.....Why do we need this? It simply makes it much, much harder for newbies as they are forced to set up squads, which many veterans have trouble doing.
It would only be harder if dwarfs could not mine/cut unless they were in a squad.
I am a newb, but I did not find making squads particularly hard to do.
Given the discussion on the DF talk about mutli-tile trees, this MIGHT be important later, but for now really doesn't have a lot of use. However, once the larger trees are implemented, they MAY take more than one dwarf to bring down, and thus teams of woodcutters would be needed. I can also sorta see what you're getting at for mining, and maybe for later masonry. Once things get a bit better scale, and stuff like large foundation stones need to be moved or carved, having the masons in teams makes assigning the task easier. I don't think it should work like military squads, but 'work gangs' might be an idea worth exploring a little more. Anyone else have anything to add?
The reason I said mining and wood cutting squads instead of work squads is that unlike most work, mining and wood c. happens in a largely uncontrollable environment.
The "invisible uniform" aspect is made to accommodate non army dwarfs carrying weapons and in turn preventing them from waring armor, leaving them unprotected.
Being able to make them into a squad of a sort would give the player control of what the dwarfs in question ware.
As shown by a search for "civilian squads", this has been suggested a number of times:
http://www.bay12forums.com/smf/index.php?topic=102738.0
http://www.bay12forums.com/smf/index.php?topic=91607.0
http://www.bay12forums.com/smf/index.php?topic=64155.0
http://www.bay12forums.com/smf/index.php?topic=50258.0
http://www.bay12forums.com/smf/index.php?topic=74880.0
civilian civilians work working worker workers squad squads group groups crew crews
I looked at all of those and none of them said what I wanted to say.
And did you look at the timestamps?
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« on: August 18, 2010, 06:01:44 pm »
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