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Author Topic: Legend of Zelda: The Chronospace Shards: Prologue  (Read 11037 times)

freeformschooler

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Re: Legend of Zelda: The Chronospace Shards: Prologue
« Reply #45 on: April 28, 2012, 01:50:28 pm »

>Head to the east cul-de-sac

<Moblin's Perception vs. Stealth> Falri began sneaking past the guard towards an opening in the wall to the east.

Spoiler: Battlemap (click to show/hide)

WHOOPS! <Moblin's Perception vs. Stealth> Falri flew right into the field of vision of another Moblin guard. Through a miracle, she was able to fly up to the ceiling before the guard's eyes met her. She wouldn't be safe long.

>_

Spoiler: Falri (click to show/hide)
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adwarf

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Re: Legend of Zelda: The Chronospace Shards: Prologue
« Reply #46 on: April 28, 2012, 04:39:56 pm »

Go back, and make a run for the exit !
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Happerry

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Re: Legend of Zelda: The Chronospace Shards: Prologue
« Reply #47 on: April 28, 2012, 11:21:19 pm »

Hide behind the wall! It looks like if you went up 1 and then left 1 you will be out of both of their sight, and then we can think up something to do with a bit more time to think.
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Aklyon

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Re: Legend of Zelda: The Chronospace Shards: Prologue
« Reply #48 on: April 28, 2012, 11:24:40 pm »

Fly over the wall, we're on the ceiling temporarily aren't we?
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freeformschooler

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Re: Legend of Zelda: The Chronospace Shards: Prologue
« Reply #49 on: April 29, 2012, 09:09:44 am »

>Fly over the wall

The wall is connected to the ceiling!

>Hide behind the wall!

<Moblin's Perception vs. Stealth> In a burst of genius and good stealth rolls, Falri flew behind a wall where she hoped none of the Moblins could see her. The wall was just thick enough that she couldn't see around it, so it probably worked the other way, too.

Spoiler: Battlemap (click to show/hide)

>_

Spoiler: Falri (click to show/hide)
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mcclay

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Re: Legend of Zelda: The Chronospace Shards: Prologue
« Reply #50 on: April 29, 2012, 10:35:59 am »

Stealth over to the west cul de sac.
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Darvi

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Re: Legend of Zelda: The Chronospace Shards: Prologue
« Reply #51 on: April 29, 2012, 10:57:00 am »

>Realise that the first Moblin is stuck, and move towards the lower left corner.
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adwarf

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Re: Legend of Zelda: The Chronospace Shards: Prologue
« Reply #52 on: April 29, 2012, 11:25:32 am »

>Realise that the first Moblin is stuck, and move towards the lower left corner.
.... I knew that :3
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applesauce machine

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Re: Legend of Zelda: The Chronospace Shards: Prologue
« Reply #53 on: May 01, 2012, 06:23:43 pm »

>Realise that the first Moblin is stuck, and move towards the lower left corner.
.... I knew that :3
I thought ffs'd just move the Moblin diagonally and count that as moving one space, thereby untrapping it. If he for some reason wasn't, then my bad for giving him the idea.
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Blade Master Model 42

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Re: Legend of Zelda: The Chronospace Shards: Prologue
« Reply #54 on: May 02, 2012, 06:53:24 pm »

>Realise that the first Moblin is stuck, and move towards the lower left corner.
.... I knew that :3
I thought ffs'd just move the Moblin diagonally and count that as moving one space, thereby untrapping it. If he for some reason wasn't, then my bad for giving him the idea.

As far as I know, it's a legal move. Even if he wasn't he could just Squeeze through. Squeezing is a type of action a monster takes to reduce it's size so it can fit through tight spaces.

applesauce machine

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Re: Legend of Zelda: The Chronospace Shards: Prologue
« Reply #55 on: May 02, 2012, 07:28:50 pm »

As far as I know, it's a legal move.
I thought so. But that should be obvious.

Even if he wasn't he could just Squeeze through. Squeezing is a type of action a monster takes to reduce it's size so it can fit through tight spaces.
I didn't know this was a thing. Good to know. Wait, any kind of monster? The answer is probably yes, but I'm wondering if this is a kind of thing that only monsters with certain traits would be able to do. For instance, a monster made of like, water or something. Like a blue chu-chu (or any chu-chu, really). Or maybe a giant blue chu-chu since I don't see how there would be a situation in which a normal-sized monster, in this case, a chu-chu, would have to use that ability.
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Blade Master Model 42

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Re: Legend of Zelda: The Chronospace Shards: Prologue
« Reply #56 on: May 02, 2012, 07:52:06 pm »

They can only reduce the size by one, and doing so gives them several disadvantages, including combat penalties. Amorphous enemies would just ignore space restraints, I would guess. Squeezing is basically just like sucking in your gut to path through a narrow space.
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