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Author Topic: Day Z  (Read 221400 times)

head

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Re: Day Z - A Zombie mod for Arma 2
« Reply #45 on: April 22, 2012, 06:52:24 pm »

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jocan2003

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Re: Day Z - A Zombie mod for Arma 2
« Reply #46 on: April 23, 2012, 04:14:48 am »

I agree with that [B12] let's take over the chernogsky-thingy town/server/insert place here
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Quote from: LoSboccacc
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justinlee999

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Re: Day Z - A Zombie mod for Arma 2
« Reply #47 on: April 23, 2012, 04:49:02 am »

headswe where the hell did you get that sweet gun from, all I've found so far that isn't on a dead player is a sniper.
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head

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Re: Day Z - A Zombie mod for Arma 2
« Reply #48 on: April 23, 2012, 06:47:34 am »

headswe where the hell did you get that sweet gun from, all I've found so far that isn't on a dead player is a sniper.

The NW/NE airfields.
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justinlee999

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Re: Day Z - A Zombie mod for Arma 2
« Reply #49 on: April 23, 2012, 07:26:22 am »

ah, sweet. too bad I don't have a map/compass though.
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jester

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Re: Day Z - A Zombie mod for Arma 2
« Reply #50 on: April 23, 2012, 09:10:24 am »

Interested, I might install arrowhead just to play this.  May I reccomend a steam group if we are getting a little serious?  they are rather handy for finding who is on etc.
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Qloos

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Re: Day Z - A Zombie mod for Arma 2
« Reply #51 on: April 23, 2012, 01:56:33 pm »

I'd like to play, ( and have in fact played once just this morning) but every time I try to join I get kicked back to the server list.  It happens after I choose my group 4/5 of the way through "receiving data"  and attempt to load in.  A brief "waiting for host" then kicked out without error message.

OR

It says "No entry for bin\config.bin/cfgGlasses.ace_none" or "No entry for bin\config.bin/cfgGlasses.C1987_cig_onf"
« Last Edit: April 23, 2012, 02:33:16 pm by Qloos »
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trees

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Re: Day Z - A Zombie mod for Arma 2
« Reply #52 on: April 23, 2012, 04:25:01 pm »

I agree with that [B12] let's take over the chernogsky-thingy town/server/insert place here

I've been to Chern twice so far. The first time I was alone and trying to figure out how to repair cars (still haven't gotten that, yet). There was some guy yelling for help from a rooftop that was surrounded by about a dozen zombies. I tried to lure them off of him but got swarmed and taken down in the process.
The second time was with a party of four others that I had met up with while following the shoreline west. We had been traveling for a while and were pretty well equipped - I had a rifle, two more guys had scoped rifles, another had a shotgun and the last had a crossbow. The zombies were bad enough, but there was another group of survivors set up high in a building somewhere that kept taking shots at us and eventually took us all down. It was intense.

If you can get to it, there's supposed to be some really good loot in the apartment complexes around there. I'll tack [B12] on to my name and try to hang out around that area, in case I run in to any of you guys. I don't have a mic, but I'd still enjoy the company.

E: Also, looks like there's now an official forum.
« Last Edit: April 23, 2012, 04:28:18 pm by trees »
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jocan2003

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Re: Day Z - A Zombie mod for Arma 2
« Reply #53 on: April 23, 2012, 04:41:27 pm »

I had the game i spent the last day trying to find it untill i found the case but no key anymore dammit dammit dammit! Now i have to buy it again but sadly... im broke right now so if you have a buddy who want to get rid of his key for cheap.... If no well ill simply wait untill i get more money in few week.
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Quote from: LoSboccacc
that was a luky dwarf. I had one dabbling surgeon fail so spectacularly that the patient skull flew a tile away from the table.
Quote from: NW_Kohaku
DF doesn't mold players into its image - DF merely selects those who were always ready for DF.
Quote from: Girlinhat
Minecraft UI is very simple. There's only so many ways you can implement "simple" without copying something. We also gonna complain that it uses WASD?

Nelia Hawk

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Re: Day Z - A Zombie mod for Arma 2
« Reply #54 on: April 23, 2012, 05:49:49 pm »

It says "No entry for bin\config.bin/cfgGlasses.ace_none" or "No entry for bin\config.bin/cfgGlasses.C1987_cig_onf"

i get that error too all the time, just click it away. that shouldnt prevent you from playing as atleast here it keeps loading after i click it away.

http://t.co/uBByAE8c

*watches video*
*realizes i could have OPENED the backpack all the time*
actually thought the fields to the right of the backpack is the actuall space in the backpack and all are the same size and just gfx or cloths changes. somehow didnt realize i could click it and press open at the bottom.
now with tons of more space avaiable inventorymanagement will be sooooo much easyer, i kind of dont want to start/spawn with a backpack atall now...


regarding the time discussion...
i would agree that a quicker day cycle that is not 24h would be nice too... 6h (would be easy as everything would be 4x) or 9h (if 6h is too quick, also would "randomize" the time somehow when you login everyday at 8pm it would be different each day)for one day.

somehow the zombiegame acivement "survive a night/day" would actually be possible.
« Last Edit: April 23, 2012, 05:58:49 pm by Nelia Hawk »
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Qloos

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Re: Day Z - A Zombie mod for Arma 2
« Reply #55 on: April 23, 2012, 06:01:59 pm »

I haven't been able to join all day, I just get kicked 9/10ths of the way through loading all servers.  Only got to play once.
They're also up to version 1.4
« Last Edit: April 23, 2012, 06:22:37 pm by Qloos »
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MasterFancyPants

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Re: Day Z - A Zombie mod for Arma 2
« Reply #56 on: April 23, 2012, 06:30:59 pm »

I'm also for faster time, the problem I see is: Food and Water, remember your needs don't stop when you log out.
Work arounds: First, just keep "needs" as is, after all day/night doesn't really affect anything but view. Second, even if people should be dead of food/water dep. give them some time to take care of it when they first login, not long just a minute or two.
I'm for the second as it would allow you to take breaks from the game.
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Scelly9

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Re: Day Z - A Zombie mod for Arma 2
« Reply #57 on: April 23, 2012, 10:03:16 pm »

Sweet. I'm downloading arma 2 and OA on steam now.
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nuker w

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Re: Day Z - A Zombie mod for Arma 2
« Reply #58 on: April 24, 2012, 02:14:19 am »

If I could ask, what sort of numbers are you looking at, server wise? I know it can vary according to time, of course, but whats the general standard?
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Nelia Hawk

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Re: Day Z - A Zombie mod for Arma 2
« Reply #59 on: April 24, 2012, 02:27:55 am »

If I could ask, what sort of numbers are you looking at, server wise? I know it can vary according to time, of course, but whats the general standard?
its pretty much one of the most played mods atm... (think the domination mod is 2nd most-ish)
(image from ~9am european time, so not even peak time in euro/us)

« Last Edit: April 24, 2012, 02:30:30 am by Nelia Hawk »
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