The plant thing seems to be the only thing which had a consensus
You begin to repopulate the the pond with plants loyal to your cause. First, the insecticarps drag the plants underwater, where the antfish process it further. Next, the insecticarp feed themselves on the plants, and begin laying modified eggs, which will evolve into plants. The plants have been set to imitate the surrounding plants, thanks to the Dna you extracted from them. It will take a while for them to mature though, but you have time, at least for now.
You also simply change your colors to be better camouflaged. Time is short now, however, and you need to come up with a plan, the human will be here to feed her fish soon. The fish that formely hid in the plants know this too, and are beginning to catiously reemerge.
Name: Deoxys
Biomass: 10 000
Energy: 3000/10.000
Nutrients: 500/5.000
Abilities: DNA assimilation, splitting, Improved DNA modification (Can change size of parts, can modify DNA into similair parts, can randomly mutate DNA at will)
Current look: Insecticarp (1 m long, 10 cm high, 10 cm broad)
Status: Healed
Insect eyes (+50 to observation, -50 energy )
Insect stomach (Can turn biomass in energy)
-Fish mouth ( +100 to attack)
-Fins: (+175 to water movement. -200 energy)
-Swim bladder
-Gills (Allows you to stay underwater. -100 energy)
-Fish Scales spiked carapace (+250 to defense, -20 to movement. Melee tacking enemies take damage on failed roll)
-Essence of Carp (Bonus to relation with elephants, and other dangerous things.)
-Insect reproductory system: Allows you to spawn all types of followers:
-Instant Antfish: Cost: 60 biomass, 100 energy
-Antfish egg: Cost: 10 biomass, 20 energy, 20 nutrients. (Takes one day to develop into a full antfish)
-Spawn plant Cost: 200 biomass, 500 energy, 500 nutrients (Takes a while to develop into a fully functionall plant.)
The pond:
10 plant eggs
460 Antfishes(60)(Attack:+2, defense:+1
Acid attack(E:48/60N:30/30). ))
1 Insecticarp(B:10.000 E=3000/10.000 N= 500/5000)
-Antennae
-Planttick mouth(allows you to suck nutrients and energy out of plants)
-Insect eyes
-Insect legs
-Butterfly wings
-Dragonfly wings
-Insect stomach
-Insect egg/larvae(Non splitting reproduction)
-Cocoon (Reduces risk of being eaten while changing. Extra energy cost)
-Spider silk glands
-Spider fangs
-Ant mandibles
-Ant carapace (Notes,relatively light but strong)
-Air capturing hairs
-Ant pheromones
-Ant acid gland
-Spider digestive juices
-Chloroplasts
-Fish mouth
-Fins: (+10 to water movement. -50 energy) Depends on size
-Swim bladder
-Gills (Allows you to stay underwater. -20 energy) Depends on size
-Fish Scales
-Essence of Carp (Bonus to relation with elephants, and other dangerous things.)
-Cell wall
-Large vacuole
-Roots
-Chloroplasts
Spiders (water spiders at last)
Butterflies
Clones chematics for GM reference: (Doubt I'll need them)
-Chloroplasts(1)(4nutrients-->1energy per turn)
Insect eyes (Allows you to see)
Insect stomach (Can turn biomass in energy)
Ant carapace (+1 to defense)
4 * Ant acid gland (Succesfull attacks are followed up by a +4 poison attack. 10 energy and 5 Nutrients to use)
Enlarged Ant mandible (+2 to attack, -1 energy)
Fins (+1 to water movement. -5 energy)
Gills (Allows you to breath underwater. -2 energy)
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