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Author Topic: Evil Genius 2! EVIL HARDER! Turn 21 now up!  (Read 47562 times)

Terenos

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Re: Evil Genius 2! EVIL HARDER! Turn 5 now up!
« Reply #135 on: May 03, 2012, 04:15:43 pm »

Week 5: The First Scuffle







The Scuffle for the Sarcophagus!
The forces of PH34R manage to descend stealthily in the night. There are few guards but the perimeter is well lit. While they are attempting to penetrate the lax security there is a commotion from another side of the camp. It would appear that the forces of The Malevolence Foundation have decided caution is not something they will attempt. That or their attempt at caution was badly bungled. Alarms have begun blaring and it seems a private security firm was on site and a pitched battle erupts. PH34R forces take the upper hand and manage to load the sarcophagus into a truck without damaging it noticeably. But then they are surprised by a sudden resurgence of activity from the Malevolence forces.

Driven into the night the forces of PH34R are forced to plan a new attack. Fortunately for them the Malevolence foundation became momentarily distracted by the on site security. This distraction lasted long enough for PH34R to commandeer the transport truck and trundle off into the night. The Malevolence Foundation managed to escape with no casualties. PH34R was not so lucky. Through what might be supernatural good fortune the police and security forces nearly managed to catch your minions several times over. A regular valiantly sacrificed himself to buy some time.

Unfortunately it appears the sarcophagus had a tracer installed that your minions failed to notice immediately. The forces of justice may have a good idea where to begin looking for this stolen item, PH34R.

-1 Regular, PH34R
+5 Not, Malevolence Foundation
+10 Not, PH34R
+Sarcophagus (+5 Minion Loyalty), PH34R
------
As usual any errors let me know. And my sincere apologies, I've been distracted and busy the last few days.
It is now Week 5, As such you all gain a trait point that may be spent on a General trait. General traits are somewhat weaker than Unique Traits, and are the ones you improve with trait points received every 5 weeks.

Your unique traits may or may not grow stronger as time passes. This is something I'm still running the numbers on.
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Toaster

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Re: Evil Genius 2! EVIL HARDER! Turn 5 now up!
« Reply #136 on: May 04, 2012, 09:44:54 am »

Cleaver was in a foul mood as he limped around the warehouse.  Yes, many parts of the previous week had gone well, but until his leg was better, he'd have to stay behind.  What use was a leader if he couldn't be out there leading his men?

Dammit.

At least Cal (now Dr. Cal) had come through.  He and three others had arrived from the world of academia and were ready to set up shop.  Additionally, three other Crimson Fists had been coaxed out of hiding- and Stiletto, Saber, and Finch were all experienced toughs.  It'd probably be a quiet week, since there was much to do.  The security problem would have to be addressed as well.

"Dr. Cal, good to have you and your associates.  I apologize for not having a proper workspace for you, but I understand you should be able to have one set up very soon.  Stiletto, Saber, and Finch- good to have you all back."

Cleaver adjusts himself on his injured leg.  He tried not to show it, but he was definitely useless for a week.

"I apologize for not being out there to help, but this should be a quiet week anyway.  We should get ourselves some cash, set up the docs a lab, and just generally hang back this week. There will be time for action soon."

There was a case of books lying in the back of the warehouse.  Maybe there was time to do a little studying while his leg recovered...



Orders:
3 Thugs extort Cash
3 Minions Plot - ideally to get a henchman, but I'll take anything

Construction:
1 Scientist builds Lab  (-100R)
Buy and Install a Pit Trap and Knockout Gas Trap (-15R)

Research:
3 Scientists research Physics Offensive


Other:
New Trait:  Offer You Can't Refuse:  Extortions are harder to break once made.

Total expenses:  115R
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HMR stands for Hazardous Materials Requisition, not Horrible Massive Ruination, though I can understand how one could get confused.
God help us if we have to agree on pizza toppings at some point. There will be no survivors.

Maxinum McDreich

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Re: Evil Genius 2! EVIL HARDER! Turn 5 now up!
« Reply #137 on: May 04, 2012, 10:49:15 am »

There was a buzz about the place. The scuffle with another organisation of evil, and coming out victorious, was both a surprise and a source of pride. However, they were concerned with what The Voice might say about the tracer, not to mention losing a member to the security forces was a source of glum mediating the pride.

''The Voice Speaks!'' The thug, the unnoficial leader of the minions, caught everyone's attention.
''Results, surpassing! Good work.'' The shadowy figure spoke slowly in a raspy voice, but was clearly impressed. ''Loss, regrettable. Jack will be missed. Sarcophagus his commemoration.'' The group nodded solemnly. ''Research outstanding.'' There was a clear air of pride now. They would never have hoped for such praise. ''Must continue progress. Tracer both bad and good.'' Everyone cocked their heads slightly at that last bit, before being aware that the time limit was nearly up, and the orders were about to be given. ''Trap base, recruit, steal, progress.''

The orders given, it was time to set about work.


Orders:
Acquire the services of a Scientist (-400 dosh)
Spend 1000 dosh on 20 resources. Buy and install 4 Lockdown devices.
1 regulars and thug go raise cash.
Technician causes some mayhem.
1 regular plots.


Research:
1 Scientist - Offensive Physics.
1 Scientist - Offensive Chemistry.


New trait acquired: Aura Of Fear
Enemies have reduced morale in offensive plotted missions.

(total cash used: 1400)
« Last Edit: May 07, 2012, 10:05:58 am by Maxinum McDreich »
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RulerOfNothing

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Re: Evil Genius 2! EVIL HARDER! Turn 5 now up!
« Reply #138 on: May 05, 2012, 05:51:27 am »

Max was pacing back and forth in front of the assembled minions. "So you say that you were prevented from stealing the sarcophagus because another organisation somewhat similar to mine managed to steal it first?" he asked one of his minions.

"Yes. They called themselves 'FEAR' or something that sounded like that."

"I see. This development calls for a significant change in our operational style. I think this week I shall have you three go out and gather resources." Max said, pointing to the three regulars.

"Now that we have some more competent opposition, I will have some defensive measures set up in this warehouse. I also want to start constructing a powerful supercomputer which will give us unparalelled simulation capabilities. This will help us plan future missions, as well as speed up our chemistry research. Speaking of which, I want our research to continue in the same direction as before. Are my instructions clear?" he asked the technician and scientist.

Both answered in the affirmative, which caused Max to give an approving nod and walk off to his office to think on recent developments further.


Orders:
3 Regulars steal Resources

Construction:
1 Technician will start work on a Simulation Supercomputer (-75 resources)
Buy and install 2 Lockdown devices (-$500)

Research:
1 Scientist will research Defensive Chemistry

Other:
Acquire new trait: Elusive Shadow; gives a bonus to stealth-related checks during plotted missions.
« Last Edit: May 05, 2012, 05:57:10 am by RulerOfNothing »
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IronyOwl

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Re: Evil Genius 2! EVIL HARDER! Turn 5 now up!
« Reply #139 on: May 06, 2012, 07:28:14 pm »

((Oops, procrastination.))


Doctor von Iron beamed at his precious new books. Even now, the works of Da Vinci were a source of inspiration for engineering minds.


The loss of a minion was troubling, of course, but well worth it in the long run. He'd have to see about breaking his erstwhile minion out at a later date. Or maybe just officially freeing him when he ruled the world.

In the meantime, of course, there were plenty more willing to sign up. His daring show of force had apparently caused quite a stir.



Orders:
3 regulars: Attempt to capture a thug and learn his secrets
1 scientist: Begin constructing Centrifuge (-~20 Resources, 3 M/W still needed)

Recruit 6 regulars (-$600)
Purchase 40 Resources (-$2000, +40 Resources)
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The kitchenette mold free, you move on to the pantry. it's nasty in there. The bacon is grazing on the lettuce. The ham is having an illicit affair with the prime rib, The potatoes see all, know all. A rat in boxer shorts smoking a foul smelling cigar is banging on a cabinet shouting about rent money.

Neyvn

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Re: Evil Genius 2! EVIL HARDER! Turn 5 now up!
« Reply #140 on: May 06, 2012, 07:47:55 pm »

A lot of swearing and thrown objects escaped Gathord's Office as his Men poured out of the room and into the main lobby, the failure of their bumbling actions were not taken well. The Thug had been added to the list of people that had been yelled at but at least they had better instructions, as it was clear to Gathord that leaving them to their own plans was not currently an option...

Luckily the Scientist had escaped all critisism due to being too busy at work in his Lab, everything going smoothly to the point that he would be continuing as before...

Their orders this time were simple. Go at night, Take silent weapons, and kill anyone that got in their way...



Scientist - Research Support Chem

2 Regulars + 1 Tech + 1 Thug - Capture Science. - Go at night, Kill anyone that gets in their way, Silently. Tech will confirm and grab any Materials that could be used to enhance lab's output while he is there.
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Ehndras

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Re: Evil Genius 2! EVIL HARDER! Turn 5 now up!
« Reply #141 on: May 06, 2012, 07:50:17 pm »

((Sorry for the lack of RP, been very sick this last week and can't really concentrate.))

Dr. Brand's sends two men out to find a Tech, and the rest to acquire resources, while the Sci works on Physics. Also, buy 100 resources.
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Maxinum McDreich

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Re: Evil Genius 2! EVIL HARDER! Turn 5 now up!
« Reply #142 on: May 07, 2012, 10:06:45 am »

Modified orders, cos I forgot Technicians can't plot. They SHOULD, but they can't :P

Order changes: techie is now causing mayhem. 1 regular is no longer raising cash, he is now plotting.
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CyberGenesis

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Re: Evil Genius 2! EVIL HARDER! Turn 5 now up!
« Reply #143 on: May 08, 2012, 09:25:36 pm »

Why should engineers plot?

Hey Tere - Tier 2 technicians: Engineers
« Last Edit: May 08, 2012, 10:09:33 pm by CyberGenesis »
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Everything below this line is a distant memory
------------------------------------------------------
Evil Genius - Round 1 - Concluded
Evil Genius - Round 2 - Scrapped
Planet@War: Starting Soon

Terenos

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Re: Evil Genius 2! EVIL HARDER! Turn 6 now up!
« Reply #144 on: May 11, 2012, 07:44:01 pm »

Week 6: Evil Marches On







------
As usual any errors let me know. And my sincere apologies, I've been distracted and busy the last few days.
If you havent picked your new trait, don't forget to.
« Last Edit: May 11, 2012, 10:39:10 pm by Terenos »
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Re: Evil Genius 2! EVIL HARDER! Turn 6 now up!
« Reply #145 on: May 11, 2012, 08:21:08 pm »

Cleaver was proud of the work done this week.  While there had been mixed successes, progress had been made.  And what's more, his leg was better!  He would certainly be joining the crew on this new adventure.

"Folks, we've got a heist planned here.  Some valuable museum rug is being transported this week, and we've got the time and the route.  We'll hit the truck while it's moving.  Getting home with it will be a breeze.  Bulldog, I want you to stay behind and see what else you can rustle up for us to do."  Bulldog nodded.

"And of course, it's good to be better.  I'll be out there with you folks this week, making sure it all goes right."

"Doctor Cal, I like what you see from your designs.  You may yet make a name for yourself!"



Orders:
Leader, 3 thugs, 2 regulars will execute plotted mission.
1 regular will plot, ideally to steal resources.

Research:
4 scientists will research Physics Offensive.

Other:
Promote 1 scientist to Henchman- Doctor Cal if I can suggest a name.
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HMR stands for Hazardous Materials Requisition, not Horrible Massive Ruination, though I can understand how one could get confused.
God help us if we have to agree on pizza toppings at some point. There will be no survivors.

RulerOfNothing

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Re: Evil Genius 2! EVIL HARDER! Turn 6 now up!
« Reply #146 on: May 11, 2012, 09:09:10 pm »

Max was sitting in his office, contemplating the progress the Foundation had made recently. He had just ordered his minions to search for more opportunities and his technician to finish work on the supercomputer. He would have given his scientist his orders for the week, but apparently the scientist was still under the effects of his latest concoction. It would appear to be a rather effective means of incapacitating opponents once produced in large quantities, Max mused.

On another matter, Max decided that they had risen enough in the eyes of the world for him to try recruiting more talented people into the Foundation. He started contacting various people who he thought would be receptive to his unusual offer of employment.

Orders:
3 Regulars will plot.

Research:
1 Scientist will continue to study Defensive Chemistry.

Construction:
The technician will complete the Simulation Supercomputer.

Other:
Recruit 1 Regular, 1 Guard, 1 Technician and 2 Scientists (-$1700)
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Neyvn

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Re: Evil Genius 2! EVIL HARDER! Turn 6 now up!
« Reply #147 on: May 11, 2012, 10:32:02 pm »


A round of applause had met the Men as they drove down the ramp and into the area, the contents were taken out in a great display before the van turned around empty for its destruction a few hundred miles from the Base, apparently Gathord didn't care how, but the Van was to be destroyed after its use was finished. When the Driver of the Van returned with a Fresh Vehicle he had discovered that Gathord had been having some fun with his new toy, many Mooks were lining the walls, held up by the Goo...

Orders were good this time round, nice and simple to be honest...

The Thug was to go out and find a small Resource Depo, and convince them that supplying their cause was much more wise and safer then whatever they were originally doing.
The Regulars were to assist Gathord with what ever that he was doing with the mountain of Newspapers, some of which actually dated a few days ahead, how he got them no one knows but no doubt they could find SOMETHING in them.
The Tech set about in preparing some basic wonton destruction, Gathord's plan was simple, drive around with the Goo Cannon, and make alot of things Sticky.
Finally the Scientist's job was to just continue with his trail of research, though he was asked about seeing how to create a smaller cannon that could be used to create a Trap of sorts.

By the end of the week their numbers of USEFUL people has swelled by 5, 2 Regulars, 2 Scientists and an Extra Thug joined them...


Scientist - Research Support Chem - Attempt to create a Trap using the Goo Cannon's design.

2 Regulars - Assist Gathord with Plotting.
1 Tech - Cause General Mayhem with Goo Cannon.
1 Thug - Extort Ru Supply.

+2 Reg -$200
+2 Sci -$800
+1 Thug -$400

Final Total -$1400

Trait Idea/request - Information Web - Plotting by EG equals X where X is the amount of Minions that are Plotting...
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Quote from: Ubiq
Broker: Wasn't there an ambush squad here just a second ago?
Merchant: I don't know what you're talking about. Do you want this goblin ankle bone amulet or not?
My LIVESTREAM. I'm Aussie, so not everything is clean. Least it works...

Maxinum McDreich

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Re: Evil Genius 2! EVIL HARDER! Turn 6 now up!
« Reply #148 on: May 12, 2012, 05:48:10 am »

The group of minions left the room that housed the computer. New orders. They hadn't made good enough progress to warrant his personal appearance, but it wasn't a bad performance either. Atleast they made up all the money they had used. But now PH34R was growing, and was ready for new recruits. It was time to expand!

Orders:
Acquiring the services of 2 Scientists and 3 Thugs. (-2000 dosh)
1 scientist researchs Offensive Physics
1 scientist researchs Offensive Chemistry
1 scienstis researchs Support Biology.
2 regulars plot
1 thug goes and extorts.
1 Technician lazes... I have no jobs for him XD
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Ehndras

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Re: Evil Genius 2! EVIL HARDER! Turn 6 now up!
« Reply #149 on: May 12, 2012, 10:13:28 pm »

Recruit 2 more people (random, I'll leave it to Fate//Fortune/RNG!), continue Physics research, and scout for a hint or rumor of !!FUN!! things to be had/found/stolen.
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