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Author Topic: Dangerous tasks  (Read 718 times)

sockless

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Dangerous tasks
« on: April 21, 2012, 09:35:12 pm »

In the entire time playing dwarf fortress, I have only ever had a few industrial accidents (bridges, water and magma mostly). However, I feel as if my fortress should be a dangerous place to work, where dwarves routinely get injured or killed in industrial accidents.

What brought this up was the implementation of mine carts, dwarves should have accidents often with them, for example, derailment and falling out of mine carts. I imagine that falling out of a mine cart would be fairly common in a dwarven fortress.

Likewise, the same thing should happen with ledges, dwarves should slip and trip off ledges, they should fall in water and potentially drown.

When mining, maybe make mini cave-ins happen sometimes, or just dwarves having rocks fall on their head. Coal explosions as well, those are fairly common in real life even these days. Lung damage used to be common among miners as well.

When handling sharp things, dwarves should sometimes cut themselves and require sutures at the hospital.

Lumberjacks should have trees fall on them, as well as axe accidents.

Dwarves working with flames should sustain burns.

Adding all this stuff in would make hospitals much more important and useful, it would also get rid of some of your excessive amount of dwarves you have floating around. It would be based a lot on skill level as well, a legendary woodcutter will have a much smaller chance of lopping their foot off as a novice one.
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Corai

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Re: Dangerous tasks
« Reply #1 on: April 21, 2012, 10:22:30 pm »

8/10 dwarves will be in a hospital for years on end, for a broken toe.
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Moonshadow101

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Re: Dangerous tasks
« Reply #2 on: April 21, 2012, 10:34:34 pm »

This is a pretty common suggestion, usually put forth as a way of keeping Doctor's skills up.
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Sus

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Re: Dangerous tasks
« Reply #3 on: April 22, 2012, 12:26:10 am »

...as if the dorfs didn't get mauled to various degrees of uselesness plenty enough already?
You want dangerous, embark near a waterfall.

Of course, lumber or smelting mishaps would be realistic, and IRL there would be a decent chance of a kitchen or furnace accident turning your fort into ‼XxfortxX‼, but... Well, I think there's enough stuff in the "random unpreventable shit that will fuck you up" category as it is. Especially given the "efficiency" of dwarven patient care.
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Certainly you could argue that DF is a lot like The Sims, only... you know... with more vomit and decapitation.
If you launch a wooden mine cart towards the ocean at a sufficient speed, you can have your entire dwarf sail away in an ark.

aka010101

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Re: Dangerous tasks
« Reply #4 on: April 22, 2012, 01:35:58 am »

Once the medical system improves a bit though, i think having more minor accidents will add some spice to the running of the fotress, fewer of them should be debilitating though. A dwarf with a broken bone should be able to recover fully about 90% of the time, and do it within about a season, ect. Minor injuries shouldn't affect a dorf working, for example, a jewler with a broken foot would just hobble to his station and do his work as normal, since he doesn't really use his feet when working. Dwarves should only be confined to bed with utterly crippling injuries, like having both legs broken.
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lordcooper

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Re: Dangerous tasks
« Reply #5 on: April 22, 2012, 01:42:38 am »

alt+f4
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sockless

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Re: Dangerous tasks
« Reply #6 on: April 22, 2012, 02:08:54 am »

There's very little random deadly shit in DF, there's no disease or accidents. The only form of random deadly stuff in DF is tantrum spirals, animals aren't random injuries, neither is magma.

I know that it's a fairly common suggestion, but I thought that it should just be brought up again with the advent of mine carts, as it's relevant to the current development stream.

I'd imagine that the medical system would need a bit of a revamp, so that minor injuries don't matter so much, just bandage and go.

I would like to see one day a fortress where I can have full time medical dwarves, instead of dwarves that have useless skills except once a year for goblin invasions.
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Iv seen people who haven't had a redheaded person in their family for quite a while, and then out of nowhere two out of three of their children have red hair.
What color was the mailman's hair?

aka010101

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Re: Dangerous tasks
« Reply #7 on: April 22, 2012, 03:48:07 am »

Given the state of the DF fanbase, yeah, there's gonna need to be a medical overhaul with minecarts in play. This next update is going to be very fun i think.  ;)
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