!)
(50-25=25<61, miss!)

Few piruets and strafes later, Dylan escaped unharmed. Adding previous attempts, it means he evaded 9 possible hits this time. Clearly Dylan is a wizard.

//End of turn, shield regen.

Spoiler: Suits' Status (click to show/hide)
Spoiler: Map (click to show/hide)
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SigFlags!
Quote from: Draignean@Spamkingdom+
Truly, we have the most uniquely talented spy network in all existence.
Quote from: mightymushroom@Spamkingdom#
Please tell me the Royal Physician didn't go to the same college as the Spymaster.

Tiruin

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Re: Space Mecha Turn Based Game [Mission 1: Welcome to Tau Ceti!]
« Reply #139 on: May 06, 2012, 10:57:44 am »

((First wound, woohoo!))

Fire another point blank shot at the most wounded of the two in front of me! Then couple it up with a missile launch to the other target.
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adwarf

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Re: Space Mecha Turn Based Game [Mission 1: Welcome to Tau Ceti!]
« Reply #140 on: May 06, 2012, 11:00:00 am »

>: )

Fire my Laser Rifle at the nearest foe then move into the asteroid field.


((I think you should atleast get a bonus for attacking an enemy from behind right?))
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Tsuchigumo550

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Re: Space Mecha Turn Based Game [Mission 1: Welcome to Tau Ceti!]
« Reply #141 on: May 06, 2012, 11:31:02 am »

"Now they're just toying with me."
Move to K5 LIKE A BOSS and get wedged between three drones at once.
"As much as I'd like to go psycho and just spin around and fire at random...
Fire the missiles at VDF IV, fire the slug rifle at CDF IV.
"I wish this drone would hurry up and die already."
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There are words that make the booze plant possible. Just not those words.
Alright you two. Attempt to murder each other. Last one standing gets to participate in the next test.
DIRK: Pelvic thrusts will be my exclamation points.

Taricus

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Re: Space Mecha Turn Based Game [Mission 1: Welcome to Tau Ceti!]
« Reply #142 on: May 06, 2012, 11:49:46 am »

((HEY! Off my target buddy. GET YOUR OWN KILLS!  :P))

Continue firing at Viper Drone 4 with the Laser.
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Twi

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Re: Space Mecha Turn Based Game [Mission 1: Welcome to Tau Ceti!]
« Reply #143 on: May 06, 2012, 12:40:32 pm »

Attack Drone V with Laser! Make sure Dylan is not in the way :P
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Haspen

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Re: Space Mecha Turn Based Game [Mission 1: Welcome to Tau Ceti!]
« Reply #144 on: May 06, 2012, 02:23:21 pm »

Mission 1, Turn 9

Quote from: Initiative
Dylan: 5 + 4.5 = 9.5

There goes a laser blast, at Viper Drone V.

(60+20-20=60>43, hit! Dmg: 67 -> 20 shields down, 47 hull)

Smoke began to rise from the badly damaged drone, it's shields inactive again.

Quote from: Initiative
Kira: 5 + 1.5 = 6.5

Slug has been propelled at VDF I!

(70+20-20=70>66, hit! Dmg: 79, shields down)

It made the shields dissappear at the drone just as a missile was launched at CDF I.

(40+10-20=30>12, hit! Dmg: 70 shields)

Pretty explosion is pretty, but the drone is still there.

Quote from: Initiative
CobraDrone2: 6 + 0.5 = 6.5

The Cobra II shot both it's laser and missile at Tsuchi.

(60-25=35<56, miss!) //rifle
(50-25=25<98, miss!) //missle

Both missed him.

Quote from: Initiative
Harpe: 3 + 3 = 6

Another laser blast.

(70+10-20=60>49, hit! Dmg: 72)

Another drone down!

(Harpe got 1 kill)

The radio static has been broken.

"First Officer Sergei Romanov here. While I would like to bring good news, I'm bringing bad news. Five new signatures have been picked up by our long-range sensors. I got a report that says one of them is fluctuating strangely. We will keep you informed if that's a glitch in the sensor readings or maybe something different is approaching."

Quote from: Initiative
ViperDrone1: 5 + 0.5 = 5.5
CobraDrone1: 4 + 0.5 = 4.5

Both of Kira's enemies have a vendetta on her, spewing lazors and missile at her.

(60-30=30<44, miss!)
(60-30=30<49, miss!) //lasers
(50-30=20<79, miss!) //missile

She skillfully dodged them all.

Quote from: Initiative
Tsuchi: 1 + 3 = 4

Missiles go!

(30-20=10<81, miss!)

Slug rifle go!

(70+5-20=55>15, hit! Dmg: 26 shields)

The cobra got hit with a slug.

Quote from: Initiative
Erava: 1 + 3 = 4

Another laser blast...

(70+10-20=60>51, hit! Dmg: 72 -> 36 shields, hull)

Another hit.

Quote from: Initiative
CobraDrone5: 3 + 0.5 = 3.5
ViperDrone5: 2 + 0.5 = 2.5
CobraDrone4: 2 + 0.5 = 2.5
ViperDrone4: 1 + 0.5 = 1.5
CobraDrone3: 1 + 0.5 = 1.5

The drones released their barrage in memory of just fallen 'comrade' that was going to attack with them. Right at Tsuchi.

Lasers:
(60-25=35<74, miss!)
(60-25=35>18, hit! Dmg: 21+25=46 -> 23 shields, hull)
(60-25=35>25, hit! Dmg: 25+37=62 -> 31 shields, hull)
(60-25=35<52, miss!)

Missiles:

(50-25=25>13, hit! Dmg: 37 shields)
(50-25=25<67, miss!)
(50-25=25<26, miss!)

He got hit by a few - seems he got the attention he wanted.

(End of turn&shield regen)

Spoiler: Suits' Status (click to show/hide)
Spoiler: Map (click to show/hide)
Logged
SigFlags!
Quote from: Draignean@Spamkingdom+
Truly, we have the most uniquely talented spy network in all existence.
Quote from: mightymushroom@Spamkingdom#
Please tell me the Royal Physician didn't go to the same college as the Spymaster.

Taricus

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Re: Space Mecha Turn Based Game [Mission 1: Welcome to Tau Ceti!]
« Reply #145 on: May 06, 2012, 02:28:49 pm »

Continue firing at drone 4 with the heavy laser.
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We sided with the holocaust for a fucking +1 roll

Twi

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Re: Space Mecha Turn Based Game [Mission 1: Welcome to Tau Ceti!]
« Reply #146 on: May 06, 2012, 03:28:10 pm »

Attack the weaker of the two closest drones with Laser. Then move to L9.

(I CAN attack move, right? >_>)

"As a general rule, anything that fluctuates strangely is bad. It may be wise to... run away very fast."
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Tsuchigumo550

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Re: Space Mecha Turn Based Game [Mission 1: Welcome to Tau Ceti!]
« Reply #147 on: May 06, 2012, 06:25:10 pm »

Damn. We'd better watch out. I have some really bad vibes going here, and it's not because I'm sober.

In fact, someone get me some beer. I need something to help me aim.

Before moving, Tsuchi tries to send a message to Command.
"I don't know you yet, First Officer, but if I live through this, the first one's on me. If I may ask, what kind of fluctuations are we talking about? I've got a really bad feeling. One I don't get that often. One that I've only had once before, in fact.

One hell of a welcoming party, isn't it sir?


Tsuchi fires everything he's got at VDF IV.

Diediediediediedie!!
« Last Edit: May 06, 2012, 06:29:35 pm by Tsuchigumo550 »
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There are words that make the booze plant possible. Just not those words.
Alright you two. Attempt to murder each other. Last one standing gets to participate in the next test.
DIRK: Pelvic thrusts will be my exclamation points.

Taricus

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Re: Space Mecha Turn Based Game [Mission 1: Welcome to Tau Ceti!]
« Reply #148 on: May 06, 2012, 06:28:30 pm »

"HEY! Get your own kill! Stop trying to steal mine!"
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We sided with the holocaust for a fucking +1 roll

Tsuchigumo550

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Re: Space Mecha Turn Based Game [Mission 1: Welcome to Tau Ceti!]
« Reply #149 on: May 06, 2012, 06:30:09 pm »

((I thought it was mine? Who shot first?))
((Ah ha. Turn Four. I got the first shot on IV... Seriously though, have all the Cobras you want. after this one I'm backing up a bit from the battle.))

"Yours? Sorry, but I've had my eye on this one for a good long while now. I can feel your desire to rack up some points out here, competing with that Unicorn, but don't sweat it. So far, it looks like we'll all get our three.
« Last Edit: May 06, 2012, 06:34:52 pm by Tsuchigumo550 »
Logged
There are words that make the booze plant possible. Just not those words.
Alright you two. Attempt to murder each other. Last one standing gets to participate in the next test.
DIRK: Pelvic thrusts will be my exclamation points.
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