What if we changed Lookie! to a Ranged 5 power, and let you choose up to 3 targets?
As for Mime's Revenge, I figured adding an additional effect might be a bit much, seeing as how you have the opportunity to use it as what amounts to a free action.
I kind of want to make a power that either takes advantage of deafened (too situational), or causes deafened and then applies a damage penalty when attacking deafened opponents. But it's 5 in the morning, so I might be dumb.
Dumb idea power (Maybe HONK?)
Standard Action - At will Melee or Ranged
Target: One enemy in range
Attack: Pul + your level + Weapon Precision vs. AC
Hit: 1[W]+ level +Plc modifier damage and the enemy is deafened until the end of their next turn.
Special: If the enemy was not deafened prior to the attack, this attack deals extra damage equal to your PLC modifier.
Anyway, we've spent a LOT of time on the Bard. We have to address the Maid as well.
The Maid Interacts their Aspect by performing duties in service to it. I dunno about this. How would this be utilized in gameplay? I don't know.
The Maid plays a strong Controller game.
Class Alignment: Unknown but likely passive
Attribute: Mangrit
Skill Bonus: By The Games Laws Bound- +4 to Skaian Lore
Traits: Excellent Qualifications- Gain a +1 bonus to your Fortitude, Reflex and Will defenses.
Eternal Service- You do not receive the Dying condition when reduced to 0 HP or lower, and may act as normal. Additionally, you need not roll Death Saving Throws, and are automatically treated as if you had rolled a 10, though you may choose to roll normally instead, with the usual chance of failure. You still die when reduced to your negative bloodied value.
Eternal Service is a HUGE issue. Much too powerful. There are a few ways we can change it. 1: Allow Maids to forgo Death Saves while dying, but slow and weaken them to balance it. 2: Allow dying Maids to act normally, but make them make Death Saves as normal.
Brutal Affront(lvl 2): Crush The(ir) Heart- You deal 1d8 extra damage, and may take 1d8 damage. If you do so, you slide the target up to three squares and immobilize him. (Grave Blunder: You take 1d8 extra damage, and an enemy take 1d6 damage to deal 1d6 damage to you.)
Aggrievements, choose two of the following, later you may choose to gain a third (lvl 8 ) :
Take Their Place
Standard action At-will Ranged- OR Melee-Kind
Target: One creature
Attack: Mgt + your level + Weapon precision vs. AC
Hit: 1 [W] + Mgt + your level damage.
Effect: Until the end of your next turn, if the target deals damage to an ally within three squares of you, you may, as an immediate interrupt, shift up to three squares to a spot adjacent to the ally and take half the damage the ally would have taken in his stead. If you do so, add Hit: The target has -2 to all you make until the end of your next turn attack rolls until the end of your next turn to any attacks.
I don't even understand what's going on at the bottom of that text. It should probably be scrapped in any case- As it is, the Maid can force attacks off of her allies and receive half damage from attacks meant for her allies every turn.
Cycle of Revenge
Standard action At-will Ranged- OR Melee-Kind
Target: One creature
Attack: Mgt + your level + Weapon Precision vs. AC
Hit: 1 [W] + Mgt + your level damage, and you and the target are dazed until the end of your next turn.
Unbelievably exploitable, especially against single targets. Slowed or Weakened might be better substitutes, but maybe there are other options that would fit better.
Make Them Pay
Standard action At-will Ranged- OR Melee-Kind
Target: One creature
Attack: Mgt + your level + Weapon precision vs. AC
Hit: 1 [W] + Mgt + level damage.
Effect: Before making the attack, you may spend Hit Points equal to half your level (minimum 1) +1. If the attack hits, you then apply one of the following effects to it:
-The target takes automatic damage equal to twice your level at the start of its turn, and automatic damage equal to twice your level if it ends its turn adjacent to you.
-The target is pushed up to three squares away from you and is slowed (save ends).
One of the people who commented on the document had this to say:
This is really good and only gets better as the game goes on. Pay 6 HP to deal at a minimum 20 extra damage, and up to 40, on an attack with a perfectly average attack roll and thus not a very large miss chance.
A just under quadruple return from hit point sacrifice is probably too much. We can keep this effect, but we should likely change it from double level damage to just level damage.
Brave Sacrifice
Immediate Interrupt Encounter Close Burst 3
Trigger: An ally is hit by an attack.
Effect: The attack hits you instead, and your ally suffers no ill effects and may immediately make a Basic Aggrievement against the attacker with a bonus to damage equal to your Mangrit modifier and level.
Boon (lvl 3), gain the following power:
Broken Body, Unbroken Spirit
Free action - Encounter Personal
Trigger: You are bloodied by an attack.
Effect: Until the end of your next turn, you deal extra damage equal to your level and Mangrit Modifier.
Fraymotif (lvl 5), gain the following power:
[ S]: Wake
No Action Encounter Personal
Trigger: You are bloodied by an attack, or reduced to 0 HP or lower.
Effect: The enemy who triggered this power and all enemies adjacent to you take damage equal to your level + half the difference between your current and max HP, and are slowed (save ends). Additionally, you regain hit points equal to your bloodied value and end all effects currently affecting you.
This has the potential to deal a Maid's bloodied value + level damage to multiple enemies and slows them, without an attack roll. On top of a free second wind, as a triggered action. That's too much. Possible fixes: Attack roll to deal all that crazy damage, drop the slowing, and have the healing and effect ending as a sure-fire effect. Still powerful, but not auto-hit, and is very situational.
Alternatively, keep the auto hit, But deal damage equal to double your level instead. Keep the slowing effect and all that healing.
Blargh. Tired. And I have to go see about a job later today. Beh.