You decide to try and mutate your pantser to form spikes. This process take some time, but is eventually succesfull. Sadly it seems the spikes slow you down a bit, but not much. The extra defensive value is certainly a plus though. Also on the positive side is that the eggs have hatched, and that you're now ready to take over the pond.
A. Water insects
B. Eat weeds: Low energy return. +-Safe
C. Attack large fish. High risk, high gain
D. Look at the bottom of the pool for burrowed animals like frogs and such. (Energy intensive, might gain nothing)
E. Other
Name: Deoxys
Biomass: 9300 (500) Antfishes(60)(Attack:+2, defense:+1
Acid attack(E:30/60N:30/30). ))
Energy: 1.050/10.000 (actions cost one or more energy)
Nutrients: 5000/5.000 (Turned into energy. Partly returned when said energy is used for actions, but not for transformations)
Abilities: DNA assimilation, splitting, Improved DNA modification (Can change size of parts, can modify DNA into similair parts, can randomly mutate DNA at will)
Current look: Insecticarp (93 cm long, 10 high, 10 broad)
Status: In a pond
-Chloroplasts(1)(4nutrients-->1energy per turn)
Insect eyes (+50 to observation, -50 energy )
Insect stomach (Can turn biomass in energy)
-Fish mouth ( +100 to attack)
-Fins: (+175 to water movement. -200 energy)
-Swim bladder
-Gills (Allows you to stay underwater. -100 energy)
-Fish Scales spiked carapace (+250 to defense, -20 to movement. Melee tacking enemies take damage on failed roll)
-Essence of Carp (Bonus to relation with elephants, and other dangerous things.)
-Insect reproductory system: Allows you to spawn all types of followers:
-Instant Antfish: Cost: 60 biomass, 100 energy
-Antfish egg: Cost: 10 biomass, 20 energy. (Takes one day to develop into a full antfish)
-Antennae
-Planttick mouth(allows you to suck nutrients and energy out of plants)
-Insect eyes
-Insect legs
-Butterfly wings
-Dragonfly wings
-Insect stomach
-Insect egg/larvae(Non splitting reproduction)
-Cocoon (Reduces risk of being eaten while changing. Extra energy cost)
-Ant mandibles
-Ant carapace (Notes,relatively light but strong)
-Ant pheromones
-Ant acid gland
-Other bits of butterfly DNA-Chloroplasts
-Fish mouth
-Fins: (+10 to water movement. -50 energy) Depends on size
-Swim bladder
-Gills (Allows you to stay underwater. -20 energy) Depends on size
-Fish Scales
-Essence of Carp (Bonus to relation with elephants, and other dangerous things.)
-Cell wall
-Large vacuole
-Roots
-Chloroplasts
Clones chematics for GM reference: (Doubt I'll need them)
-Chloroplasts(1)(4nutrients-->1energy per turn)
Insect eyes (Allows you to see)
Insect stomach (Can turn biomass in energy)
Ant carapace (+1 to defense)
4 * Ant acid gland (Succesfull attacks are followed up by a +4 poison attack. 10 energy and 5 Nutrients to use)
Enlarged Ant mandible (+2 to attack, -1 energy)
Fins (+1 to water movement. -5 energy)
Gills (Allows you to breath underwater. -2 energy)
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