Playing again for I don't know why reasons.
Spent two hours yesterday failing at the Troll's Revenge puzzle in Lion's Arch. Good thing you can glitch your way up to the path to the third chest, I can't imagine how much more time I would have to waste if I had to start from the beginning every time I fell. I'm even surprised ANet didn't fix that. Could just put an obstacle between where the void jump puts you and the path.
I'm liking engineer a hell, hell of a lot more than I did my necromancer. It's much more active and I can even create combos just by myself (though it is hard to tell whether those are particularly effective). I still like the idea of my necro but I don't really know how to play them. I guess they're not a class for straight damage but I don't really know how to maximize conditions use. And even if I did I'd still need a damage-ish build for soloing. I forget, can you save skill/specialization sets so you can swap everything quickly? (PS: Is minion AI still terrible? In the past they would often just chill while I was fighting, not attacking at all, and of course you can't command them. What about scaling, do they inherent any gear stats?)
Have a thief too, also more active than necro, but I don't think I like melee in this game. There is just too much Going On in a melee (graphics wise) and it makes the tells that you need to avoid almost impossible to see. I don't just mean the red-ring ground effects that you dodge from, but the wind up for powerful attacks. This is not helped by the fact that I am constantly watching my own ability bars for the things on cooldown. (Wouldn't mind a configurable heads-up icon indicators for things, like WoW has from PowerAuras or various other Scrolling Combat Text mods.)
Do the Bay12 guilds still exist/are recruiting from this thread, or should I just join a guild at random? My necro is 80 but still wearing, like, level 60, 70ish gear because I quit before I started on the level 80 zones. Only "group" stuff I've done are zone events, no dungeons.