Some more iterative improvement, because I thought I could do better. It's worth noting that the testing arena is a particularly tricky place for diagonal walls, so these tilesets should look even better in adventure or fortress mode. Most sites and fortresses don't have an entire map of solid, smooth wall. I'll start with the three settings already shown. For the original (hollow) look, scroll up a post.
Looks pretty damn good, I must say. It actually looks like something dwarves might have made, unlike the jagged edges everywhere in the old version.
The rooms in these screenshots also look
much better. There's a lot more whitespace in the "solid wall" areas than there is in the original, but as I already mentioned this should mostly only affect the arena, not gameplay. (Even then, it's still obvious to me where the rooms are).
The random pillars in the third setting are also actually functional looking, unlike the chaos in the older version.
I'd just like to share my happiness that octagonal rooms are now possible.
The only downside that I've discovered is that the fortifications look a little off. Absolutely worth it, in my opinion.
I hope you enjoyed the "tour", and please consider testing! I haven't played Dwarf Fortress for a few months now, and I'm currently more interested in finishing my todo list for
Revised than I'm interested in seeing what effect this has on non-wall tiles. I'm very happy with the changes from what I can see in the arena, however. I might actually play with diagonal walls on for once.
Oh, and I did consider making the solid fortifications
hollow.
It didn't go well.