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Author Topic: Ah, the waterfall...  (Read 5918 times)

crazyjake56

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Ah, the waterfall...
« on: April 19, 2012, 08:10:47 pm »

... is how my fish cleaner of questionable intelligence fell 16 z levels to his death along with a salamander and a feral dog down a waterfall.
Spoiler (click to show/hide)

Waste of time finding his missing corpse. Guess i have to wait for his ghost to make a slab, right?
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Eric Blank

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Re: Ah, the waterfall...
« Reply #1 on: April 19, 2012, 08:17:25 pm »

You can wait and see what sort of ghost he'll become before slabing him, yeah. But you could be extra dwarfy and undergo a massive project to recover his corpse and bury it. :P
« Last Edit: April 19, 2012, 08:33:42 pm by Eric Blank »
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I make Spellcrafts!
I have no idea where anything is. I have no idea what anything does. This is not merely a madhouse designed by a madman, but a madhouse designed by many madmen, each with an intense hatred for the previous madman's unique flavour of madness.

i2amroy

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Re: Ah, the waterfall...
« Reply #2 on: April 19, 2012, 08:28:42 pm »

Actually if you are running 34.07 then Toady made it so you can engrave slabs for missing dwarves as well as dead ones.
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It would be brutally difficult and probably won't work. In other words, it's absolutely dwarven!
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Broseph Stalin

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Re: Ah, the waterfall...
« Reply #3 on: April 19, 2012, 09:47:58 pm »

Actually if you are running 34.07 then Toady made it so you can engrave slabs for missing dwarves as well as dead ones.
Have you been able to do this? I read about it in the update but it doesn't seem to work, whenever I arrange an accident I have to wait for the ghost to rise to be able to slab them.

GavJ

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Re: Ah, the waterfall...
« Reply #4 on: April 19, 2012, 09:59:12 pm »

If you engrave a slab for them before they are a ghost then it works just fine.  It will not give you any feedback.  Like, it isn't going to say "Oh hey, you just prevented a ghost!"  But you did, in fact, prevent a ghost if you engrave their name and place the slab.
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Dwarf fortress in 50 words: You start with seven alcoholic, manic-depressive dwarves. You build a fortress in the wilderness where EVERYTHING tries to kill you, including your own dwarves. Usually, your chief imports are immigrants, beer, and optimism. Your chief exports are misery, limestone violins, forest fires, elf tallow soap, and carved kitten bone.

WaffleEggnog

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Re: Ah, the waterfall...
« Reply #5 on: April 19, 2012, 10:05:02 pm »

You can wait and see what sort of ghost he'll become before slabing him, yeah. But you could be extra dwarfy and undergo a massive project to recover his corpse and bury it. :P
If he is in a temperate biome or colder, all the stuff will be obliterated in the winter. Wonder if there will still be a ghost if the body is destroyed.....
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Eric Blank

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Re: Ah, the waterfall...
« Reply #6 on: April 19, 2012, 10:07:06 pm »

There will be.

And freezing in ice actually makes it very simple to recover the corpse; it will continue to exist under the ice until the spring thaw (then it is destroyed), so you could, say, dig it out of the ice mid-winter and be done with it.
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I make Spellcrafts!
I have no idea where anything is. I have no idea what anything does. This is not merely a madhouse designed by a madman, but a madhouse designed by many madmen, each with an intense hatred for the previous madman's unique flavour of madness.

Broseph Stalin

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Re: Ah, the waterfall...
« Reply #7 on: April 19, 2012, 10:11:43 pm »

If you engrave a slab for them before they are a ghost then it works just fine.  It will not give you any feedback.  Like, it isn't going to say "Oh hey, you just prevented a ghost!"  But you did, in fact, prevent a ghost if you engrave their name and place the slab.
I mean their names don't appear until they rise as a ghost.

Actually never mind, I was screwing around and managed to replace .07 with .06.
« Last Edit: April 19, 2012, 10:20:42 pm by Broseph Stalin »
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runlvlzero

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Re: Ah, the waterfall...
« Reply #8 on: April 19, 2012, 10:12:05 pm »

... is how my fish cleaner of questionable intelligence fell 16 z levels to his death along with a salamander and a feral dog down a waterfall.
Spoiler (click to show/hide)

Waste of time finding his missing corpse. Guess i have to wait for his ghost to make a slab, right?

Well that's how waterfall's raise dwarven moral, permanently! *chuckles*

Yup, I think I am being corrupted by this forum =/
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SRD

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Re: Ah, the waterfall...
« Reply #9 on: April 19, 2012, 10:38:17 pm »

A common occurrence, I used to THROW my dwarves into a river from 10z levels above just to check which way the river was flowing.
« Last Edit: April 19, 2012, 11:15:11 pm by SRD »
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Morpha

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Re: Ah, the waterfall...
« Reply #10 on: April 20, 2012, 12:09:14 am »

Bring lava to the surface and pour it down on his corpse.
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Quote from: Gerottomo on May 03, 2012, 04:34:11 pm
That should be a new type of project, making a rug design in dwarf fortress (With accurate coloring)
"And so, after many deaths and much sacrifice, someone turned their fortress into a fully functioning self aware carpet that actively sought after sources of fresh blood."

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Garath

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Re: Ah, the waterfall...
« Reply #11 on: April 20, 2012, 03:02:26 am »

A common occurrence, I used to THROW my dwarves into a river from 10z levels above just to check which way the river was flowing.

and now they jump by themself. It's taking out all the fun.
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HorridOwn4ge

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Re: Ah, the waterfall...
« Reply #12 on: April 20, 2012, 04:23:02 am »

A common occurrence, I used to THROW my dwarves into a river from 10z levels above just to check which way the river was flowing.

When a river flows off map you see other digits then 7/7.
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Quote from: SmileyMan
I got fed up with my fortress, so I decided to kill everyone (abandon is for elves) with a cave-in.

OK, cave-ins were always pretty deadly, but with the new falling object damage they are downright brutal.  As far as I can make out from the logs, many people were killed by the flying bodies of other victims.  One baby's corpse ricocheted off three other people, two walls and the floor.

Loud Whispers

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Re: Ah, the waterfall...
« Reply #13 on: April 20, 2012, 04:46:49 am »

A common occurrence, I used to THROW my dwarves into a river from 10z levels above just to check which way the river was flowing.

When a river flows off map you see other digits then 7/7.

You would waste a perfect excuse to throw live things into dead things?

HorridOwn4ge

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Re: Ah, the waterfall...
« Reply #14 on: April 20, 2012, 04:51:46 am »

A common occurrence, I used to THROW my dwarves into a river from 10z levels above just to check which way the river was flowing.

When a river flows off map you see other digits then 7/7.

You would waste a perfect excuse to throw live things into dead things?

But I like my little bearded fluffballs who reek of scotch and kitten tallow cheesecake.
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Quote from: SmileyMan
I got fed up with my fortress, so I decided to kill everyone (abandon is for elves) with a cave-in.

OK, cave-ins were always pretty deadly, but with the new falling object damage they are downright brutal.  As far as I can make out from the logs, many people were killed by the flying bodies of other victims.  One baby's corpse ricocheted off three other people, two walls and the floor.
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