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Author Topic: Strange migrations...  (Read 8324 times)

byrnsey

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Strange migrations...
« on: April 19, 2012, 06:29:03 pm »

So I've been playing for two years now and every migration shares the same characteristics.

All dwarves are competent in a weapon skill.  All dwarves are Adequate maximum in labor.  Dwarf labor distribution seems more useless than usual, except for my starting seven, my fort consists almost entirely of adequate fishery workers, farmers(non-secific), and animal trainers.

Is this normal?  I'm guessing my civ is at war with an elven one (almost everyone shows up with an elf or large animal kill or two under their belt)  does that mean no one takes a civilian job in worldgen?  I'm currently at peace with the local elf civ, although I did accidentally offer them a wood crossbow and then stole what I needed before they could leave.  So that may change.
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Hokan

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Re: Strange migrations...
« Reply #1 on: April 19, 2012, 06:50:50 pm »

I've been getting similar patterns. I'm guessing it relates to the "jobs" that your home civ mainly employs.
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byrnsey

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Re: Strange migrations...
« Reply #2 on: April 19, 2012, 09:58:37 pm »

It's just wierd that everyone is adequate.  No experts, legendaries, or even novices.  Anything labor, is adequate.  All weapon skills are competent, all other combat skills, shield, dodge, etc., are novice.  I did just get a great tracker though.
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GavJ

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Re: Strange migrations...
« Reply #3 on: April 19, 2012, 10:01:01 pm »

Yep, that sounds pretty standard.

More boring migrants is a new feature I guess.
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Gizogin

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Re: Strange migrations...
« Reply #4 on: April 19, 2012, 10:09:29 pm »

I've noticed similar patterns, though I usually end up with some pretty skilled migrants.

Also, my first thought when reading the title was to start whistling "Good Vibrations."
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runlvlzero

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Re: Strange migrations...
« Reply #5 on: April 19, 2012, 10:10:59 pm »

I've had this happen on one or two embarks in the last weeks, but I've gotten some pretty proficient soldiers, more then novice in most fighting skills.

Someone in another thread said this might happen when you get a goblin king or some such, check out your legends?
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rtg593

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Re: Strange migrations...
« Reply #6 on: April 19, 2012, 10:56:06 pm »

I just got my first not boring migrant wave a few minutes ago. Level 13: cook, butcher, mason, stonecrafter, glassmaker, armorer, and metalcrafter. Level 6: weaponsmith, furnace operator, seige engineer, and carpenter. Level 3: architect.

The rest were assorted boring fishers... Didn't check military skills yet:p I saved and exited when I realized every skill I've started guys leveling on has a new migrant with double their skill level. Decided to sort it out tomorrow :p
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SRD

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Re: Strange migrations...
« Reply #7 on: April 19, 2012, 11:12:36 pm »

I have 26 competent macedorfs, 13 competent speardorf, 15 competent sorddorfs, 42 axedorfs, and one hammerdorf.

72 of them have fishing skills.

Dafuq happened to DF?
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tahujdt

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Re: Strange migrations...
« Reply #8 on: April 19, 2012, 11:20:16 pm »

Toady changed migrant waves. The dwarf who is novice in all farming skills probably used to own a farm or whatever. It's really because migrants are now taken from historical figures, and farming skills are common in worldgen. From an ingame perspective, would YOU send your good weaponsmith to another fort? No, you'd send the useless farmers 
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Morpha

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Re: Strange migrations...
« Reply #9 on: April 19, 2012, 11:40:10 pm »

Feels like 1/5 of my migrants have all 3 fishing skills in this latest fort as well, I'm not sure why either.
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MrButtchicker

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Re: Strange migrations...
« Reply #10 on: April 20, 2012, 12:07:04 am »

I'm lucky I guess. All my migrations come with, like, master miners and great marks dwarves. One time I even got a whole wave of great furnace operators. Like they knew what was coming.
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SRD

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Re: Strange migrations...
« Reply #11 on: April 20, 2012, 12:08:22 am »

I'm lucky I guess. All my migrations come with, like, master miners and great marks dwarves. One time I even got a whole wave of great furnace operators. Like they knew what was coming.


Well fuck you.
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MrButtchicker

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Re: Strange migrations...
« Reply #12 on: April 20, 2012, 12:12:15 am »

I'm lucky I guess. All my migrations come with, like, master miners and great marks dwarves. One time I even got a whole wave of great furnace operators. Like they knew what was coming.


Well fuck you.
You shll be cursed as a furnace operator for.... Cursing.
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Eric Blank

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Re: Strange migrations...
« Reply #13 on: April 20, 2012, 12:20:06 am »

Hahahah... :P

I've been getting copious levels of fisherdwarves, too, and ahve noticed the nearly complete lack of any sort of deviation in migrant skill. I haven't been getting any military dwarves in my current fort, though, besides hunters. I've had to train melee troops up from recruits.
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Garath

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Re: Strange migrations...
« Reply #14 on: April 20, 2012, 01:44:08 am »

This is why I prefer abandoning over destruction, that way I get my legendaries in my next fort.
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