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Author Topic: Bungekmanthul - Fundamentalist Fortress. No wood. Never any wood.  (Read 8440 times)

Geb

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Re: Bungekmanthul - Fundamentalist Fortress. No wood. Never any wood.
« Reply #15 on: April 24, 2012, 08:06:06 am »

Summer

"You! We know how to deal with your type around here. Get in that furnace room and give me fifty iron bars. No! Make that one hundred bars!"



"You! See that wall? See how it isn't smooth? Do something about it! Now!"



"Ah... I see you have already met our military dwarfs. Very well. Carry on."



"And you... You had better not be one more of these surface working slackers. Oh. Oh! Now that is good to hear! We have not yet mined any of the decorative metals, but you are certainly welcome among us. Join us, sister, and enter Bungekmanthul as a friend!"





Early Autumn

Elves have besieged us with their trickery and thieving ways. A screaming, horned elf appeared, and tried to disembowel a hairy elf.




The elves are masters of illusion, trickery and disguise. They can never be trusted.



We suspect their agents are responsible for the theft of several of our most valued trade goods.



As a precaution, I have ordered our armoursmith to produce several heavily protected boxes in which we may store our crafts. A true vault will be produced one day, but for now, boxes of armoured iron will suffice.





Late Autumn



"What? Training has been interrupted again? This had better be for a good reason! I must not permit our defenders to succumb to the evils of laziness!"
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Daenyth

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Re: Bungekmanthul - Fundamentalist Fortress. No wood. Never any wood.
« Reply #16 on: April 24, 2012, 12:40:42 pm »

Hopefully he doesn't like wood! Would be unfortunate to lose a military dwarf to mood death.
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Geb

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Re: Bungekmanthul - Fundamentalist Fortress. No wood. Never any wood.
« Reply #17 on: April 25, 2012, 12:59:01 pm »

Late Autumn

"Hey, get out of the way, I can't see! Has she finished yet?"

"It looks like it. She's just standing there."

"What is it? Can you see?"

"...  Gah! What in the gods names are you all doing looking at me? What happened?!"

"Calm down. Stop pointing that... thing... at us. You went mad for a moment there. You started mumbling about bones and you've spent the last few hours making that... sword?"



"I made a bone sword? I don't remember that. Why would anybody want a blade that even copper would slice straight through?"

"Don't ask me, you made the damn thing. Maybe it's supposed to be ceremonial or decorative?"

"Well I don't want it. If you think it's decorative, you have it. I'm sticking with my iron axe. You can't call it craftsdwarfship if it won't last over a century. Bone blades... never heard of anything so pointless..."




Winter

The final months of the year have been spent improving our home, making the halls of Bungekmanthul exceed the mountainhomes in their majesty, and ensuring that we have every possible luxury.



Tombs fit for honourable dwarves are most critical to us all. Life is for a mere century or so, the eternal rest is eternal.



Reverent statues of the gods grace the tombs.



Individual offices are carved out for the metalworkers and elder stoneworkers, allowing privacy and quiet for those most trusted of us in the eternal workers of stone. The outside world continually intrudes upon our paradise, sometimes with new inhabitants needing to be taught the fundamentals of tradition.



Other times, offering a chance to demonstrate the superiority of our craft to the corrupt halls back to the north.



These interruptions come and go, and are sadly becoming a routine part of life here. Other events cannot be dismissed so readily.



We had all believed that Cerol had risen above her sordid woodworking past, fully reformed to become a trusted member of our metalsmithing operations. Today she has betrayed our trust in the most horrifying manner possible. Not only does she demand that we cut wood for her to work with, but she continually screams her demands. Such suggestions as she made about our honourable battle axes do not bear repeating!



When our military attempted to quiet her, she tried to wrestle their axes from their hands, so I have forbidden them to approach her. There is only one solution left to us. A solution that is, I might add, somewhat hampered by an apprentice mason who claimed to only know how to build a wall from one side (not a dwarf destined for greatness, I consider). Her workshop will become her prison.

For days we listened to her muffled shouts through the wall, and the screams of her baby, until one day with a jarring crack, all sound from within the chamber ceased.





We shall not open the chamber again. A true tomb will not be wasted on a carpenter.
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Niyazov

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Re: Bungekmanthul - Fundamentalist Fortress. No wood. Never any wood.
« Reply #18 on: April 25, 2012, 01:16:54 pm »

Haha this rules. Great idea. Have you considered routing your magma to the outside or into the caverns to start forest fires and burn away all the plants? Then you could pave over them. It's gonna be a bummer when you breach the caverns and start to to get trees growing in your soil layer, so plan ahead.
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Chagen46

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Re: Bungekmanthul - Fundamentalist Fortress. No wood. Never any wood.
« Reply #19 on: April 25, 2012, 01:39:43 pm »

Given how you keep showing the "proficient liar" thing, and how it seems that you're pointing out how the fort is a lot more difficult to run without wood or farming, I'm seriously inclined to think that this is a satire of Dwarves' hatred for Elves...
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Corai

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Re: Bungekmanthul - Fundamentalist Fortress. No wood. Never any wood.
« Reply #20 on: April 25, 2012, 02:12:44 pm »

Actually, I have a suggestion.



A dedicated team of pure woodcutters. No, keep reading! Since wood is elf-ish, why not KILL IT ALL? Then magmaize the logs! Its dwarfy, and ticks off elves!
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Ashsaber

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Re: Bungekmanthul - Fundamentalist Fortress. No wood. Never any wood.
« Reply #21 on: April 25, 2012, 09:29:58 pm »

This is great.

...Wait.

Dwarves fundamentally dislike/hate elves.

Elves like trees.

Dwarves who never touches wood = no trees get harmed.

No trees get harmed = happy elves.

 :(
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Sphalerite

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Re: Bungekmanthul - Fundamentalist Fortress. No wood. Never any wood.
« Reply #22 on: April 26, 2012, 07:40:17 am »

This is great.

...Wait.

Dwarves fundamentally dislike/hate elves.

Elves like trees.

Dwarves who never touches wood = no trees get harmed.

No trees get harmed = happy elves.

 :(


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Any intelligent fool can make things bigger and more complex... It takes a touch of genius --- and a lot of courage to move in the opposite direction.

Geb

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Re: Bungekmanthul - Fundamentalist Fortress. No wood. Never any wood.
« Reply #23 on: April 26, 2012, 09:35:00 am »

Late Winter

The industries of Bungekmanthul are fueled by stone, gems and ore. Of these three, we have only stone in surplus. Expansion of the mines is necessary, but there are other considerations.

When a true dwarf needs a drink, he mines for it.



A cistern and well would be of great benefit to these halls, providing clean water and ensuring that we never need to go aboveground again. With this in mind, I have ordered the miners to seek water in the depths.





The cave systems below the mountain hold more than we could have dared to hope for. Clean water, ores of copper, silver, tin and iron. Gemstones beyond counting. Perhaps, given the rather unfortunate state of Bungekmanthul's children, it is also good to find that silk can be found in the depths as well.



These merely organic concerns such as clothing cannot be called true craftsdwarfship.



But it must be said that naked children in the statue halls do not contribute to the dignity of our home. Alongside the production of bronze, pewter, steel, the renewed polishing of gems, I shall also organise the production of trousers. Our works must not be shamed by tattered clothing and the elf-like promiscuity of nudity.



Spring



"I was watching when she did it. I'm telling you, I know I could make one too. It didn't look so very difficult."

"Nonsense! Her hands were flying. The tools barely had time to touch the worktable. You can't have seen what she did. You've never touched a bone in your life anyway."

"You just wait and see! I've learned a few tricks in my time."



"Wow. He really is doing it. Look! You can see the blade taking shape already! That's amazing."

"I don't see what's so amazing about that. It's just a bone carved flat and polished to an edge. All he's doing is making a sword shape. It's not a real sword."

"No, see, I've taken only the strongest parts of the bone, and worked with its fibre. This thing will take an edge at least as good as copper, maybe even glass."

"Now what's he doing that for? Is that a picture he's carving? Hey, what is that?"



"Oh. Oh... I see..."

"It seemed appropriate somehow."
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NRDL

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Re: Bungekmanthul - Fundamentalist Fortress. No wood. Never any wood.
« Reply #24 on: April 26, 2012, 09:56:53 am »

How many deaths have you had?

This is awesome, we really need more ultra-theme forts on the community stories board.  Preferabbly as community games.

When you genned that world, what setting did you use for mineral occurrence? 
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GOD DAMN IT NRDL.
NRDL will roll a die and decide how sadistic and insane he's feeling well you do.

Geb

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Re: Bungekmanthul - Fundamentalist Fortress. No wood. Never any wood.
« Reply #25 on: April 26, 2012, 10:12:11 am »

How many deaths have you had?

When you genned that world, what setting did you use for mineral occurrence?

Only two deaths so far, but the caves haven't been opened for very long. I spent a long time looking for a good site with multiple deep metals in the embark screen. As far as I recall, the worldgen settings had standard mineral occurence. The only thing I remember tweaking was volcanism.
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Geb

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Re: Bungekmanthul - Fundamentalist Fortress. No wood. Never any wood.
« Reply #26 on: April 26, 2012, 03:27:14 pm »

Summer

I have attempted to consult with master Erib, our chief mechanic, on the construction of a cistern beneath our halls. This task is made difficult by the naked child of one of our soldiers, who insists on spending his every waking hour shouting at me and attempting to destroy my cabinets.



Nevertheless, master Erib informs me that he cannot raise water from the caverns given the resources at our disposal.



We have sufficient bronze to construct pumps, but no way to power them, as we simply do not have enough hands. He assures me that there is no way other than manual labour to power a pump, and so we must adapt. I have ordered a deep shaft cut from the meeting hall down to the caverns, and ordered the construction of very long chains.



Late Summer

"Arrghh! I can't take this any more!"



"It has been over two years since I saw a bed. Two full years of sleeping on stone! I refuse to accept that we can't do better! I am the greatest mason in this settlement, if I cannot make a comfortable sleeping pad from stone, nobody can!"



"Somehow I will make the rock soft... somehow I will make the rock soft... somehow..."



"By the spirits of our ancestors, please! Somehow, make this thing comfortable to sleep on... please? I don't care what magics you need to call on, just... don't let this feel like sleeping on stone..."
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NRDL

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Re: Bungekmanthul - Fundamentalist Fortress. No wood. Never any wood.
« Reply #27 on: April 27, 2012, 12:26:52 am »

This...feels rather tragic.  Hilarious, but tragic. 
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Jarod Cain

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Re: Bungekmanthul - Fundamentalist Fortress. No wood. Never any wood.
« Reply #28 on: April 27, 2012, 12:47:16 am »

This is a beautiful testament to hubris.
-J-
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Geb

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Re: Bungekmanthul - Fundamentalist Fortress. No wood. Never any wood.
« Reply #29 on: April 27, 2012, 05:09:17 pm »

Autumn

Bungekmanthul is besieged by corruption. Enemies are everywhere, surrounding us from without, and infiltrating our spirits.





For weeks the child iteb has been growing resentful, showing a disgraceful pride in his lack of trousers, continuing to claim that we are to blame, despite our production of garments suitable for his use. He has claimed that our traditions are foolish nonsense, and that I am leading us to our doom. Now, he has gone too far. No longer content with voicing his lies, he has resorted to violence.



The boy's father has personally put a permanant end to this rebellion. I am very greatly pleased to see that this rejection of tradition has not corrupted others. Our stern military do not shy away from distasteful tasks, taking joy in duty, as is only proper.


Other enemies are more easily dealt with.



At every opportunity, we must demonstrate our wealth to the outside world, to prove beyond doubt that our ways are the true dwarven way. Our crafts have a more subtle message, however.



Our craftsdwarves labour night and day to produce symbols of tradition, of history, and uplifting icons of labour. Alongside these are reminders of the dangers that surround us. These crafts will reach those in the mountainhomes to the north, and become a perpetual reminder of our truth.



Late Autumn

"You bastards! You walled me in to die! Murderers!"



"Why haven't you buried me!? Evil! Evil! Evil!"



"How dare you ignore my bones! You kill me and try to forget your crimes! I hate you all! I hate you! I hate you!"


...


The haunting of the barracks has made it clear that only rigid adherence to tradition can see us safe from the horrors of the world.



Tradition demands that all dwarfs must be treated with respect after death, no matter their crimes, no matter their treachery. This has always been so. I have always said that this is true.



I have ordered that the carpenter's chamber be breached and her bones be moved to the mausoleum halls.






...


"Thikut, hurry up. Load the wagons, I want to get out of here. I hate visiting this place. We've got their pointless stone shit already, now let's not hang around any longer than we have to."

"No argument from me. It's creepy here. Have you seen the way they look at our wagon? I've never seen an expression like that. It's only a few planks on wheels, for Sibrek's sake."

"I don't care, let's just...   What the hell is that!?"

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