Suprise updateEat all of the spiders you can find in the pool, as well as any other insects near the surface. The spiders will give us the DNA necessary to form fangs, which we can make out of ant chitin. The spider DNA will also enable us to inject digestive juices into our prey, which should be more effective than the ant acid gland, albeit more expensive.
You scrounge the pool, accompagnied by all of your little and not so little friends. In the end you manage to catch quite a lot of insects, and the pool is becoming rather silent. Seems like you have almost eaten each and every living thing. Nevertheless you manage to find quite some usefull things. The most important is that you know posses the entire genome of spiders. There's quite a lot of unscanned Dna left though, so you might be able to find something else, if you knew what you were looking for.
Having survived another night, dawn is coming again. As your memory serves you well, the human will soon come to feed the fishes. You also realize that one meter carps aren't exactly stealthy, though they might go unnoticed.
Food stockpile:
1800 biomass
Name: Deoxys
Biomass: 10 000
Energy: 4075/10.000
Nutrients: 5000/5.000
Abilities: DNA assimilation, splitting, Improved DNA modification (Can change size of parts, can modify DNA into similair parts, can randomly mutate DNA at will)
Current look: Insecticarp (1 m long, 10 high, 10 broad)
Status: Healed
Insect eyes (+50 to observation, -50 energy )
Insect stomach (Can turn biomass in energy)
-Fish mouth ( +100 to attack)
-Fins: (+175 to water movement. -200 energy)
-Swim bladder
-Gills (Allows you to stay underwater. -100 energy)
-Fish Scales spiked carapace (+250 to defense, -20 to movement. Melee tacking enemies take damage on failed roll)
-Essence of Carp (Bonus to relation with elephants, and other dangerous things.)
-Insect reproductory system: Allows you to spawn all types of followers:
-Instant Antfish: Cost: 60 biomass, 100 energy
-Antfish egg: Cost: 10 biomass, 20 energy. (Takes one day to develop into a full antfish)
460 Antfishes(60)(Attack:+2, defense:+1
Acid attack(E:56/60N:30/30). ))
1 Insecticarp(B:10.000 E=4975/10.000 N=500/5000)
-Antennae
-Planttick mouth(allows you to suck nutrients and energy out of plants)
-Insect eyes
-Insect legs
-Butterfly wings
-Dragonfly wings
-Insect stomach
-Insect egg/larvae(Non splitting reproduction)
-Cocoon (Reduces risk of being eaten while changing. Extra energy cost)
-Spider silk glands
-Spider fangs
-Ant mandibles
-Ant carapace (Notes,relatively light but strong)
-Air capturing hairs
-Ant pheromones
-Ant acid gland
-Spider digestive juices
-Chloroplasts
-Fish mouth
-Fins: (+10 to water movement. -50 energy) Depends on size
-Swim bladder
-Gills (Allows you to stay underwater. -20 energy) Depends on size
-Fish Scales
-Essence of Carp (Bonus to relation with elephants, and other dangerous things.)
-Cell wall
-Large vacuole
-Roots
-Chloroplasts
Spiders (water spiders at last)
Butterflies
Clones chematics for GM reference: (Doubt I'll need them)
-Chloroplasts(1)(4nutrients-->1energy per turn)
Insect eyes (Allows you to see)
Insect stomach (Can turn biomass in energy)
Ant carapace (+1 to defense)
4 * Ant acid gland (Succesfull attacks are followed up by a +4 poison attack. 10 energy and 5 Nutrients to use)
Enlarged Ant mandible (+2 to attack, -1 energy)
Fins (+1 to water movement. -5 energy)
Gills (Allows you to breath underwater. -2 energy)