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What should we use for the Bard Class?

The present build (Continuance Effect based)
BMM42's build (page 38)
A different build (Submit in thread)

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Author Topic: Homestuck RPG v1.2 build thread  (Read 78945 times)

The Fool

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Re: Homestuck RPG OOC Thread (All Existing Material is in v1.2!)
« Reply #420 on: August 23, 2012, 10:27:58 am »

I can't make it to that. :\

I can make it for that time tomorrow, and anytime the day after (mind you that GW2 will have my attention and that you might have to yell at me).
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Steam ID: The Fool [B12]
A Flexible Mind (Suggestion Game)

Blade Master Model 42

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Re: Homestuck RPG OOC Thread (All Existing Material is in v1.2!)
« Reply #421 on: August 23, 2012, 03:57:01 pm »

Well, I only have good internet speed for another hour, so when we do this, don't be surprised when I keep dropping out, as usual.

freeformschooler

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Re: Homestuck RPG OOC Thread (All Existing Material is in v1.2!)
« Reply #422 on: August 23, 2012, 03:59:46 pm »

Bah, this is too hard to coordinate. Let's just do it like the old-fashioned role players: using quotation marks and the reply button.
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Blade Master Model 42

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Re: Homestuck RPG OOC Thread (All Existing Material is in v1.2!)
« Reply #423 on: August 24, 2012, 08:58:58 am »

Then people need to get to posting. Unless we can work out what times people are available for chumming, we will have to do this in the thread.

Blade Master Model 42

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Re: Homestuck RPG OOC Thread (All Existing Material is in v1.2!)
« Reply #424 on: August 26, 2012, 05:19:28 pm »

Hey everybody!

We have all class interactions done now! We just need fluff for Bard, Maid, Rogue, Life and Hope. Also, we need two more aggrievements for Sylph, a name for the Fraymotif, and a Brutal Affront. After that, it's just type-setting, prettifying, and graphical stuff!

TaiwaneseRedneck

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Re: Homestuck RPG OOC Thread (All Existing Material is in v1.2!)
« Reply #425 on: August 27, 2012, 10:11:52 pm »

Someone needs to get thrown into a wall, kicked in the head, and die. This is very good for ratings, and serves as effective comedic relief.
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TherosPherae

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Re: Homestuck RPG OOC Thread (All Existing Material is in v1.2!)
« Reply #426 on: August 27, 2012, 10:17:02 pm »

Someone needs to get thrown into a wall, kicked in the head, and die. This is very good for ratings, and serves as effective comedic relief.
Well we've done all three of those separately, I think. Kicked in the head may be a little relative, but I think boot through the neck is close enough.
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Gotham's mysteriously high mental illness rate isn't so mysterious when you find out Batman thinks subduing a guy means spiking his head into the pavement like a football.

TaiwaneseRedneck

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Re: Homestuck RPG OOC Thread (All Existing Material is in v1.2!)
« Reply #427 on: August 27, 2012, 10:23:51 pm »

But it's the COMBINATION, and the TRANSITION that's so important to see.

You don't want dead Mexicans, you want living Mexicans that become dead.
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freeformschooler

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Re: Homestuck RPG OOC Thread (All Existing Material is in v1.2!)
« Reply #428 on: August 28, 2012, 09:34:15 am »

But it's the COMBINATION, and the TRANSITION that's so important to see.

You don't want dead Mexicans, you want living Mexicans that become dead.

I want this to happen in combination with the previously-suggested game show thing.

The loser gets kicked in the head, crashes into a wall and dies. All by Evil TE.
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Johnfalcon99977

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Re: Homestuck RPG OOC Thread (All Existing Material is in v1.2!)
« Reply #429 on: August 28, 2012, 11:06:15 am »

Steve recoiled in surprise and terror at the thought of Alex being torn limb from limb by that maniac. "n-No! DoN'T HUrT alEx!"

Because you know, the person who has openly stated that he is actively trying to protect you is going to try and kill one of you. Because thats a great way to advance
that particular goal.

:P
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freeformschooler

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Re: Homestuck RPG OOC Thread (All Existing Material is in v1.2!)
« Reply #430 on: August 28, 2012, 01:32:31 pm »

Okay, this is my attempt at statting up TE. From now on I'm giving everything alternate names.

Spoiler (click to show/hide)
« Last Edit: August 28, 2012, 01:59:36 pm by freeformschooler »
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Org

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Re: Homestuck RPG OOC Thread (All Existing Material is in v1.2!)
« Reply #431 on: August 28, 2012, 01:47:15 pm »

I really doubt you should stat someone that high, even if they are supposed to be superhigh levels.
It really will take away from the action when they cant do shitloads of damage, even if they are companions.
Also, Epic Boons are bad as is. Especially God Tier.
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freeformschooler

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Re: Homestuck RPG OOC Thread (All Existing Material is in v1.2!)
« Reply #432 on: August 28, 2012, 01:48:04 pm »

Okay, then I have no idea what do. Level 8, no god tier? Level 6? They should be in general more powerful than the others individually, but limited by companionry.
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Org

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Re: Homestuck RPG OOC Thread (All Existing Material is in v1.2!)
« Reply #433 on: August 28, 2012, 01:50:11 pm »

About the same as the players. Maybe +1 level.

The problem is when your companions start to detract from the players, who are the 'heroes', the protagonists of the game.
They are supposed to be the lead. Companions are minor characters.
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freeformschooler

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Re: Homestuck RPG OOC Thread (All Existing Material is in v1.2!)
« Reply #434 on: August 28, 2012, 01:55:03 pm »

Okay, thank you. I will do that.

I still think he should get 8 (fly) from god tier powers though, even if I don't add anything else.
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