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What should we use for the Bard Class?

The present build (Continuance Effect based)
BMM42's build (page 38)
A different build (Submit in thread)

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Author Topic: Homestuck RPG v1.2 build thread  (Read 79596 times)

freeformschooler

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Re: Homestuck RPG OOC Thread (Home of the Bay12 v1.2 Homestuck RPG Build)
« Reply #240 on: June 18, 2012, 05:41:50 pm »

Not saying we can't use them in glorious SUBPLOTS, though.

 ;D
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Johnfalcon99977

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Re: Homestuck RPG OOC Thread (Home of the Bay12 v1.2 Homestuck RPG Build)
« Reply #241 on: June 18, 2012, 05:44:30 pm »

Not saying we can't use them in glorious SUBPLOTS, though.
Honestly, I think we have ENOUGH subplots for one adventure :P

I also don't think we need a "Fan Cherub" to be included in our gaint cast. We already have three alien races floating around, we don't need a fourth.
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Blade Master Model 42

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Re: Homestuck RPG OOC Thread (Home of the Bay12 v1.2 Homestuck RPG Build)
« Reply #242 on: June 18, 2012, 05:49:45 pm »

Not saying we can't use them in glorious SUBPLOTS, though.
Honestly, I think we have ENOUGH subplots for one adventure :P

I also don't think we need a "Fan Cherub" to be included in our gaint cast. We already have three alien races floating around, we don't need a fourth.

"People interfering in our business" is basically the entire plot of this adventure. Nevar enuff interlopers.

SirAaronIII

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Re: Homestuck RPG OOC Thread (Home of the Bay12 v1.2 Homestuck RPG Build)
« Reply #243 on: June 18, 2012, 06:11:51 pm »

I also don't think we need a "Fan Cherub" to be included in our gaint cast. We already have three alien races floating around, we don't need a fourth.
I agree with this. Just because they're in the real thing doesn't mean we have to make one of our own, though that is pretty interesting.

As for Master Classes, we should probably do those eventually, but they shouldn't be a big concern because of what you guys have already been saying. Maybe do them after the main thing is done as a bonus expansion or something.
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TherosPherae

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Re: Homestuck RPG OOC Thread (Home of the Bay12 v1.2 Homestuck RPG Build)
« Reply #244 on: June 18, 2012, 06:30:04 pm »

Nevar enuff interlopers.
Word of GM is law. BRING ON THIRTEEN NEW ALIEN SPECIES, EVERYONE, SHIT'S ABOUT TO GET SILLY.

I jest, of course.
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SirAaronIII

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Re: Homestuck RPG OOC Thread (Home of the Bay12 v1.2 Homestuck RPG Build)
« Reply #245 on: June 18, 2012, 06:31:16 pm »

Thirteen each, or thirteen in total? :P
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TherosPherae

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Re: Homestuck RPG OOC Thread (Home of the Bay12 v1.2 Homestuck RPG Build)
« Reply #246 on: June 18, 2012, 06:40:32 pm »

Thirteen each, or thirteen in total? :P
Either, really. Both options would permit shenanigans of incomprehensible magnitude, especially when combined with weird time/plot shit.
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Riccto

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Re: Homestuck RPG OOC Thread (Home of the Bay12 v1.2 Homestuck RPG Build)
« Reply #247 on: June 18, 2012, 08:12:20 pm »

And then we have to include the puppet pal universe that runs the game in the background. And the sassy african woman narrator (Maybe Woopie Goldberg)
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freeformschooler

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Re: Homestuck RPG OOC Thread (Home of the Bay12 v1.2 Homestuck RPG Build)
« Reply #248 on: June 18, 2012, 08:28:56 pm »

And then we have to include the puppet pal universe that runs the game in the background.

...

...Race the rest of the artists to it.

(But not really)
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The Fool

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Re: Homestuck RPG OOC Thread (Home of the Bay12 v1.2 Homestuck RPG Build)
« Reply #249 on: June 19, 2012, 10:30:58 am »

I can try and help balance the rules. By which I mean I'll build a standard character before building a demi-god and tell you how they're a lot stronger. It should be a good test of a system's balance.
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Blade Master Model 42

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Re: Homestuck RPG OOC Thread (Home of the Bay12 v1.2 Homestuck RPG Build)
« Reply #250 on: June 25, 2012, 01:02:17 am »

In the interest of getting the new version done, we're going to put a hold on a few things until version 1.3, including end-game enemy stat-blocks, Passive/Active Aspect bifurcation, and possibly other things I'm not currently thinking of.

Also, I'm using my otherwise empty tumblr for as a sort of devblog now, but there is only a barely relevant introductory post now, so I'm not gonna bother linking.

Status Update: The Document contains all Class information we have now. To do List for Classes is as follows:

1. Add fluff/descriptive text where needed, primarily the Sylph, Bard and Rogue.
2. A new powerset for Slyphs. The one that was in place was better suited to the Maid.
3. Formatting and typesetting check.

Then we need to move over all the Aspects.

Blade Master Model 42

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Re: Homestuck RPG OOC Thread (Home of the Bay12 v1.2 Homestuck RPG Build)
« Reply #251 on: June 30, 2012, 12:14:02 am »

Double posting because it occurs to me that no one will see this if I don't.

Prototyping idea: Deudly firearms.

I realize that there is already a military prototyping that features guns, but I was thinking less along the lines of military type imps and such, and more wasteland raidery behavior. Or something.

Johnfalcon99977

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Re: Homestuck RPG OOC Thread (Home of the Bay12 v1.2 Homestuck RPG Build)
« Reply #252 on: July 05, 2012, 08:39:17 pm »

Is it wrong that I think Mikhael and Troy should form a "Good Cop, Bad Cop" relationship?
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Blade Master Model 42

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Re: Homestuck RPG OOC Thread (Home of the Bay12 v1.2 Homestuck RPG Build)
« Reply #253 on: July 06, 2012, 01:44:53 am »

Is it wrong that I think Mikhael and Troy should form a "Good Cop, Bad Cop" relationship?

Of course not, as that would be both in character, and hysterical.

EDIT: Not sure where this became a point of confusion, but Jack and DA are not the same person.

EDITEDIT: Relevant.

freeformschooler

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Re: Homestuck RPG OOC Thread (Home of the Bay12 v1.2 Homestuck RPG Build)
« Reply #254 on: July 06, 2012, 08:10:24 am »

Oh right, I keep confusing them. DA is... wait I don't remember which one. Diamonds Droog?
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