1) Make more antfishs, to bring total number of antfishs to 100
2) Let them defend us, while we transform
3) Take a form of armoured carp
Biomass: 10 000
Genes:
a) Mimic carp as closely as possible +
b) Mix ant carapace and fish scales in one armour
c) Replace Carps reproduction system with insect eggs, that will develop into more antfishes
d) Add 10 insect eyes all over the body, to see in all directions
4) Turn rest of carp's biomass into energy\nutrients
5) Look at the bottom of the pool for burrowed animals like frogs and such. (Energy intensive, might gain nothing)
First you decide to make some more antfish, in order to let them defend you. Then, you decide to change your own form, and go into a slumber for some time, having the antfish guard you. When you reawake you find out that they are all still alive. By the stance of the sun you can find out the transformation took about half a day. You decide that maybe spending some time looking for food at the bottom of the pool might be a good idea. Carps are bottom feeders afterall. You manage to scrounge up quite a lot of small frogs and insects. Your followers are much less succesfull.((Well that went fast. I'm going to increase rolls for large creatures by factor ten now to rebalance things.)
A.
Attack water insects: Good source of food, might be attacked by larger fish. Try to get food: High gain, quite a large risk. Chaotic
B. Eat weeds: Low energy return. +-Safe
C. Attack large fish. High risk, high gain
D. Look at the bottom of the pool for burrowed animals like frogs and such. (Energy intensive, might gain nothing)
E. Other
Name: Deoxys
Biomass: 11.000 (100 Antfishes(60)(Attack:+2, defense:+1
Acid attack(E:40/60N:30/30). ))
Energy: 9.000/10.000 (actions cost one or more energy)
Nutrients: 5000/5.000 (Turned into energy. Partly returned when said energy is used for actions, but not for transformations)
Abilities: DNA assimilation, splitting, Minor DNA modification (Can change size of parts, can try to modify DNA)
Current look: Antfish (5 cm long, 1 high, 1 broad)
Status: Near a pond
-Chloroplasts(1)(4nutrients-->1energy per turn)
Insect eyes (+50 to observation, -50 energy )
Insect stomach (Can turn biomass in energy)
-Fish mouth ( +100 to attack)
-Fins: (+175 to water movement. -200 energy)
-Swim bladder
-Gills (Allows you to stay underwater. -100 energy)
-Fish Scales carapace (+200 to defense, -10 to movement)
-Essence of Carp (Bonus to relation with elephants, and other dangerous things.)
-Insect reproductory system: Allows you to spawn all types of followers:
-Instant Antfish: Cost: 60 biomass, 100 energy
-Antfish egg: Cost: 10 biomass, 20 energy. (Takes one day to develop into a full antfish)
-Antennae
-Planttick mouth(allows you to suck nutrients and energy out of plants)
-Insect eyes
-Insect legs
-Butterfly wings
-Dragonfly wings
-Insect stomach
-Insect egg/larvae(Non splitting reproduction)
-Cocoon (Reduces risk of being eaten while changing. Extra energy cost)
-Ant mandibles
-Ant carapace (Notes,relatively light but strong)
-Ant pheromones
-Ant acid gland
-Other bits of butterfly DNA-Chloroplasts
-Fish mouth
-Fins: (+10 to water movement. -50 energy) Depends on size
-Swim bladder
-Gills (Allows you to stay underwater. -20 energy) Depends on size
-Fish Scales
-Essence of Carp (Bonus to relation with elephants, and other dangerous things.)
-Cell wall
-Large vacuole
-Roots
-Chloroplasts
Clones chematics for GM reference: (Doubt I'll need them)
-Chloroplasts(1)(4nutrients-->1energy per turn)
Insect eyes (Allows you to see)
Insect stomach (Can turn biomass in energy)
Ant carapace (+1 to defense)
4 * Ant acid gland (Succesfull attacks are followed up by a +4 poison attack. 10 energy and 5 Nutrients to use)
Enlarged Ant mandible (+2 to attack, -1 energy)
Fins (+1 to water movement. -5 energy)
Gills (Allows you to breath underwater. -2 energy)
If you want to do a form change. Bold is good and makes it easier for me to count votes.
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