So, inspired by the Many Fortresses, One World project
http://www.bay12forums.com/smf/index.php?topic=103473.0, but wanting something that might be complete a bit sooner, I was considering trying to make a world where at least some of the shops sell armor, backpacks, etc, so that adventuring can be a bit more fun (and less !FUN!) for inexperienced players. My plan was to create tiny forts (edit: I guess 2x2 is the smallest possible?) near major cities, use DFHack/cheating whatever to help me quickly create the needed items, and then move the goods to shops using adventurers, so that future adventurers will find things to buy in shops selling armor, bowyer, leather goods etc.
Is there an interest from other players in such a world? If so, does anyone have any suggestions for how it should be done? Will this not work because of some technical problem with DF that I don't know about?
As for details, I would create reasonable (not masterwork or anything) armor and other goods by creating a tiny human fort near most cities and having low skill smiths/craftsmen make stuff. Then I would put this in appropriate shops by trading it to them with adventurers. I might also have said adventurers take the free loot found in keeps and put it in shops/somewhere less easy so that future adventurers can't just take all kinds of free stuff. I also would likely make maybe one location for each type of item where higher quality items (up to masterwork) are available. I might also try to create some small dungeon forts, or just have sneak exploiting adventurers put nifty stuff inside of existing dugeons/dragon caves etc.
To make this happen fast, I would use DFHack to mod in veins of whatever minerals I need right near the surface, grow trees super fast, use fastdorf, and maybe even change the materials of created items (unless this is likely to cause crashing etc). I would also turn off invasions and otherwise mod the raws to make fortressing as easy and fast as possible. In other words, I would use any and all possible cheats/exploits. Any suggestions of useful cheats or potential problems with hacking would be very much appreciated.
I was thinking of also turning on Dwarf/Elf/Gobbo towns and giving them some appropriate gear as well. Alternately, I might just make small sized armor and trade it to the existing dwarf/elf armorsmiths that live in human cities. Any thoughts about this? The problem (that I know of) with turning on dwarf cities is that dorf adventurers will then start in them, up in the mountains, unable to fast travel.
If doing so will not provoke !RAGE! from the "Many Fortresses, One World" project, I might use their current save as a starting point, as they are much more knowledgeable than me about genning good worlds, and it also already has a few forts to explore. It also already has been modded to allow human forts, so I don't have to worry about that. Just to be clear, MFOW sounds amazing, and I can't wait for it to be complete, but since I can't wait, I'd like to create a cheap knock-off in the mean time. I would participate in MFOW, but there's no way I could finish a good fort in two weeks...
Any help, comments, or suggestions would be greatly appreciated. Maybe if other people are interested this could be a succession project?