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Author Topic: Is Dwarf Fortress Round?  (Read 6275 times)

Alkhemia

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Is Dwarf Fortress Round?
« on: April 19, 2012, 09:07:18 pm »

Or is the world flat?
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Corai

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Re: Is Dwarf Fortress Round?
« Reply #1 on: April 19, 2012, 09:08:10 pm »

Round, but noone has ever done science on it.
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Ahrimahn

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Re: Is Dwarf Fortress Round?
« Reply #2 on: April 19, 2012, 09:22:08 pm »

Round, but noone has ever done science on it.

So what would that be useful for?

Tiruin

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Re: Is Dwarf Fortress Round?
« Reply #3 on: April 19, 2012, 09:36:40 pm »

Round, but noone has ever done science on it.

So what would that be useful for?
It's round. You can cross one sea over to the other part if you made an 'island' map.

You cannot fall off the edges, sadly. For the rushing water would kill your FPS first, before you had a chance.
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Felius

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Re: Is Dwarf Fortress Round?
« Reply #4 on: April 19, 2012, 09:53:34 pm »

Is it actually round or is it a Doughnut?
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Tiruin

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Re: Is Dwarf Fortress Round?
« Reply #5 on: April 19, 2012, 09:58:45 pm »

It is round. You cannot go over the top and arrive at the bottom, obviously.
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Yag Alone

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Re: Is Dwarf Fortress Round?
« Reply #6 on: April 20, 2012, 03:19:40 am »

Actually, taking into account the climates, DF worlds does not seems to be round, but only a single hémisphère.

So, half-round.
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Rose

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Re: Is Dwarf Fortress Round?
« Reply #7 on: April 20, 2012, 03:22:17 am »

are you sure you can wrap around?

with a region map, I could not walk off the edge.
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Tiruin

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Re: Is Dwarf Fortress Round?
« Reply #8 on: April 20, 2012, 05:49:35 am »

Oh, we were talking about the current DF?

Um, oops. I was thinking along the lines of the probably devlog...
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NW_Kohaku

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Re: Is Dwarf Fortress Round?
« Reply #9 on: April 20, 2012, 12:16:31 pm »

The game is a "region".  I did a calculation on this, once.  Even using 3 meters per tile on the largest possible map, you would arrive at a region that is roughly the size of Ireland. 

The current climate thingie where they make there be glaciers on the top end of the map and equatorial deserts near the bottom end of the map are basically just Toady trying to make every map have a cold region, and I actually prefer it when it doesn't. 

Make your temperatures more uniform in advanced worldgen, and just roll 1d20 or something to find out if it's a warmer or colder map, and have a more interesting region.

For example, you might want to go with an all-cold "Yukon" region for a change.
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ff2

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Re: Is Dwarf Fortress Round?
« Reply #10 on: April 20, 2012, 10:04:31 pm »

My theory is that all the "worlds" are all part of one big world, which would explain the human outsiders. And this has nothing to do with adventure mode.
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Deon

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Re: Is Dwarf Fortress Round?
« Reply #11 on: April 21, 2012, 02:51:17 am »

In the current game the world is flat.

Stop confusing people :).
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Alkhemia

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Re: Is Dwarf Fortress Round?
« Reply #12 on: April 21, 2012, 03:05:04 pm »

So it flat then thanks and for the reason it was put in adventure mode is because this is the only places you could test it.
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"Please touch me. Without lying, wherever you want to touch. That is my wish." - Kiyohime (Grand Order)

"Tyranny, violation, genocide. Those are the things that I detest above all else." - Amakusa Shirou Tokisada (Grand Order)

Wimopy

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Re: Is Dwarf Fortress Round?
« Reply #13 on: April 23, 2012, 02:59:47 am »

A bit late post, but I believe it's more of a column shape, seeing as it has infinite z layers going up (though techinically finite downwards). You never reach space while going upwards.

Think of it as cutting a whole region out then adding infinite air upwards.
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Loud Whispers

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Re: Is Dwarf Fortress Round?
« Reply #14 on: April 23, 2012, 03:33:55 am »

A bit late post, but I believe it's more of a column shape, seeing as it has infinite z layers going up (though techinically finite downwards). You never reach space while going upwards.

There is a ceiling, where the sky really is the limit to where you can build.
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