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What should we use for the Bard Class?

The present build (Continuance Effect based)
BMM42's build (page 38)
A different build (Submit in thread)

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Author Topic: Homestuck RPG v1.2 build thread  (Read 80025 times)

Org

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Re: Homestuck RPG OOC Thread (Maids have been nerfed/updated.)
« Reply #630 on: December 09, 2012, 04:52:33 pm »

The new alchemy table is in the new doc. I believe there's now a link in the first post in the main thread.

Also, sorry to everyone for the lack of updates. New job, and it's taken a lot out of me, I guess.
I know.
I just didn't want to take the time and look up the small differences.
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SirAaronIII

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Re: Homestuck RPG OOC Thread (Maids have been nerfed/updated.)
« Reply #631 on: December 19, 2012, 02:14:12 am »

What level are we again? 5? Are... are we level 6? Is it 7? Help, it's been way too long oh god I'm so sorry

Here, have a gift before you kill me.
What could it possibly be???
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"I want to watch the sun setting below the horizon, thinking about my significance in this world. That's my dream."

TherosPherae

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Re: Homestuck RPG OOC Thread (Maids have been nerfed/updated.)
« Reply #632 on: December 19, 2012, 02:20:54 am »

What level are we again? 5? Are... are we level 6? Is it 7? Help, it's been way too long oh god I'm so sorry

Here, have a gift before you kill me.
What could it possibly be???
6. So you would normally get 5 alchemy points, but with Blade's Gristmas gift, it goes up to 6 points.
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freeformschooler

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Re: Homestuck RPG OOC Thread (Maids have been nerfed/updated.)
« Reply #633 on: December 19, 2012, 09:38:58 am »

Here, have a gift before you kill me.
What could it possibly be???

Claire's theme song? :P

That makes two with Intruder.
« Last Edit: December 19, 2012, 09:45:47 am by freeformschooler »
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SirAaronIII

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Re: Homestuck RPG OOC Thread (Maids have been nerfed/updated.)
« Reply #634 on: December 19, 2012, 08:52:19 pm »

Originally, I intended it as a strife song for... anyone... but it still sucks. Now I have to do that thing that bandits do in Skyrim where they kneel down and yell "I CANNOT BEST YOU" and surrender.

:P

Also, alchemy stuff coming.. kinda soon.. sorta... but I have to deal with family stuff real quick first.
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"I want to watch the sun setting below the horizon, thinking about my significance in this world. That's my dream."

Gatleos

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Re: Homestuck RPG OOC Thread (Maids have been nerfed/updated.)
« Reply #636 on: January 06, 2013, 11:43:13 pm »

So I've been picking away at the hsrpg 1.2 document for a while, updating things, and what I'm working on right now is a set of headers for the aspect descriptions to replace the plain text title. Right now it looks like this:
Spoiler (click to show/hide)
Name on the left, symbol on the right, color scheme matches the god-pajama colors. Before I make the other 11, I just wanted to get some opinions on the size, font, symbol, etc. What do you think?

Of course I won't put it in the google document, it's for whenever we get around to putting it back in pdf form.
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Org

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Re: Homestuck RPG OOC Thread (Maids have been nerfed/updated.)
« Reply #637 on: January 07, 2013, 12:09:30 am »

You should probably fix the Alchemy table with relation to how the Basic Weapon's Precision and Damage is unmatchable.
Slightly confusing on my wording, I think? Example time, should help us both.

Light 2H Ranged Kind - Precision +3, [W] - 2d4
Heavy 2H Rangedkind - Precision +2, [W] - 1d12

It costs Light 2H RK 2 Alchemy Points to become +3 2d4, while it takes Heavy 2H RK 3 Alchemy Points to do the same.
This is, of course, unbalanced.

There are probably more of the same of this, I'm just tired.
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Blade Master Model 42

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Re: Homestuck RPG OOC Thread (Maids have been nerfed/updated.)
« Reply #638 on: January 07, 2013, 08:17:58 pm »

I was actually kind of worried that the game was going to collapse. This sort of game runs on momentum, mostly. When people are posting, the players are motivated to check and post in the game more often.

Anyway, once everyone finishes their alchemy, I can deal out new hands, and things can continue to move forward.

'cept for Mikhael. What the hell is he doing right now?

freeformschooler

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Re: Homestuck RPG OOC Thread (Maids have been nerfed/updated.)
« Reply #639 on: January 07, 2013, 08:20:07 pm »

Fanart certainly seems to help the flow. Everyone should get back on the fanart train.
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Blade Master Model 42

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Re: Homestuck RPG OOC Thread (Maids have been nerfed/updated.)
« Reply #640 on: January 07, 2013, 08:27:10 pm »

Fanart certainly seems to help the flow. Everyone should get back on the fanart train.

Always this. Never not this.

Oh, did everyone know that Adobe is giving away creative suite 2 or whatever it's called? That includes photoshop. Just super saiyan.

Gatleos

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Re: Homestuck RPG OOC Thread (Maids have been nerfed/updated.)
« Reply #641 on: January 08, 2013, 05:51:48 pm »

For anyone who's been working on the 1.2 document lately, miiiiight wanna re-familiarize yourself with it. I did a huge overhaul of the whole thing, shuffling the sections around to group them into chapters. It was a total mess before.
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Think of it like Sim City, except with rival mayors that seek to destroy your citizens by arming legions of homeless people and sending them to attack you.
Quote from: Moonshadow101
it would be funny to see babies spontaneously combust
Gat HQ (Sigtext)
++U+U++ // ,.,.@UUUUUUUU

Blade Master Model 42

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Re: Homestuck RPG OOC Thread (Maids have been nerfed/updated.)
« Reply #642 on: January 08, 2013, 07:22:19 pm »

Linking the chapter titles to their respective chapters from the ToC is brilliant. Nice work Gatleos.

freeformschooler

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Re: Homestuck RPG OOC Thread (Maids have been nerfed/updated.)
« Reply #643 on: January 09, 2013, 01:18:04 pm »

Org's question is pretty good. I mean, SHOULD we require Armor Cards to grant an Armor Power?

Personally, I don't care because all of the armor cards I have planned kind of revolve around the power anyway.
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Org

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Re: Homestuck RPG OOC Thread (Maids have been nerfed/updated.)
« Reply #644 on: January 09, 2013, 01:36:18 pm »

I think that if you do, which I think should happen IMO you need to make sure to make it more interesting.
Armor Powers aren't very fleshed out, like Weapon Powers are.
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