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Author Topic: Rolling through space: A way to complicated RTD (6/10)(OOC/Discussion)  (Read 63874 times)

Caellath

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Re: Rolling through space: A way to complicated RTD (6/10)(OOC/Discussion)
« Reply #270 on: April 22, 2012, 11:54:25 pm »

Yey, that will make things easier.
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"Hey steve." You speak into the air.
>Yes?
"Could you guys also make a hamburger out of this arm when they cut it off? I wanted to eat it just for the sake of tasting it."
>That is horrible and disgusting. It will no doubt set you apart and create fear in your team mates. So of course.

Caellath

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Re: Rolling through space: A way to complicated RTD (6/10)(OOC/Discussion)
« Reply #271 on: April 23, 2012, 10:10:19 am »

This is the post with all my designs (and some of the GM too). I am just going to tinker with some things and we are good to go. I have 728 credits to spend with myself.  As a suggestion, the GM could make a light amor+EVA for 450 credits for anyone interested, like me.

Spoiler: Lifeguard escape pod (click to show/hide)
Spoiler: Missiles (click to show/hide)
« Last Edit: April 23, 2012, 10:16:53 am by Caellath »
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"Hey steve." You speak into the air.
>Yes?
"Could you guys also make a hamburger out of this arm when they cut it off? I wanted to eat it just for the sake of tasting it."
>That is horrible and disgusting. It will no doubt set you apart and create fear in your team mates. So of course.

10ebbor10

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Re: Rolling through space: A way to complicated RTD (6/10)(OOC/Discussion)
« Reply #272 on: April 23, 2012, 10:21:18 am »

This is the post with all my designs (and some of the GM too). I am just going to tinker with some things and we are good to go. I have 728 credits to spend with myself.  As a suggestion, the GM could make a light amor+EVA for 450 credits for anyone interested, like me.
Quote
EVA suits already give an armor bonus, but they do give penalties when worn in nonvacuum.

Also, looking at your ships, filling the cargo holds and suchs.
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10ebbor10

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Re: Rolling through space: A way to complicated RTD (6/10)(OOC/Discussion)
« Reply #273 on: April 23, 2012, 10:30:49 am »

Energy rebalancing:

Changed conventional reactors fuel use
Changed nuclear reactors fuel use

Notes: Caelleath: Sections were supposed to be withing 150-300 size at deck 1 . But whatever, I'd like to start this before next months. It just means that your ship will encounter structural troubles earlier.
« Last Edit: April 23, 2012, 10:42:14 am by 10ebbor10 »
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10ebbor10

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Re: Rolling through space: A way to complicated RTD (6/10)(OOC/Discussion)
« Reply #274 on: April 23, 2012, 11:08:44 am »

Spoiler: Lifeguard escape pod (click to show/hide)
Spoiler: Missiles (click to show/hide)
[/quote]

This is what I got so far. Seems you seem to be suffering from a tremendous storage problem.
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Caellath

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Re: Rolling through space: A way to complicated RTD (6/10)(OOC/Discussion)
« Reply #275 on: April 23, 2012, 11:16:55 am »

I'll fix the Treasury then. I'll make the first section smaller and give it more cargo space, ok?
Now I have 728+370 credits remaining.

Fixed.

« Last Edit: April 23, 2012, 11:45:48 am by Caellath »
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"Hey steve." You speak into the air.
>Yes?
"Could you guys also make a hamburger out of this arm when they cut it off? I wanted to eat it just for the sake of tasting it."
>That is horrible and disgusting. It will no doubt set you apart and create fear in your team mates. So of course.

10ebbor10

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Re: Rolling through space: A way to complicated RTD (6/10)(OOC/Discussion)
« Reply #276 on: April 23, 2012, 11:36:00 am »

I'll fix the Treasury then. I'll make the first section smaller and give it more cargo space, ok?
You'd have to transfer stuff mid battle though, which might not be that easy.
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Caellath

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Re: Rolling through space: A way to complicated RTD (6/10)(OOC/Discussion)
« Reply #277 on: April 23, 2012, 11:46:21 am »

You'd have to transfer stuff mid battle though, which might not be that easy.
Can't I keep the ship moving only through inertia after burning some turns worth of fuel? Also, you can take one (45 size) of the Godsplitter's missile stacks and move it to the support ship, so I can get an extra 45 cargo space in the main ship. Oh geez, basic supplies take too much space.
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"Hey steve." You speak into the air.
>Yes?
"Could you guys also make a hamburger out of this arm when they cut it off? I wanted to eat it just for the sake of tasting it."
>That is horrible and disgusting. It will no doubt set you apart and create fear in your team mates. So of course.

10ebbor10

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Re: Rolling through space: A way to complicated RTD (6/10)(OOC/Discussion)
« Reply #278 on: April 23, 2012, 11:50:40 am »

You'd have to transfer stuff mid battle though, which might not be that easy.
Can't I keep the ship moving only through inertia after burning some turns worth of fuel? Also, you can take one (45 size) of the Barracuda's missile stacks and move it to the support ship. Oh geez, basic supplies take too much space.
Of course.  However reactors require fuel, not engines. Basic supplies don't require much space, it's just that you decided to use liquid coolers as main cooling system rather then radiators. (Or decided not to use fusion generators, which are more fuel efficient).
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Caellath

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Re: Rolling through space: A way to complicated RTD (6/10)(OOC/Discussion)
« Reply #279 on: April 23, 2012, 11:58:56 am »

I'm studying the fusion engines right now. Ok, edited,I got 100 more cargo and...I am left with 98 credits. Yey.

Edit:
« Last Edit: April 23, 2012, 12:08:18 pm by Caellath »
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"Hey steve." You speak into the air.
>Yes?
"Could you guys also make a hamburger out of this arm when they cut it off? I wanted to eat it just for the sake of tasting it."
>That is horrible and disgusting. It will no doubt set you apart and create fear in your team mates. So of course.

10ebbor10

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Re: Rolling through space: A way to complicated RTD (6/10)(OOC/Discussion)
« Reply #280 on: April 23, 2012, 12:00:00 pm »

I'm studying the fusion engines right now.
One thing I found is that Treasuries nuclear generator is rather oversized. It produces twice as much energy as the ship could even need. Probably an error you copied from my ships.
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10ebbor10

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Re: Rolling through space: A way to complicated RTD (6/10)(OOC/Discussion)
« Reply #281 on: April 23, 2012, 12:08:48 pm »

Spoiler: Lifeguard escape pod (click to show/hide)


Spoiler: Missiles (click to show/hide)
« Last Edit: April 23, 2012, 12:10:54 pm by 10ebbor10 »
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Caellath

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Re: Rolling through space: A way to complicated RTD (6/10)(OOC/Discussion)
« Reply #282 on: April 23, 2012, 12:09:16 pm »

Tell me how much energy it would need to run all of its systems please. Right now it already has a lot of cargo space.
After I resize the support ship's generator, I'll fix everything. Meaning I'll repost both their designs with my tweaks.
« Last Edit: April 23, 2012, 12:11:43 pm by Caellath »
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"Hey steve." You speak into the air.
>Yes?
"Could you guys also make a hamburger out of this arm when they cut it off? I wanted to eat it just for the sake of tasting it."
>That is horrible and disgusting. It will no doubt set you apart and create fear in your team mates. So of course.

10ebbor10

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Re: Rolling through space: A way to complicated RTD (6/10)(OOC/Discussion)
« Reply #283 on: April 23, 2012, 12:10:04 pm »

Tell me how much energy it would need to run all of its systems please. Right now it already has a lot of cargo space.
567
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Caellath

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Re: Rolling through space: A way to complicated RTD (6/10)(OOC/Discussion)
« Reply #284 on: April 23, 2012, 12:16:57 pm »

Ow, it was the double it produced. +600 Editing.

[/quote]



[/quote]
Logged
"Hey steve." You speak into the air.
>Yes?
"Could you guys also make a hamburger out of this arm when they cut it off? I wanted to eat it just for the sake of tasting it."
>That is horrible and disgusting. It will no doubt set you apart and create fear in your team mates. So of course.
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