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Author Topic: Carving a Mountain Peak Into a Tower  (Read 29698 times)

nighzmarquls

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Re: Carving a Mountain Peak Into a Tower
« Reply #45 on: July 15, 2012, 12:43:44 pm »



Lor Kulaloddom!

is indeed a vampire...

They are also nearly indestructible...

Except for a fractured leg...

Also because of her vampiric nature or the hoards of ghosts that haunted her no one was willing to recover her to the hospital.

Another seige...

She is the last...

But they have been unable to take her down...

I guess I will wait to see if any more people show up.
« Last Edit: July 15, 2012, 12:47:49 pm by nighzmarquls »
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Mageziya

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Re: Carving a Mountain Peak Into a Tower
« Reply #46 on: July 15, 2012, 01:03:23 pm »

Seal her in a tomb.

It is the only way.
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Every dwarf, every dwarven man, women, and child, that comes to our forts will die there; it's truly sad when you think about it. And we ask our selves, why? Why do we push forward, knowing this fate, that we are destined for failure? Because, this game grasps the concept of mortality. Some games you can never lose, but we all stop eventually, causing a 'death' to those game's 'worlds'. Dwarf Fortress gives us a definite end, knowing that we will leave that world eventually, and move on to more.

nighzmarquls

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Re: Carving a Mountain Peak Into a Tower
« Reply #47 on: July 15, 2012, 01:04:52 pm »



Just after migrants arrived the wrath of the dead finally claimed the old vampire...

I fear for the future of the fortress, but perhaps I can rebuild with seven
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nighzmarquls

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Re: Carving a Mountain Peak Into a Tower
« Reply #48 on: July 15, 2012, 02:29:43 pm »



Seven became three after the battle with the remaining trolls...

Three became two...

The Fortress Fell...

http://dffd.wimbli.com/file.php?id=6666

but it need not be the end...

However I'm about to go into overtime and lack the time to clean up a 15 year old fort reclaim.

So I leave it to anyone who is interested.

There are no graphics packs or mods in play.
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Mageziya

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Re: Carving a Mountain Peak Into a Tower
« Reply #49 on: July 15, 2012, 04:04:46 pm »

And this is what reclaims are for!
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Every dwarf, every dwarven man, women, and child, that comes to our forts will die there; it's truly sad when you think about it. And we ask our selves, why? Why do we push forward, knowing this fate, that we are destined for failure? Because, this game grasps the concept of mortality. Some games you can never lose, but we all stop eventually, causing a 'death' to those game's 'worlds'. Dwarf Fortress gives us a definite end, knowing that we will leave that world eventually, and move on to more.

Zanzetkuken The Great

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Re: Carving a Mountain Peak Into a Tower
« Reply #50 on: July 15, 2012, 04:46:25 pm »

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krenshala

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Re: Carving a Mountain Peak Into a Tower
« Reply #51 on: July 15, 2012, 09:13:49 pm »

http://dffd.wimbli.com/file.php?id=6666

I wonder if this had anything to do with it...
No. Thats just DFFD appropriately naming (numbering) the file for us. :D
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Zepave Dawnhogs the Butterfly of Vales the Marsh Titan ... was taken out by a single novice axedwarf and his pet war kitten. Long Live Domas Etasastesh Adilloram, slayer of the snow butterfly!
Doesn't quite have the ring of heroics to it...
Mother: "...and after the evil snow butterfly was defeated, Domas and his kitten lived happily ever after!"
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towerdude

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Re: Carving a Mountain Peak Into a Tower
« Reply #52 on: July 16, 2012, 06:45:35 pm »



Seven became three after the battle with the remaining trolls...

Three became two...

The Fortress Fell...

http://dffd.wimbli.com/file.php?id=6666

but it need not be the end...

However I'm about to go into overtime and lack the time to clean up a 15 year old fort reclaim.

So I leave it to anyone who is interested.

There are no graphics packs or mods in play.

Next time you should build The Endless Stair from Moria, imagine a stair basically coming up from Hell, directly into the mountain top, never breaching the surface, but only at the top (no side tunnels).

Warning huge images.

The Endless Stair is next to the map's title.
Spoiler (click to show/hide)

Spoiler (click to show/hide)

Spoiler (click to show/hide)
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The lower body flies off in an arc!

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parlor_tricks

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Re: Carving a Mountain Peak Into a Tower
« Reply #53 on: July 19, 2012, 06:19:37 am »

The heck is going on here O_O.

I thought I'd cheat to get most items autodumped into a quantum stock pile - fine, some stuff can't be moved.

But then - Wait there are walls and walls of dead bodies?????? I mean you have a 1055 dead/missing.

I started with 29 critters or so in the others category, which included the obligatory goblin settlers and the rest were undead ghosts, who I am currently putting to rest.

Ok. Fine.

Why were they forbidden from going outside? Changed the military settings and alerts .. fine...

Invader locked doors, ok sorted 2 of them.

Now

- Why do you have some shops in the alcovs at the foot of the mountain.

Why do you have a cool staircase and then many other staircases?

Why are there so many dead ??? Wall of dead is right.

Whats the logic behind the arrangement of things? Why are the plots for farming so random?

Never really picked up someone elses save before, so there is definitely a different style going on, there seem to be multiple 'centers' to the fortress - the central area near the depots, the rooms above and then the lower base and several other places to live.

Maybe I'll make sense of it, maybe not.
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Azure

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Re: Carving a Mountain Peak Into a Tower
« Reply #54 on: July 19, 2012, 07:36:36 am »

Tippu~

Get DFHack and use the lair command to prevent item scatter on reclaim.

While cage traps can feel a bit exploity, disarming and battering goblin prisoners in the arena with training weapons and fists can train up a melee force to medium levels. Create uniforms with regular weapons and one with training weapons to allow a quick swap in case they need to reinforce the trained soldiers.(If metal is extremely scarce you can skimp on mail shirts & weapons and go the wrestling+metal shield route. It's not OP but it's somewhat quicker to train if you aren't using training weapons. Plus a shield through the brain works just as well as a warhammer shattering a leg.

Enable butcher sentient in the entity default.txt raw to allow making bone bolts from goblin bones.

Once you have the infrastructure to support a bolt industry, recruit marksdwarves and have them scamper across the landscape firing bolts into animals. within a yearish they should be ~7+. grab a new squad and repeat. Assign skilled squads 500-750+ bolts to assure 2-3+ reloads presuming the ammunition is available.

Two schools of thought for keeping the general populace ok.

 A ditch+wall form a perimeter around anything and everything a civilian will access above ground. Define a burrow encompassing and the safe internal structures of your fort and the m-a and restrict civs to that burrow.
chained animals+patrols reveal invaders

 Create specific burrows for each station. Hospital, forge, farms, etc. Put specialists into their respective burrows. Only haulers,unassigned, and a few nurses should be free. Arm the haulers with surplus xbows and ~250-500 bolts. Patrols and barracks placement should keep deaths to a minimum

With this you should be solid up to siege's at the least.

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nighzmarquls

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Re: Carving a Mountain Peak Into a Tower
« Reply #55 on: July 22, 2012, 08:48:52 pm »

The heck is going on here O_O.

I thought I'd cheat to get most items autodumped into a quantum stock pile - fine, some stuff can't be moved.

But then - Wait there are walls and walls of dead bodies?????? I mean you have a 1055 dead/missing.

Why were they forbidden from going outside? Changed the military settings and alerts .. fine...

- Why do you have some shops in the alcovs at the foot of the mountain.

Why do you have a cool staircase and then many other staircases?

Why are there so many dead ??? Wall of dead is right.

Whats the logic behind the arrangement of things? Why are the plots for farming so random?

I will endeavor to answer as best I can.

First...

Wow 1000 dead?

I know more then 400 of those are dwarves but I had not noticed how many of the other kind were about.

There are so many dead because I was trying to do many things all at once. Oh and vengeful ghosts are their own self perpetuating corpse factories!

Carving down the entire mountain in a manner that left interesting and useful architecture involves a lot of civilians out in the open and I kind of was just really bad at keeping them from getting killed by ones or twos in every seige, and then a dozen or so would die every seige.

As for the 'logic' ultimately I have been shaping this entire fort around functional aesthetics rather then absolute efficiency.

It is not a paragon of micro fort design, And it also is ultimately incomplete.

The intent was that once all of the carving of the primary foothills was done there would be NO APPROACH for sieges into the final fort except to come charging in from the foothills and through a main gatehouse that was never built.

I was not able to keep a population of miners alive long enough and my attention focused enough to actually make much of the inhabited foothills inaccessible though...

I felt I was maybe three or four years of work away though when things started going really bad.

Your seeing the results of dozens of little projects all aimed at eventually carving a great city.

Also I'm planning to revisit this if some one does not do a legitimate (no cheat commands) reclaim before I get the time for it again, so the advice is appreciated.

Unfortunately I did not know about the lair command before I died -.-
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nighzmarquls

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Re: Carving a Mountain Peak Into a Tower
« Reply #56 on: July 23, 2012, 02:15:44 am »

Reclaim has been significantly less hectic and difficult then I anticipated...

So I am proceeding with it and feel fairly confident.

I've made the map a lair (the sole use of cheat commands so far, although I think I'll fix the diplomats for humans and elves, It would be sweet to get elves and humans to siege later).

This should make any further reclaims much less annoying.

Spoiler (click to show/hide)

I have forgone going anywhere NEAR the main fortress in favor of building up a farming infrastructure.

So far exporting the clothing and remains of the old fortress found in the foothills has been sufficient to get the initial hurdles of booze support out the way.

Ghosts continue to be vicious and I am attempting to overcome this with catacombs, however as those that tried to reclaim before me have noted there are ALOT of corpses.

And more growing with every season that I do not put at least five to rest!

However So far I think I will be able to manage.

As you can see from the picture I've built a combination farming keep and grain silo.

Most of the floors are dedicated to seed or food storage with some nice tricks with give and take parameters to prevent hauling issues!

I had a kobold ambush at the start of all things!

I didin't even know they did that!

Now I have a goblin to deal with, I've been unable to access the danger room for training up military so this should be !fun!

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parlor_tricks

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Re: Carving a Mountain Peak Into a Tower
« Reply #57 on: July 23, 2012, 04:16:02 am »

The heck O_O?


Anyway you have a lot of unused coffins already constructed - convert those to free burial and all the ghosts 25-30 of em, should be put to rest.

Regards ambushes - Consider atom smashing all your stuff to drop your fortress wealth levels.
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nighzmarquls

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Re: Carving a Mountain Peak Into a Tower
« Reply #58 on: July 23, 2012, 09:36:40 pm »

Well remember that goblin?

Well lets just say I'm awfully glad I set the fortress to a lair...

Reclaim two had all of the seven essentialy peasants with heavy military skill.

They sweeped the fortress of gobbos...

And found none...

I guess their hiding in the deep parts of the tradekeep stairwell (which may eventually become the primary pump stack for 'operation street sweep of magma'

So I then had the novel experience of assigning labors piecemeal as I found things that needed doing, clueless fully armed dwarves are surprisingly helpful in a reclaim where your trying to clean shit up...

and in an emergency they have good military skills so they can...

Oh well no amount of military training can prevent the deathly terror of the ghosts!

This place is probably the most terrifying fortress I've ever played.

The ghosts just keep slaughtering people and the corpses show up "with a look of terror on their face" every time I see that I think of ringu or the grudge...

Seriously I have immortal supernatural forces that are self propagating faster then I can get rid of them (used up all the coffins and all the space I had accessible to make them... seems I'll need to build some more walls!)

Its not a terrifying embark for sure...

But its full of a slowly creeping death that comes out of no where after months of peace and happiness and has no defense but desperate, desperate toil to try and appease the wrath of the ghosts...

I LOVE THIS GAME!
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parlor_tricks

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Re: Carving a Mountain Peak Into a Tower
« Reply #59 on: July 24, 2012, 03:25:05 am »

Get them all on corpse duty!! The mountain must be tamed!
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