Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Poll

What shoul sell the Auto Union retail division?

Let's focus in cars, trucks, finished stuff only; be a realtailer!
- 3 (21.4%)
Keep the current inventory mix, it has worked fine til now!
- 3 (21.4%)
Become a tuning car shop, add engines and chip to stores
- 2 (14.3%)
Stay hungry, stay gredish: sell everything that we produce in the whole vehicle chain to keep surplus at minimum
- 6 (42.9%)

Total Members Voted: 11


Pages: 1 ... 22 23 [24]

Author Topic: Auto Union: Economy of Scale Community Effort  (Read 33118 times)

Goron

  • Bay Watcher
    • View Profile
Re: Auto Union: Economy of Scale Community Effort
« Reply #345 on: May 16, 2012, 09:06:54 pm »

My job musta expired again... any chance I can get the production manager position, again?
(I know you've been giving more than just factory rights but I have not been researching or anything else... just setting productions)

BallC420

  • Bay Watcher
    • View Profile
Re: Auto Union: Economy of Scale Community Effort
« Reply #346 on: May 16, 2012, 10:00:59 pm »

Alright, restocking/repricing bot disabled for the time being. Kinda disappointed that RJ would release the new store UI unfinished (no sales data -- guess he's still working on implementing the new selling formulas) especially since I'm going to be out of town for a week starting Sunday. Hopefully the new UI will be up before then so I have enough time to recode to it.

From my initial look at the UI, it's 8 shelves per store. Any thoughts on an optimal algorithm for what to put on the shelves in each store? Changing products every tick is doable so maybe just put 1 product per store and choose whatever product seems most profitable at the time given world demand, avg Q, avg sales price, our cost, and our pricing strategy?
Logged

LoSboccacc

  • Bay Watcher
  • Σὺν Ἀθηνᾷ καὶ χεῖρα κίνει
    • View Profile
Re: Auto Union: Economy of Scale Community Effort
« Reply #347 on: May 16, 2012, 10:59:35 pm »

I've put up finished vehicles tyres and seats on shelves, until we can manage a proper mix

Prices are a bit random right now. I'm on a little phone right now and the interface is a bit too bad for proper navigation

Positions are up.

If anyone wants in, just ask
Logged

Funk

  • Bay Watcher
    • View Profile
Re: Auto Union: Economy of Scale Community Effort
« Reply #348 on: May 17, 2012, 05:00:25 pm »

Urist mineing has just built its first car plant to mach it stores, im wondering if we should come to a sale priceQuality fixing agement?
Logged
Agree, plus that's about the LAST thing *I* want to see from this kind of game - author spending valuable development time on useless graphics.

Unofficial slogan of Bay 12 Games.  

Death to the false emperor a warhammer40k SG

BallC420

  • Bay Watcher
    • View Profile
Re: Auto Union: Economy of Scale Community Effort
« Reply #349 on: June 01, 2012, 11:37:11 pm »

So are we going to start a new B12 company on the new server or what?
Logged

LoSboccacc

  • Bay Watcher
  • Σὺν Ἀθηνᾷ καὶ χεῖρα κίνει
    • View Profile
Re: Auto Union: Economy of Scale Community Effort
« Reply #350 on: June 02, 2012, 03:16:30 am »

of course, this time, everyone will be ceo.

however, there is a wipe planned on 4/6, so it's a bit meh at the moment
Logged
Pages: 1 ... 22 23 [24]