Super Monday Night Combat (SMNC) is a free-to-play, DOTA-esque third-person shooter. It's been in beta for the last few months, but today was released to the general public.
The game plays out similarly to a round of DotA or LoL, mixed in with considerable amounts of TF2. Teams of 5 battle it out across the field while waves of robots spawn and mindlessly charge towards the opposition. Your goal is to push your bots towards the enemy base, destroying towers and slaying enemy Pros on the way as you approach your ultimate objective: the opponent's Moneyball.
Unlike other shooters, bots play a major role in the game. Enemy turrets, along with the Moneyball, are protected by durable shields that negate all player bullets. A single shot from a robot, however, will drop the shields and allow players to attack. Likewise, gunning down opposing robots is the fastest way to gain money and levels, turning you into that unstoppable, overlevelled killing machine that everyone aspires to become.
Unlike other MOBA games, you play from a third-person over-the-shoulder perspective, raining down a hail of bullets (plus the odd banana peel) at the enemy. Aim and reflexes are valuable but not essential, as with twitch shooters. In SMNC, players have remarkably high health, and it's not uncommon to watch a nearly-dead foe re
Best of all, the game is
currently available, and as mentioned before it's
free-to-play. Real money can be used to purchase Pros (a few are available for free, rotating each week), as well as skins, taunts, and other cosmetics. Pros can be unlocked either with real money or with in-game currency, while items that affect gameplay (such as products and endorsements) are
only purchasable with in-game currency, so the game is decidedly
not pay-to-win.
So: is there anyone else out there who plays, or is interested in playing, this game? I've been in the beta for a few months, and I'm interested to see what happens now that it's open to the general public.
(Fun fact: it was released a day in advance. The dev team screwed up with the invite system, the game became available to the general public, and the devs said "
#$%^ it, we're doing it live.")