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Author Topic: Day Z  (Read 221569 times)

Ghazkull

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Re: Day Z - A Zombie mod for Arma 2
« Reply #270 on: May 10, 2012, 09:55:50 am »

hah found a motorcycle with my group and immediately began to restore the thing :D hopefully we can soon get through Chernarus a bit faster
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alway

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Re: Day Z - A Zombie mod for Arma 2
« Reply #271 on: May 11, 2012, 12:50:21 am »

RPS coverage: http://www.rockpapershotgun.com/2012/05/10/thank-you-for-the-dayz-part-zero/
And considering they have a daily pageview number at around 110k, the servers are gonna be full as all hell.
« Last Edit: May 11, 2012, 01:08:23 am by alway »
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buckets

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Re: Day Z - A Zombie mod for Arma 2
« Reply #272 on: May 11, 2012, 02:07:22 am »

I'm tempted, but spending $30 US just to play a mod makes me hesitate.

Is it worth it?
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kg333

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Re: Day Z - A Zombie mod for Arma 2
« Reply #273 on: May 11, 2012, 02:13:09 am »

I'm tempted, but spending $30 US just to play a mod makes me hesitate.

Is it worth it?

The mod is not, IMO, particularly considering the entire community is likely to bail for ArmA 3 when that releases.  However, ArmA 2 CO itself is very good, if you like semi-realistic shooters.

KG
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sluissa

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Re: Day Z - A Zombie mod for Arma 2
« Reply #274 on: May 11, 2012, 02:16:55 am »

If I hadn't already invested in it, I wouldn't have ever gotten into the mod. That being said, it is fun. Not 30 dollars fun, but fun. But I tend to try to do my gaming extremely cheaply these days. Honestly though, this mod is the most I've ever played of any of the games, OpFlashpoint, Arma, or Arma2.
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Scelly9

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Re: Day Z - A Zombie mod for Arma 2
« Reply #275 on: May 11, 2012, 03:04:40 am »

Its $30 fun for me. Adding the three(?) Storylines of ArmA II unmodded, its a good buy.
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Re: Day Z - A Zombie mod for Arma 2
« Reply #276 on: May 11, 2012, 12:37:47 pm »

I have all the files, but I haven't gotten it working yet. I've got to take a look at this.

You know what would be neat? A way to mark groups/clans. Imagine if everyone in bay 12 could mark their character with either an obvious avatar change like, I don't know, blue shirts or something, or something more abstract like a little text indicator like [B12] that appears when targeted for one or two seconds. Just enough so that you could verify your allies.

I have to say, I love the way it sounds. Apparently you have to deal with a few bandit pros, but once you get well away from the coast it should be safer. Hmm... does it spawn boats? Because there's a few small islands out there that would be ideal.

Can the mod run in Tajikstan? If nothing else, it has far more internal spaces.
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Descan

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Re: Day Z - A Zombie mod for Arma 2
« Reply #277 on: May 11, 2012, 02:21:12 pm »

Some DayZ Bay12ers put [B12] in front of their name, which in some servers shows up if you aim at people.
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Tronak

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Re: Day Z - A Zombie mod for Arma 2
« Reply #278 on: May 11, 2012, 03:37:20 pm »

You know what would be neat? A way to mark groups/clans. Imagine if everyone in bay 12 could mark their character with either an obvious avatar change like, I don't know, blue shirts or something, or something more abstract like a little text indicator like [B12] that appears when targeted for one or two seconds. Just enough so that you could verify your allies.

For the Obvious avatar change, I dont know if it is what you are looking for, but this feature http://community.bistudio.com/wiki/squad.xml should allow any willing player to put a patch (like B12 or something) in their sleeves and on the vehicles they're riding.

here's a random screen for example http://rautapalli.com/random/arma/squad/images/fplogo.png , just imagin it is DF logo or something like that.  :P
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warhammer651

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Re: Day Z - A Zombie mod for Arma 2
« Reply #279 on: May 11, 2012, 06:37:14 pm »

Just tried the game, played for a couple hours.

Life 1: got mugged byzombies in a town with no name

Lif 2: lost as fuck, but I found a winchester and some ammo in a town that also had a hunting rifle and crossbow, both with ammo.

now if only I could actually hit shit
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Astral

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Re: Day Z - A Zombie mod for Arma 2
« Reply #280 on: May 11, 2012, 11:41:39 pm »

Just tried the game, played for a couple hours.

Life 1: got mugged byzombies in a town with no name

Lif 2: lost as fuck, but I found a winchester and some ammo in a town that also had a hunting rifle and crossbow, both with ammo.

now if only I could actually hit shit

If you're on a server with crosshairs, then you generally have a much easier time of hitting things. Just aim where the little vertical line is, but try to do it while crouched or prone and stationary, without the heavy breathing. Otherwise, aim in the general direction and fire if you are without crosshairs. Or, right click once and use ironsights, but I tend to miss more with those.
« Last Edit: May 11, 2012, 11:51:42 pm by Astral »
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LoSboccacc

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Re: Day Z - A Zombie mod for Arma 2
« Reply #281 on: May 12, 2012, 05:25:21 am »

anyone new should really do the arma tutorial  :P
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FloorBelow

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Re: Day Z - A Zombie mod for Arma 2
« Reply #282 on: May 12, 2012, 06:12:15 am »

This is Bay12. We don't do tutorials.
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jester

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Re: Day Z - A Zombie mod for Arma 2
« Reply #283 on: May 12, 2012, 08:41:10 am »

This is Bay12. We don't do tutorials.

I played for 15 minutes, didnt see a person or zombie, managed to break both my legs falling off a ledge in a barn, ran out into a field throwing flares all over the place trying to work out how to heal myself, after finally managing to bandage myself, I realised I had dropped my markov in the long grass in the field, looked for 5 minutes before facedesking and turning it off. 

Id recommend the tutorial.
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warhammer651

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Re: Day Z - A Zombie mod for Arma 2
« Reply #284 on: May 12, 2012, 10:45:52 am »

anyone new should really do the arma tutorial  :P

I just can't hit the damn zombies because they keep running serpentine, or suddenly turning for no reason
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