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Author Topic: Legend of Zelda: The Chronospace Shards: Prologue  (Read 11047 times)

freeformschooler

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Re: Legend of Zelda: The Chronospace Shards: Prologue
« Reply #15 on: April 22, 2012, 04:50:29 pm »

>Slide your finger across the terminal five times.

Falri considered sliding herself across the top of the terminal five times, but ultimately decided to take the safe path by not bringing attention to herself.

>Prepare to escape through the North Exit when it next opens.

Falri waited for the north exit to open. Sure enough, a worker marched through as the doors slid into the open position. <Athletics check> She flew through the doorway as quickly as she could.



She found herself in a large room filled with green-tinted containers attached to the ceiling via platforms. The containers formed rows, and the rows formed grids, filling the room from wall to wall. There didn't seem to be any workers in the room despite how frequently they came out of it.

Spoiler: Falri (click to show/hide)
« Last Edit: April 23, 2012, 11:48:36 am by freeformschooler »
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Blade Master Model 42

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Re: Legend of Zelda: The Chronospace Shards: Prologue
« Reply #16 on: April 22, 2012, 05:03:13 pm »

>Realize you are in a moblin creation chamber, or something equally strange. PANIC.

Riccto

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Re: Legend of Zelda: The Chronospace Shards: Prologue
« Reply #17 on: April 22, 2012, 05:04:55 pm »

>Realize you are in a moblin creation chamber, or something equally strange. PANIC.
LEG IT

WING IT!
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Darvi

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Re: Legend of Zelda: The Chronospace Shards: Prologue
« Reply #18 on: April 23, 2012, 01:02:38 am »

LEG IT
Yeah I don't even think that's a legit action.
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freeformschooler

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Re: Legend of Zelda: The Chronospace Shards: Prologue
« Reply #19 on: April 23, 2012, 11:00:06 am »

>Wing it!

Falri attempted to fly back out of the door, but it was closed, and there was no worker to open it just yet. She realized she was trapped in some sort of worker creation room!

Just as she predicted, one of the containers slid upwards, revealing a fully formed worker. The creature noticed Falri and grunted angrily. Even though it was just born, it could tell she was an intruder!

---INITIATE COMBAT---

Upon seeing the foe, Falri felt more sure of her own capabilities. You can now see your stat sheet! Please refer to the Dungeon and Dragons 4th Edition Quickstart Guide for information on combat.

<Initiative roll> Falri is placed after the moblin worker in the initiative list.



The Moblin Worker moved six spaces towards Falri but did nothing else with its turn.



>_

Spoiler: Falri (click to show/hide)
« Last Edit: April 23, 2012, 11:55:02 am by freeformschooler »
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Darvi

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Re: Legend of Zelda: The Chronospace Shards: Prologue
« Reply #20 on: April 23, 2012, 11:07:53 am »

>Do a Greenhilt and hide behind the columns, letting the Moblin wreck them in order to get to you. Eventually the roof'll crash on him.

Fairs dust him before, though. In the eyes.
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freeformschooler

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Re: Legend of Zelda: The Chronospace Shards: Prologue
« Reply #21 on: April 23, 2012, 11:48:13 am »

Okay, but just for future reference, it's a lot easier if you specify the exact movements beforehand ("east 3 northeast 3", for example.)

>Fairy Dust then hide behind the containers.

<Fairy Dust> Falri spun around in the air, flinging harmful flakes of force onto the worker from afar. It took four damage and flailed around all distracted-like as if it martial artist who walked into a spider web.

Falri moved behind one of the containers and against the wall where she hoped the moblin wouldn't see her. The moblin, surprisingly, did not wreck the container to get to her, but moved around it like normal. It wasn't able to catch up to her, so it did nothing else.



>_

Spoiler: Falri (click to show/hide)

Spoiler: OOC (click to show/hide)
« Last Edit: April 23, 2012, 11:50:46 am by freeformschooler »
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Darvi

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Re: Legend of Zelda: The Chronospace Shards: Prologue
« Reply #22 on: April 23, 2012, 12:05:52 pm »

>Not if we use both the move and standard action to fly 12 squares to the east.

Wait, initiative. Fffff...
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freeformschooler

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Re: Legend of Zelda: The Chronospace Shards: Prologue
« Reply #23 on: April 23, 2012, 12:08:20 pm »

Yeah, I'll give you time to think about that. You COULD use the two standard actions to move only ten spaces east, though. Or even nine!
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Aklyon

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Re: Legend of Zelda: The Chronospace Shards: Prologue
« Reply #24 on: April 23, 2012, 12:20:45 pm »

Not even out of the prologue and we're already having to decide between moving twice or not. Good idea for a neat game, freeform.
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Crystalline (SG)
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Quote from: RedKing
It's known as the Oppai-Kaiju effect. The islands of Japan generate a sort anti-gravity field, which allows breasts to behave as if in microgravity. It's also what allows Godzilla and friends to become 50 stories tall, and lets ninjas run up the side of a skyscraper.

Darvi

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Re: Legend of Zelda: The Chronospace Shards: Prologue
« Reply #25 on: April 23, 2012, 12:36:48 pm »

I wouldn't really consider "Fly or Die" a choice.
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freeformschooler

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Re: Legend of Zelda: The Chronospace Shards: Prologue
« Reply #26 on: April 23, 2012, 02:06:07 pm »

The action beforehand wasn't changed or overruled. So.

>Use both the move and standard action to fly 12 squares to the east.



Falri fly-sprinted to the east because sprinting is absolutely something that flying creatures can do. The Moblin worker predictably followed, but not dumbly as might be expected of a newborn factory worker. It charged to the east and cornered Falri.

Falri reacted quickly by spraying more fairy dust on the worker. <Fairy Dust> The worker took six damage and stomped around angrily, scratching at its eyes.

A soothing voice echoed into Falri's mind: "Escaped fairy! Lure the Moblin to the southern wall. I may be able to help!"

"I'll take any help I can get!" Falri was panicked, but there was no immediate response.

>_

Spoiler: Falri (click to show/hide)
« Last Edit: April 23, 2012, 02:12:59 pm by freeformschooler »
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Darvi

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Re: Legend of Zelda: The Chronospace Shards: Prologue
« Reply #27 on: April 23, 2012, 02:08:06 pm »

>Ignore voice of reason and fly to the one place the Moblin will never look: behind his head!
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freeformschooler

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Re: Legend of Zelda: The Chronospace Shards: Prologue
« Reply #28 on: April 23, 2012, 02:10:56 pm »

Remember you can spend a standard action boosting all your defenses by +2 while still allowing you to move.

Also, I forgot the opportunity attack. Editing that in.
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Aklyon

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Re: Legend of Zelda: The Chronospace Shards: Prologue
« Reply #29 on: April 23, 2012, 02:12:08 pm »

He can't reach us as easily from this side, we could go straight down while he needs to go around.
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Crystalline (SG)
Sigtext
Quote from: RedKing
It's known as the Oppai-Kaiju effect. The islands of Japan generate a sort anti-gravity field, which allows breasts to behave as if in microgravity. It's also what allows Godzilla and friends to become 50 stories tall, and lets ninjas run up the side of a skyscraper.
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