You decide that quantity matters over quality, and modify your genetic structure accordingly. This will allow you to spawn several copies, each capable of operating independently. They will rejoin you when you order them to do so. (Which, since you have no other means of communication, is done by touching them). You also decide to grow chloroplasts, giving you a green color, and more importantly, free energy.
With your energy supplies critically low, you decide to nom on some more grasses, gaining you 5 biomass, 2 energy and 10 nutrients. Your increasing size is becoming a problem for your wings to carry though.
Name:
Biomass: 20
Energy:2 (actions cost one or more energy)
Nutrients:9 (Turned into energy. Partly returned when said energy is used for actions, but not for transformations)
Abilities: DNA assimilation, splitting
Current look: Green Armored Butterfly with mandibles. Quite small
-Antennae
-Insect eyes(Allows you to see)
-Ant carapace(+1 defense, -1 to flying)
-Ant mandibles(+1 to attack)
-Insect stomach(Can digest biomass and turn it into energy.0.25 biomass-->1 energy max per turn)
-Butterfly wings(Can fly, flying costs 2 energy but gives a +2 movement bonus)
-Insect legs(Should be a better word for this)(Can walk,-1 energy,+1 movement)
-Chloroplasts(1)(4nutrients-->1energy per turn) You can have more chloroplasts.
-Antennae
-Insect eyes
-Insect legs
-Butterfly wings
-Insect stomach
-Ant mandibles
-Ant carapace (Notes,relatively light but strong)
-Other bits of butterfly DNA-Chloroplasts
-Cell wall
-Large vacuole
-Roots