Well, not so much suggestion as it is just to say shaded backgrounds can look neat.
A different stone icon would be nice though, it can indeed get lost in the noise as it currently stands. I always liked the idea of something square/cubic as even in mining do dwarves carve out neat shapes.
I like a square rock block as well, but because it's used by the moon I'll probably err on the side of roundness.
Will we see a fix for the known graphical issues? I absolutely love this tileset otherwise. Thanks Taffer. Also, the sparring notification is pretty hard to see.
Thank you kindly! When you say that the sparring notification is hard to see, do you mean the default colour scheme? (Taffer) There's four in the download, or five if you count the vanilla colours. I'll take a look at it.
The known graphical issues aren't fixable by me. They're source code issues, not issues with my set. If they bother you, edit
init.txt and set [GRAPHICS:YES] to [GRAPHICS:NO]. This will remove both racial graphics and the bugs accompanying them.
With that being said, there's another way. Dwarves are the only ones special enough for a unique icon. This is consistent with the name and current focus but--in my opinion--inconsistent with the game's stated future direction. Rather than add graphics for non-dwarves, you can remove graphics from dwarves. My set includes a "
dwarf letters" set.
If you see a graphical bug that I haven't documented in
known_issues.txt, kindly let me know as it might be my fault and I can fix it. Feedback is rare and I make mistakes.