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Author Topic: Let's Talk "Talk"  (Read 5281 times)

o_O[WTFace]

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Re: Let's Talk "Talk"
« Reply #15 on: April 22, 2012, 04:36:32 pm »

  • ...apparently, adding minecarts and the big changes to hauling, is "bugfixing."  He's not currently adding features, he's just fixing bugs!

Fixed the bug where big blocks of code hadn't been written yet :D  My favorite kind of bugfix. 
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wierd

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Re: Let's Talk "Talk"
« Reply #16 on: April 22, 2012, 04:38:31 pm »

"Manual hauling labor is a temporary patch around intended functionality. Fixing the bugs that require this patch for a proper bugfix."

That's how I interpreted that anyway...
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simonthedwarf

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Re: Let's Talk "Talk"
« Reply #17 on: April 22, 2012, 04:42:42 pm »

Where can I find more information on hill dwarves? What are they, hobbits?
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wierd

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Re: Let's Talk "Talk"
« Reply #18 on: April 22, 2012, 04:58:41 pm »

Dwarves that settle in a mostly "deep soil" hill, and build a constructed fortress inside, as opposed to "mountain home" dwarves, who dig out a genuine mountain.

Hill dwarf settlements usually emerge as suburbs to the "metropolitan" mountain home, as the mountain home becomes successful, and the population grows.
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Girlinhat

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Re: Let's Talk "Talk"
« Reply #19 on: April 22, 2012, 05:16:52 pm »

"Hill Dwarf" is a rough name.  It literally means "the camp outside of your embark where migrants loiter."  Your fort is the proper settlement, they've just set up a camp a few miles away, waiting to make the final little trip to reach your fort.  They're still proper dwarves, not hobbits.

Also, it sounds like your hill dwarves may become your link to the outside world.  Send caravans and goods to the camp, and from there they move to the world, and similarly armies are readied in the camp while defensive militia stays at home.

Mitchewawa

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Re: Let's Talk "Talk"
« Reply #20 on: April 22, 2012, 05:18:25 pm »

I just hope he fixes sober vampires with the patch.
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Urist Da Vinci

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Re: Let's Talk "Talk"
« Reply #21 on: April 22, 2012, 06:35:39 pm »

"Hill Dwarf" is a rough name.  It literally means "the camp outside of your embark where migrants loiter."  Your fort is the proper settlement, they've just set up a camp a few miles away, waiting to make the final little trip to reach your fort.  They're still proper dwarves, not hobbits.

Also, it sounds like your hill dwarves may become your link to the outside world.  Send caravans and goods to the camp, and from there they move to the world, and similarly armies are readied in the camp while defensive militia stays at home.

IIRC the idea was more like the human towns, where they have many hamlets within a day's travel. You'd end up with all these off-screen dwarves that live in hobbit-homes and leech off interact with your fort.

wierd

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Re: Let's Talk "Talk"
« Reply #22 on: April 22, 2012, 06:43:21 pm »

Like I said, suburbs. Residential areas dependent upon the heavy industry of the major settlement.

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friendguy13

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Re: Let's Talk "Talk"
« Reply #23 on: April 22, 2012, 08:07:16 pm »

"Hill Dwarf" is a rough name.  It literally means "the camp outside of your embark where migrants loiter."  Your fort is the proper settlement, they've just set up a camp a few miles away, waiting to make the final little trip to reach your fort.  They're still proper dwarves, not hobbits.

Also, it sounds like your hill dwarves may become your link to the outside world.  Send caravans and goods to the camp, and from there they move to the world, and similarly armies are readied in the camp while defensive militia stays at home.

IIRC the idea was more like the human towns, where they have many hamlets within a day's travel. You'd end up with all these off-screen dwarves that live in hobbit-homes and leech off interact with your fort.

Think that when they are implemented your fortress' relationship with them will be you give them finished goods and military equipment then they give you food, raw materials, and soldiers.  Not them leeching off your fortress.
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rtg593

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Re: Let's Talk "Talk"
« Reply #24 on: April 22, 2012, 10:02:17 pm »

I just hope he fixes sober vampires with the patch.

In a thread on this I wrote, he mentioned lack of blood causes that, but lack of alcohol might as well.

Has anyone checked if we'll fed vamps still slow from sobriety?

Not seen my thread since yesterday, just adding its content to this one.

I especially liked the part about sending out 10-40 military dwarves, to raise an army of FOUR HUNDRED hill dwarves to assault... Something.
Dwarven seiges against elves/goblins/humans/necromancer? Oh, yeah.
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Girlinhat

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Re: Let's Talk "Talk"
« Reply #25 on: April 22, 2012, 10:08:13 pm »

We've confirmed that sobriety causes slow vampires, because [ALCOHOL_DEPENDENT] isn't removed when becoming a vampire.  There's a mod floating around that causes dwarven blood to cause thirst when consumed.  Vampire drinks blood, syndrome causes them to become thirsty, they go drink booze.

DS

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Re: Let's Talk "Talk"
« Reply #26 on: April 22, 2012, 11:33:56 pm »

There's a mod floating around that causes dwarven blood to cause thirst when consumed.  Vampire drinks blood, syndrome causes them to become thirsty, they go drink booze.

Can you provide a link? My search-fu is weak.
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Stymied: Correspondence from Syrupurns, a prematurely ended narrative, told through annual updates.
In Progress: Roomcarnage, a fortress clinging to life beneath a haunted glacier.

Girlinhat

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Re: Let's Talk "Talk"
« Reply #27 on: April 22, 2012, 11:37:58 pm »

I cannot, though I'll do some trawling tomorrow and see if I can.

krenshala

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Re: Let's Talk "Talk"
« Reply #28 on: April 23, 2012, 12:18:44 am »

Drinking dwarven blood should provide at least some of the dwarven vampire's required alcohol intake.  Couldn't we just mark up dwarf blood as alcoholic in the raws and save the time/trouble of having the vamp seek out a booze stockpile?
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Zepave Dawnhogs the Butterfly of Vales the Marsh Titan ... was taken out by a single novice axedwarf and his pet war kitten. Long Live Domas Etasastesh Adilloram, slayer of the snow butterfly!
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Twangykid

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Re: Let's Talk "Talk"
« Reply #29 on: April 23, 2012, 12:47:22 am »

^that was tested in the same thread girlinhat mentioned. It didn't work, as they don't seem to actually "drink" the blood, they just kill the dwarf.
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