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Author Topic: Megaproject: Fondled Mine  (Read 3430 times)

Halnoth

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Megaproject: Fondled Mine
« on: April 23, 2012, 04:37:22 am »

Hello Everyone! I give you Fondled Mine, settled in 250 by The Humble Barricade of Animals, citizens of The Orginized Earth. I started this fort to test a megaproject mod I have been working on and it turned into this, and yes those names are random. I didn't even notice the name until like year two of the fort.

I'm running at 50 fps with 500 dwarves, about 50 animals, and a 2x2 embark.

Overview screenshot using overseer;

Spoiler (click to show/hide)

A few stonesense shots, the water you see is coming from my mist generators I placed in the dining halls, the water just drains off the map.

Spoiler (click to show/hide)

Spoiler (click to show/hide)

Spoiler (click to show/hide)

Spoiler (click to show/hide)

Spoiler (click to show/hide)
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One of the dwarfs walked in front of Thor to get a better view of the prye, and Thor kicked him irritably into the middle of the flames, which made Thor feel slightly better and made all the dwarfs feel much worse.

Cloth Armor Mod http://www.bay12forums.com/smf/index.php?topic=158967.msg7063531#msg7063531

SRD

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Re: Megaproject: Fondled Mine
« Reply #1 on: April 23, 2012, 04:53:28 am »

Looks good, now cover it in gold/orthoclase
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LoSboccacc

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Re: Megaproject: Fondled Mine
« Reply #2 on: April 23, 2012, 04:57:59 am »

Quote
I'm running at 50 fps with 500 dwarves, about 50 animals, and a 2x2 embark.

which df version? what pc? wanna!
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Halnoth

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Re: Megaproject: Fondled Mine
« Reply #3 on: April 23, 2012, 05:02:15 am »

Quote
I'm running at 50 fps with 500 dwarves, about 50 animals, and a 2x2 embark.

which df version? what pc? wanna!

its 34.07. The fps is so good because I cut out a bunch of pretty much worthless junk from vanilla. The last time I did a megaproject this size I was at about 10 fps with this many dwarves.
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One of the dwarfs walked in front of Thor to get a better view of the prye, and Thor kicked him irritably into the middle of the flames, which made Thor feel slightly better and made all the dwarfs feel much worse.

Cloth Armor Mod http://www.bay12forums.com/smf/index.php?topic=158967.msg7063531#msg7063531

ivanthe8th

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Re: Megaproject: Fondled Mine
« Reply #4 on: April 23, 2012, 06:43:25 am »

So I assume you can't get trees to grow on your roof gardens? Or have you been clear-cutting?

I think it's very cool, but I wish there were some trees in those screenshots.
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Garath

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Re: Megaproject: Fondled Mine
« Reply #5 on: April 23, 2012, 07:04:44 am »

What did you mod out? maybe I'll do it too for my next world. I can just run at 40 fps with 130 dwarfs
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Vharuck

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Re: Megaproject: Fondled Mine
« Reply #6 on: April 23, 2012, 07:07:23 am »

That's beautiful.  Did you carve those out of the stone or construct them with an army of masons?  Do the different buildings serve different functions?  Can we see the layout inside them?
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slothen

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Re: Megaproject: Fondled Mine
« Reply #7 on: April 23, 2012, 07:29:11 am »

If you've fondled mine then I'll fondle yours.
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drunkenmaster

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Re: Megaproject: Fondled Mine
« Reply #8 on: April 23, 2012, 07:57:44 pm »

This is epic, how long in real time did it take you to construct this? The main barrier for me getting into DF at the moment is the sheer time it takes to get a decent fortress up and running.
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Graebeard

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Re: Megaproject: Fondled Mine
« Reply #9 on: April 23, 2012, 10:27:55 pm »

Those screenshots look great.  What method did you use to grow grass on everything?  Copius pump stacks?
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DS

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Re: Megaproject: Fondled Mine
« Reply #10 on: April 23, 2012, 11:11:28 pm »

Absolutely gorgeous in the new Overseer screenshot. I'd personally like to see more perspectives using that visualizer, as opposed to Stonesense.

I'm also curious as to the mods you're using (cutting out certain vanilla elements, as you described), as well as how you produced the roof gardens.
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Girlinhat

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Re: Megaproject: Fondled Mine
« Reply #11 on: April 23, 2012, 11:36:25 pm »

I'm most curious about how you got grass everywhere.

Lordraymond

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Re: Megaproject: Fondled Mine
« Reply #12 on: April 23, 2012, 11:44:12 pm »

I'm most curious about how you got grass everywhere.

I recall in Weatherwires grass briefly began growing randomly underground with no cause, and above-ground grass as well. Not the cave variety.

I mean, that fort was bugged to HFS and back, but perhaps with enough jimmying you could get muddy soil and then hope grass grows naturally up there.
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Old Greg

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Re: Megaproject: Fondled Mine
« Reply #13 on: April 23, 2012, 11:45:11 pm »

Did he just dig what we see into the soil layer, preserving the original grass?

SRD

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Re: Megaproject: Fondled Mine
« Reply #14 on: April 23, 2012, 11:49:06 pm »

btw you can zoom out in StoneSense using the scrolly thingy on your mouse (MB3)
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EDIT: HOW DO I STOP THE BLEEDING!
SUPEREDIT: Nevermind. Bled to death ._.
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