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Author Topic: Day Z  (Read 221488 times)

Descan

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Re: Day Z - A Zombie mod for Arma 2
« Reply #630 on: July 09, 2012, 06:02:44 pm »

How long did you wait?
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DrPoo

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Re: Day Z - A Zombie mod for Arma 2
« Reply #631 on: July 09, 2012, 06:10:23 pm »

How long did you wait?

5+ minutes on a 32 ping server with a perfect installation. I fucking hate it.
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Descan

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Re: Day Z - A Zombie mod for Arma 2
« Reply #632 on: July 09, 2012, 06:17:50 pm »

5 minutes isn't gonna cut it.

You gotta wait a whiiiiiile, man. It's annoying, yes, but that's probably the main issue. You didn't wait long enough.

Of course, if THAT doesn't work, I don't know.
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Astral

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Re: Day Z - A Zombie mod for Arma 2
« Reply #633 on: July 09, 2012, 06:19:09 pm »

If that doesn't work, either create an account on their forum where they can address the issue, or email them.

Not going to be a whole lot of help here.
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DrPoo

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Re: Day Z - A Zombie mod for Arma 2
« Reply #634 on: July 09, 2012, 06:57:17 pm »

Finally got through. Arma tutorial never taught me how to open my inventory. Spawned in nighttime, nobody talking or anything. I basically shuffle around for a while before i loose it an just run, training a few zombies after me, eventually they loose track and i sneak around, only stopping to listen to the horrifying ambience. Eventually i ragequit because controls. :P

No tutorial tells me how to get out my flashlight.. someone help me..
« Last Edit: July 09, 2012, 07:15:47 pm by DrPoo »
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MasterFancyPants

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Re: Day Z - A Zombie mod for Arma 2
« Reply #635 on: July 09, 2012, 07:17:43 pm »

Finally got through. Arma tutorial never taught me how to open my inventory. Spawned in nighttime, nobody talking or anything. I basically shuffle around for a while before i loose it an just run, training a few zombies after me, eventually they loose track and i sneak around, only stopping to listen to the horrifying ambience. Eventually i ragequit because controls. :P

Play some normal Arma 2 scenarios first, until you get used to the control scheme.

What do you people find so hard about the controls anyway? Even when I was new to Arma I never had a problem.
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The Mechanical Man

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Re: Day Z - A Zombie mod for Arma 2
« Reply #636 on: July 09, 2012, 07:22:52 pm »

Guys, if you're running 1.7.2, you might/probably will have problems connecting. I could connect about 100% of the time on 1.7.1.5 but since I updated I haven't been able to connect. From what I read on the Day Z forums, this is commonplace and has to do with either the new server code or 1.7.2. Rocket's working on it, give it a day or two. The servers are already fried from the heavy traffic anyways.

Some people seem to get the "Waiting for character to create" and others get stuck on "Loading".

What do you people find so hard about the controls anyway? Even when I was new to Arma I never had a problem.

I never seemed to have a problem with controls, although I did have some time to mess around with them since I played the demo for an hour before buying Combined Operations. I think the mouse-wheel menu options for switching weapons, getting in vehicles, etc. can be confusing at first. Also inventory management can be strange to figure out. Once you figure out how to use it it isn't as much of a pain.
« Last Edit: July 09, 2012, 07:28:26 pm by The Mechanical Man »
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Gunner-Chan

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Re: Day Z - A Zombie mod for Arma 2
« Reply #637 on: July 09, 2012, 08:02:22 pm »

Arma II controls just fine, I don't get what's with everyone saying it's so damn hard to control.

You REALLY should go through every single Operation Arrowhead tutorial before playing Day-Z at least. And even then give some normal scenarios and missions some plays, just having A2:CO for Day-Z is a huge waste.
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The Mechanical Man

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Re: Day Z - A Zombie mod for Arma 2
« Reply #638 on: July 09, 2012, 08:52:37 pm »

There seems to be some sort of conflict between the ArmA II beta patch 94444 and DayZ 1.7.2, or the DayZ update is bugged somehow. When running the DayZ mod I was unable to play any single player missions except for a few, and when I tried to play those few basically all the vehicles and weapons were not spawning. Disabling DayZ seems to have fixed these problems, as now everything is spawning correctly and missions are loading properly.

My advise (which is really true for every single DayZ update, I should have learned my lesson by now) is to just wait for some hotfixes to come out in the following days.
« Last Edit: July 09, 2012, 09:05:24 pm by The Mechanical Man »
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DrPoo

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Re: Day Z - A Zombie mod for Arma 2
« Reply #639 on: July 10, 2012, 06:25:36 am »

Arma II controls just fine, I don't get what's with everyone saying it's so damn hard to control.

You REALLY should go through every single Operation Arrowhead tutorial before playing Day-Z at least. And even then give some normal scenarios and missions some plays, just having A2:CO for Day-Z is a huge waste.

Maybe i should bite my own ass for wasting so much money for some stupid mod. I played the tutorial in normal arma, atleast the first one, i drove around then i had to shoot some tanks and i tried to get through that. Then this sabre team are like playing SMOD for Half-life on superhard with weapons realism topped off. Its completely impossible to hit anyone and theres no indicator for any aenemy or anything. I guess this is too hardcore for me. And if i cant survive that, im not gonna survive playing DayZ further than the few minutes of looking around and raging over completely unintuitive keys.

I found a freaking hatchet and i couldnt even equip it, rolling mousewheel revealed nothing and i tried to equip it and ended up dropping it. Then i got some zombies on my ass..
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miauw62

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Re: Day Z - A Zombie mod for Arma 2
« Reply #640 on: July 10, 2012, 06:27:54 am »

I don't know why but I found the need to reload the melee weapons really endearing. Also, the crowbar is actually godawful. Why would anyone ever pick it up, ever?

Because HL2
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The Mechanical Man

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Re: Day Z - A Zombie mod for Arma 2
« Reply #641 on: July 10, 2012, 07:03:16 am »

Then this sabre team are like playing SMOD for Half-life on superhard with weapons realism topped off. Its completely impossible to hit anyone and theres no indicator for any aenemy or anything.

One thing, if you haven't done this yet in video options change the 3d resolution to something equal to or bigger than your monitor resolution (if my monitor is 1920x1080, I would set the 3d resolution to that or something higher). Also, disable postprocess effects in advanced options. Doing both of these things will make the game look much clearer and sharper and can make it so much easier to see things in the distance. For some reason, the default video options leave ArmA II looking quite blurry.

I believe on the "Recruit" difficulty setting there are indicators for enemies- little round circles on your screen that show where they are. Try that at first. 
« Last Edit: July 10, 2012, 07:05:05 am by The Mechanical Man »
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SquidgyB

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Re: Day Z - A Zombie mod for Arma 2
« Reply #642 on: July 10, 2012, 10:16:49 am »

Yeah, I agree with The Mechanical Man - dropping down post processing not only clears a lot of the blurryness up, it stops the motion blur, bloom, and a lot of the really nasty effects that happen with severe blood loss. I'm not advocating "cheating" by tweaking options, but if you ever got down to ~2-4k blood with post process on full, you'll know that you can barely see trees 20ft in front of you, let alone who's shooting you at anything over a few feet away...

The 3d resolution is a lovely feature too - though setting it at anything other than direct multiples of your screen resolution seems odd - a lot of pixel shimmering, especially in the leaves of trees. OTOH, setting your 3D resolution to exactly twice your res (usually the last option in the list) gives a gorgeous clarity, way better than heaps of AA, imho. That's if your GPU can handle, erm, 4x the pixels...

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fenrif

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Re: Day Z - A Zombie mod for Arma 2
« Reply #643 on: July 10, 2012, 10:38:59 am »

If you're playing ARMA 2 with post-processing turned on you're some kind of masochist who hates himself and wants to fail at video games. Seriously it's terrible and the universal consensus is to just turn that crap off.

The controls for ARMA 2 aren't really that difficult or unintuitive (and you can just rebind anything that is?), it's just that it has a lot of non-standard buttons, like F changing firemodes and stuff, which other FPS games don't have. Also stuff like the inventory is a convoluted mess that's a proper pain in the ass to figure out.

Maybe i should bite my own ass for wasting so much money for some stupid mod. I played the tutorial in normal arma, atleast the first one, i drove around then i had to shoot some tanks and i tried to get through that. Then this sabre team are like playing SMOD for Half-life on superhard with weapons realism topped off. Its completely impossible to hit anyone and theres no indicator for any aenemy or anything. I guess this is too hardcore for me. And if i cant survive that, im not gonna survive playing DayZ further than the few minutes of looking around and raging over completely unintuitive keys.

I found a freaking hatchet and i couldnt even equip it, rolling mousewheel revealed nothing and i tried to equip it and ended up dropping it. Then i got some zombies on my ass..

Give the armoury a go. I got bored of whatever campaign it was I tried pretty quickly, but the armoury lets you pick out specific vehicles/weapons and gives you random missions to help you learn them. You also gradually unlock new stuff for it as you do the missions, which is cool.

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LoSboccacc

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Re: Day Z - A Zombie mod for Arma 2
« Reply #644 on: July 10, 2012, 10:41:35 am »

armory comes with the expansions, but it's quite cool

also, arma II ace mod gets the crown for the most messy key combos
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