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Author Topic: Barracks/Armoury: Size, Placement and Other Issues  (Read 2473 times)

Jake

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Barracks/Armoury: Size, Placement and Other Issues
« on: April 19, 2012, 09:21:05 pm »

My next fortress is going to go with a universal conscription model, with squads taking turns to guard the gatehouse and everyone spending at least one month a year training. I don't want everyone wandering around with full weapons and armour while off-duty for various reasons, but I still want everyone able to get kitted out as fast as possible in the event of an attack, so I'm considering the best method of spreading small caches across the entire fort.

I therefore have three questions:

1. Has anyone experimented to see how much can be crammed into each weapon rack, armour stand and chest?

2. Do I need to include chests to store any pieces of ordinary clothing (cloaks etc) that I add to the uniform, or will those go on the armour stands?

3. Is this actually going to be more efficient than one big central armoury near where the squads are meant to be stationed?
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Never used Dwarf Therapist, mods or tilesets in all the years I've been playing.
I think Toady's confusing interface better simulates the experience of a bunch of disorganised drunken dwarves running a fort.

Black Powder Firearms - Superior firepower, realistic manufacturing and rocket launchers!

se5a

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Re: Barracks/Armoury: Size, Placement and Other Issues
« Reply #1 on: April 19, 2012, 09:34:46 pm »

from what I've seen I think one central one is the only way it's going to work, and even then they'll probibly decide to wander off outside to grab that one shield that's better than what they've currently got
 - unless you do something like strictly assign specific items... that might work.
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Jake

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Re: Barracks/Armoury: Size, Placement and Other Issues
« Reply #2 on: April 19, 2012, 10:18:32 pm »

from what I've seen I think one central one is the only way it's going to work, and even then they'll probably decide to wander off outside to grab that one shield that's better than what they've currently got
 - unless you do something like strictly assign specific items... that might work.
Strictly assigning individual items is precisely the kind of thing I'm hoping to avoid the need for. Do dwarves at least reliably grab the nearest items first?
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Never used Dwarf Therapist, mods or tilesets in all the years I've been playing.
I think Toady's confusing interface better simulates the experience of a bunch of disorganised drunken dwarves running a fort.

Black Powder Firearms - Superior firepower, realistic manufacturing and rocket launchers!

Linenoise02

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Re: Barracks/Armoury: Size, Placement and Other Issues
« Reply #3 on: April 19, 2012, 10:33:05 pm »

from what I've seen I think one central one is the only way it's going to work, and even then they'll probably decide to wander off outside to grab that one shield that's better than what they've currently got
 - unless you do something like strictly assign specific items... that might work.
Strictly assigning individual items is precisely the kind of thing I'm hoping to avoid the need for. Do dwarves at least reliably grab the nearest items first?

From my own experience, the first dwarf in the first squad grabs the best item.  The second dwarf grabs the next best, and so on.  The next squad then repeats the procedure (assuming the same uniform, anyway).  So making a new hat means you get a cascade of Pickup Items jobs.
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