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Author Topic: Masterwork Forgers?  (Read 2107 times)

BastiBasti

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Masterwork Forgers?
« on: April 19, 2012, 01:08:05 pm »

I've just been looking at some posts, and it seems that masterwork wepons and armour are incredibly effective. How can I boost my wepon/armour smiths to such a level? The making and melting down sounds good, but I don't want to waist iron and my map is so shallow (32z-lvls is the top of the magma) that theres not much tetrahedrite, what do?
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BastiBasti

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Re: Masterwork Forgers?
« Reply #1 on: April 19, 2012, 01:09:34 pm »

Just realised I wrote masterwork insted of legendary in the title  :-\ sorry bout that.
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blue sam3

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Re: Masterwork Forgers?
« Reply #2 on: April 19, 2012, 01:11:25 pm »

Make, shoot and melt arrows. Actually generates metal.
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ledgekindred

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Re: Masterwork Forgers?
« Reply #3 on: April 19, 2012, 01:12:41 pm »

Weaponsmiths make bolts.  If you have an abundance of copper you can set them to work making stacks of bolts out of stuff that's not useful for weapons or armor.  This is also useful because then you have ammo for your marksdwarf squad for when you start getting invaders.  It doesn't train them up terribly quickly however.

Your best bet, and the most random by far, is to hope one of your smiths gets a mood (other than possessed, which does not cause a skill increase).

Also very random and uncommon is that you get an extremely skilled smith migrate in.

Otherwise, make and melt is the only real way to train up armorsmiths/weaponsmiths with limited metal supply.
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I don't understand, though that is about right with anything DF related.
I just hope he dies the same death that all dwarfs deserve: liver disease.
The legend of Reg: http://www.bay12forums.com/smf/index.php?topic=65866.0
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slothen

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Re: Masterwork Forgers?
« Reply #4 on: April 19, 2012, 01:14:24 pm »

by far the best/easiest way is moods.  You only (really) need one legendary for each metal skill.  You can raise your chances of getting a mood by increasing the number of dwarves where that metal-skill is their highest moodable skill (easy to check with dwarf therapist).  Lets say you have a set of dwarves that only does hauling and jobs with no quality modifiers associated, no mining, no engraving, no architecture, crafting, mechanics, butchery or tanning or gem cutting or gem setting.  dedicated military dwarves are good candidates.  Using some manager profiles or job profiles, get them all to make a few shields or boots or chains or mechanisms or bolts.  When you confirm with dwarf therapist that the skill you want has more exp than any other moodable skill, then disable that labor on that dwarf.  If that dwarf gets a non-posession, non-fell mood, then presto, legendary dwarf in that skill.
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While adding magma to anything will make it dwarfy, adding the word "magma" to your post does not necessarily make it funny.
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BastiBasti

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Re: Masterwork Forgers?
« Reply #5 on: April 19, 2012, 01:15:32 pm »

To be honest, I'm not egsactly limeted. I set minerals to everywere (n00b me), so i have lots of iron, just my maps so shallow that tetrahedrite's in limeted supply. I was thining of just making tons of serraded disks to make a mincer at the entrance to my for (then knock elves and nobles out  ;D)
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orius

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Re: Masterwork Forgers?
« Reply #6 on: April 19, 2012, 02:25:00 pm »

If you got iron, you don't need tetra.  Iron is better as a weapons-grade material than copper.  Tetra will give you a bit of silver, but you only really need that for blunts.  Once you got all the hammers you need cranked out, just use the tetra to make billon for crafts.
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Fortressdeath

NonconsensualSurgery

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Re: Masterwork Forgers?
« Reply #7 on: April 19, 2012, 02:44:49 pm »

Practice, practice, practice. I train my weaponsmiths with metal bolts.

Dorfs that undergo a strange mood automatically become legendary, except for possessions. You can make more metal-related strange moods happen by having more dorfs with weaponsmithing as their highest moodable skill; give peasants and farmers a bit of metalsmithing training and you'll be all set. Each strange mood will also create exactly 1 random LEGENDARY artifact. A dorf can only have one strange mood in his/her life.

Note that if you are unable to satisfy the demands made by a dorf in a strange mood, they eventually lose their mind.
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rtg593

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Re: Masterwork Forgers?
« Reply #8 on: April 19, 2012, 02:52:34 pm »

Ya... My legendary the hard way guys keep eating up my moods... Sigh.

Anywho, make leggings and giant axe blades. Only takes a couple hundred of each to hit legendary. Melting gives half the material back, so it saves a bit. You can also order cages and anvils from caravans, 1 bar each. Melt those, use em as well.

I make glass terraniums (cages), so I don't need to waste metal or wood for those. Same for weapon components :p

If I could just use glass for mechanisms, I'd have infinite free traps :D
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ddonohu2

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Re: Masterwork Forgers?
« Reply #9 on: April 19, 2012, 03:10:52 pm »

If I could just use glass for mechanisms, I'd have infinite free traps :D

Any reason you can't use obsidian mechanisms?
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rtg593

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Re: Masterwork Forgers?
« Reply #10 on: April 19, 2012, 04:45:50 pm »

If I could just use glass for mechanisms, I'd have infinite free traps :D

Any reason you can't use obsidian mechanisms?

I have no shortage of stone, I was just meaning all free from nothing, but casting obsidian would count as free infinite stone, so nice one :p
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Is it because light travels faster than sound,
that people appear bright until you hear them speak?